Player Matchup

Chaac
Chaac
McGrow-Hill
Chaac
Level 107
God Stats
12W - 14L
1,454 SR
Queue Stats
88W - 120L
1,364 Elo+
Party 1
Kumbhakarna
Kumbhakarna
NeusInestra
Kumbhakarna
Level 126
God Stats
7W - 3L
1,695 SR
Queue Stats
278W - 335L
1,407 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
buitre14
Ah Muzen Cab
Level 121
God Stats
8W - 2L
1,592 SR
Queue Stats
211W - 192L
1,475 Elo+
Party 2
Hun Batz
Hun Batz
coge144
Hun Batz
Level 146
God Stats
25W - 19L
1,479 SR
Queue Stats
412W - 377L
1,467 Elo+
Party 2
Hades
Hades
luquirungulu
Hades
Level 59
God Stats
27W - 20L
1,565 SR
Queue Stats
215W - 171L
1,504 Elo+
Party 2
Team Averages
Level 112
1,557 SR
1,443 Elo+

VS

Team Averages
Level 70
1,580 SR
1,428 Elo+
Ares
Ares
BnLaDinde
Ares
Level 18
God Stats
3W - 1L
1,635 SR
Queue Stats
12W - 14L
1,392 Elo+
Party 3
Agni
Agni
Froken SgPa
Agni
Level 107
God Stats
1W - 2L
1,486 SR
Queue Stats
191W - 165L
1,467 Elo+
Party 3
Odin
Odin
WarriorFury77
Odin
Level 103
God Stats
3W - 6L
1,787 SR
Queue Stats
47W - 55L
1,490 Elo+
Party 3
Cliodhna
Cliodhna
Zeludrow
Cliodhna
Level 64
God Stats
7W - 7L
1,558 SR
Queue Stats
60W - 61L
1,432 Elo+
Party 3
Danzaburou
Danzaburou
lumawina
Danzaburou
Level 58
God Stats
49W - 55L
1,435 SR
Queue Stats
100W - 131L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,790
556
5,285
8,930
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
NeusInestra
Kumbhakarna
11
1 / 1 / 7
7,380
527
3,175
9,525
6,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
buitre14
Ah Muzen Cab
16
9 / 0 / 5
9,789
699
12,186
7,200
2,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
coge144
Hun Batz
16
12 / 0 / 5
9,715
694
10,195
11,748
4,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 2 / 6
8,320
594
6,598
8,423
4,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
2 / 4 / 1
6,469
462
2,840
11,361
7,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 6 / 2
7,097
507
7,144
8,728
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 2 / 1
7,445
532
6,899
11,677
8,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
Zeludrow
Cliodhna
11
1 / 6 / 1
6,895
493
4,481
12,513
3,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
lumawina
Danzaburou
8
0 / 7 / 2
5,665
405
3,120
10,474
2,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
24
Kills
4
4
Deaths
25
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ares
2
4
1
0.63
L
1
6
2
0.33
W
0
1
1
0.5
W
Kumbhakarna
NeusInestra
Kumbhakarna
1
1
7
4.5
L
0
2
1
0.25
L
Cliodhna
Zeludrow
Cliodhna
1
6
1
0.25
W
Ah Muzen Cab
buitre14
Ah Muzen Cab
9
0
5
11.5
W
Hun Batz
coge144
Hun Batz
12
0
5
14.5
L
Danzaburou
lumawina
Danzaburou
0
7
2
0.14
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,439
Damage
24,484
45,826
Taken
54,753
23,346
Mitigated
23,896
18,058
Healing
12,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,840
1
0
1,944
11,361
7,041
74
2,859
8,502
13,818
0
L
7,144
475
0
1,272
8,728
2,128
125
2,462
6,266
49,693
0
W
5,285
1,580
0
4,031
8,930
5,787
192
1,747
6,608
8,454
35,064
W
Kumbhakarna
NeusInestra
Kumbhakarna
3,175
366
235
3,212
9,525
6,286
0
2,192
7,216
17,878
0
L
6,899
1,126
0
3,702
11,677
8,390
106
2,000
9,677
11,218
38,546
L
Cliodhna
Zeludrow
Cliodhna
4,481
870
0
4,008
12,513
3,865
147
2,993
9,520
0
37,928
W
Ah Muzen Cab
buitre14
Ah Muzen Cab
12,186
4,135
0
4,609
7,200
2,969
3,648
742
6,413
0
77,304
W
Hun Batz
coge144
Hun Batz
10,195
2,992
0
1,169
11,748
4,062
147
3,408
8,216
0
70,458
L
Danzaburou
lumawina
Danzaburou
3,120
679
234
1,256
10,474
2,472
0
1,278
9,196
0
24,981
W
6,598
340
373
4,429
8,423
4,242
41
4,345
4,078
42,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,994
Gold Earned
33,571
452
Minions Killed
337
0
Camps Cleared
0
1,400,304
Distance Traveled
1,370,413
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,469
462
20
1
0
288,743
3
L
Agni
7,097
507
95
7
0
255,992
5
W
Chaac
7,790
556
95
7
0
257,295
0
W
Kumbhakarna
7,380
527
20
1
0
274,321
5
L
Odin
7,445
532
103
7
0
293,976
4
L
Cliodhna
6,895
493
75
5
0
294,014
0
W
Ah Muzen Cab
9,789
699
125
9
0
283,518
1
W
Hun Batz
9,715
694
113
8
0
319,482
0
L
Danzaburou
5,665
405
44
3
0
237,688
0
W
Hades
8,320
594
99
7
0
265,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role