Player Matchup

Ra
Ra
Finiarin
Ra
Level 160
God Stats
2W - 2L
1,750 SR
Queue Stats
227W - 193L
1,678 Elo+
Party 1
Hercules
Hercules
Hoesi
Hercules
Level 154
God Stats
15W - 15L
1,632 SR
Queue Stats
352W - 260L
1,678 Elo+
Party 1
Ne Zha
Ne Zha
NormalCast
Ne Zha
Level 143
God Stats
14W - 12L
1,584 SR
Queue Stats
350W - 316L
1,630 Elo+
Party 1
Team Averages
Level 152
1,655 SR
1,662 Elo+

VS

Team Averages
Level 149
1,616 SR
1,533 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
xman97
Horus
Level 142
God Stats
1W - 1L
1,849 SR
Queue Stats
58W - 68L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 11
9,176
765
11,405
8,019
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Hoesi
Hercules
15
10 / 0 / 7
10,026
836
13,361
18,376
14,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
NormalCast
Ne Zha
13
3 / 3 / 14
8,779
732
10,619
10,986
4,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 5 / 1
7,594
633
9,698
11,259
5,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
 
Cernunnos
12
2 / 5 / 1
7,578
632
10,364
13,270
4,275
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
xman97
Horus
10
0 / 7 / 4
7,215
601
6,727
15,894
10,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
17
Kills
4
4
Deaths
17
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
5
1
0.5
L
Cernunnos
 
Cernunnos
2
5
1
0.5
W
4
1
11
9.5
W
Hercules
Hoesi
Hercules
10
0
7
13.5
W
Ne Zha
NormalCast
Ne Zha
3
3
14
3.33
L
Horus
xman97
Horus
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,385
Damage
26,789
37,381
Taken
40,423
22,341
Mitigated
20,210
22,454
Healing
10,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,698
494
0
3,100
11,259
5,641
0
2,734
8,200
31,671
0
L
Cernunnos
 
Cernunnos
10,364
5,483
0
2,624
13,270
4,275
0
4,738
8,391
0
28,061
W
11,405
804
3,331
3,484
8,019
2,873
698
3,835
4,117
50,671
0
W
Hercules
Hoesi
Hercules
13,361
2,441
534
10,429
18,376
14,753
110
4,901
13,193
5,629
24,904
W
Ne Zha
NormalCast
Ne Zha
10,619
1,687
0
4,676
10,986
4,715
1,261
1,481
9,140
0
29,328
L
Horus
xman97
Horus
6,727
3,306
1,509
3,445
15,894
10,294
0
5,583
9,909
0
14,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,981
Gold Earned
22,387
152
Minions Killed
110
8
Camps Cleared
4
768,210
Distance Traveled
669,252
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,594
633
45
4
1
227,648
5
L
Cernunnos
7,578
632
36
3
0
206,685
2
W
Ra
9,176
765
105
9
4
252,964
1
W
Hercules
10,026
836
34
3
4
268,732
4
W
Ne Zha
8,779
732
13
1
0
246,514
0
L
Horus
7,215
601
29
2
3
234,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role