Player Matchup

Athena
Athena
Donqii
Athena
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,273 Elo+
Party 1
Vulcan
Vulcan
KazaTheMighty
Vulcan
Level 93
God Stats
1W - 0L
1,178 SR
Queue Stats
4W - 2L
1,438 Elo+
Party 1
Gilgamesh
Gilgamesh
TheRealCrims0n
Gilgamesh
Level 160
God Stats
6W - 0L
1,732 SR
Queue Stats
28W - 18L
1,604 Elo+
Party 1
Medusa
Medusa
WhiskeyTFoxtrot
Medusa
Level 131
God Stats
2W - 0L
1,805 SR
Queue Stats
33W - 19L
1,621 Elo+
Party 1
Team Averages
Level 113
1,554 SR
1,484 Elo+

VS

Team Averages
Level 115
1,590 SR
1,458 Elo+
Mulan
Mulan
Its_me_Jord
Mulan
Level 143
God Stats
3W - 2L
1,766 SR
Queue Stats
12W - 12L
1,530 Elo+
Party 2
Sobek
Sobek
Nocturnal427
Sobek
Level 124
God Stats
0W - 1L
1,717 SR
Queue Stats
6W - 7L
1,528 Elo+
Party 2
Fenrir
Fenrir
ProBoyDan
Fenrir
Level 147
God Stats
0W - 1L
1,725 SR
Queue Stats
11W - 9L
1,705 Elo+
Party 2
Nu Wa
Nu Wa
TC_VoX_G4onza
Nu Wa
Level 47
God Stats
0W - 1L
1,152 SR
Queue Stats
0W - 5L
1,071 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Donqii
Athena
13
0 / 0 / 11
8,773
877
2,348
6,396
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
7 / 5 / 1
8,972
897
5,628
7,055
2,934
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TheRealCrims0n
Gilgamesh
14
2 / 2 / 6
8,450
845
9,181
9,727
8,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 1 / 4
9,700
970
10,400
7,839
3,067
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
7,505
751
7,464
10,563
9,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 4
7,442
744
2,302
8,534
9,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
ProBoyDan
Fenrir
13
3 / 3 / 1
7,688
769
6,632
8,214
3,311
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 6 / 1
7,271
727
4,562
7,311
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
16
Kills
7
8
Deaths
16
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
Donqii
Athena
0
0
11
5.5
L
3
4
1
0.88
W
7
5
1
1.5
L
0
3
4
0.67
L
Fenrir
ProBoyDan
Fenrir
3
3
1
1.17
L
1
6
1
0.25
W
Gilgamesh
TheRealCrims0n
Gilgamesh
2
2
6
2.5
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,557
Damage
20,960
31,017
Taken
34,622
21,180
Mitigated
23,640
6,279
Healing
5,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Donqii
Athena
2,348
816
0
1,256
6,396
6,684
391
1,634
4,688
10,083
0
L
7,464
546
0
2,461
10,563
9,290
592
2,265
8,060
3,995
15,240
W
5,628
1,731
0
763
7,055
2,934
722
1,473
5,545
12,341
0
L
2,302
289
0
1,609
8,534
9,489
375
3,477
4,751
15,196
0
L
Fenrir
ProBoyDan
Fenrir
6,632
979
438
1,352
8,214
3,311
3
2,600
5,437
0
26,606
L
4,562
1,095
0
49
7,311
1,550
523
759
6,470
26,152
0
W
Gilgamesh
TheRealCrims0n
Gilgamesh
9,181
2,601
0
998
9,727
8,495
698
2,409
7,119
4,206
23,751
W
10,400
6,361
0
3,262
7,839
3,067
4,864
3,316
4,340
0
42,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,895
Gold Earned
29,906
166
Minions Killed
150
6
Camps Cleared
9
746,622
Distance Traveled
655,116
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,773
877
15
2
1
216,633
0
L
Mulan
7,505
751
36
4
1
162,544
1
W
Vulcan
8,972
897
18
2
1
159,334
0
L
Sobek
7,442
744
25
3
0
158,948
2
L
Fenrir
7,688
769
36
4
5
192,572
0
L
Nu Wa
7,271
727
53
5
3
141,052
0
W
Gilgamesh
8,450
845
49
5
2
185,342
1
W
Medusa
9,700
970
84
8
2
185,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role