Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zalwolf
Ah Muzen Cab
Level 104
God Stats
25W - 16L
1,701 SR
Queue Stats
318W - 191L
1,634 Elo+
Party 1
Freya
Freya
codrinplays
Freya
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 67L
1,680 Elo+
Party 1
Fenrir
Fenrir
iCoFrAnSpamsL2
Fenrir
Level 142
God Stats
20W - 14L
1,676 SR
Queue Stats
709W - 682L
1,494 Elo+
Solo
Team Averages
Level 137
1,576 SR
1,562 Elo+

VS

Team Averages
Level 146
1,543 SR
1,547 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
Bloed
Persephone
Level 159
God Stats
4W - 7L
1,538 SR
Queue Stats
284W - 255L
1,561 Elo+
Party 2
Xbalanque
Xbalanque
Dark Syde BR
Xbalanque
Level 149
God Stats
8W - 9L
1,662 SR
Queue Stats
368W - 385L
1,534 Elo+
Solo
King Arthur
King Arthur
Dndragon
King Arthur
Level 107
God Stats
40W - 33L
1,567 SR
Queue Stats
403W - 353L
1,576 Elo+
Party 2
Atlas
Atlas
Seaquin
Atlas
Level 160
God Stats
24W - 19L
1,448 SR
Queue Stats
336W - 298L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 1 / 4
6,789
679
7,249
4,894
1,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
 
Gilgamesh
10
4 / 2 / 2
6,096
610
4,292
6,330
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
Zalwolf
Ah Muzen Cab
10
1 / 0 / 2
5,834
583
4,002
4,763
1,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 1
5,878
588
2,504
4,177
1,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 1 / 2
5,442
544
3,466
5,315
2,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 1 / 1
5,472
547
4,183
7,749
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
Bloed
Persephone
8
1 / 2 / 0
5,058
506
3,398
4,135
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
Dark Syde BR
Xbalanque
9
2 / 2 / 1
5,554
555
3,754
6,396
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Dndragon
King Arthur
8
0 / 6 / 1
4,728
473
1,797
8,482
5,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
Seaquin
Atlas
7
1 / 2 / 2
4,773
477
1,953
6,235
3,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
13
Kills
5
5
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
4
7
W
Gilgamesh
 
Gilgamesh
4
2
2
2.5
L
Amaterasu
 
Amaterasu
1
1
1
1.5
L
Persephone
Bloed
Persephone
1
2
0
0.5
L
Xbalanque
Dark Syde BR
Xbalanque
2
2
1
1.25
L
King Arthur
Dndragon
King Arthur
0
6
1
0.08
L
Atlas
Seaquin
Atlas
1
2
2
1
W
Ah Muzen Cab
Zalwolf
Ah Muzen Cab
1
0
2
2
W
1
1
1
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,513
Damage
15,085
25,479
Taken
32,997
8,927
Mitigated
16,073
11,738
Healing
9,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,249
3,563
0
2,235
4,894
1,543
1,917
619
4,275
32,062
4,546
W
Gilgamesh
 
Gilgamesh
4,292
970
0
2,019
6,330
2,573
0
579
5,751
0
28,313
L
Amaterasu
 
Amaterasu
4,183
1,338
138
3,083
7,749
4,102
47
999
6,750
0
30,595
L
Persephone
Bloed
Persephone
3,398
46
0
888
4,135
1,014
0
505
3,628
29,896
0
L
Xbalanque
Dark Syde BR
Xbalanque
3,754
1,517
0
2,645
6,396
1,752
0
1,605
4,791
0
34,192
L
King Arthur
Dndragon
King Arthur
1,797
159
0
1,442
8,482
5,223
0
3,508
4,974
0
20,092
L
Atlas
Seaquin
Atlas
1,953
611
0
1,040
6,235
3,982
0
2,190
4,045
7,827
0
W
Ah Muzen Cab
Zalwolf
Ah Muzen Cab
4,002
1,722
0
2,351
4,763
1,545
272
1,795
2,968
0
40,029
W
2,504
1,220
0
2,746
4,177
1,116
0
387
3,790
29,780
0
W
3,466
849
0
2,387
5,315
2,150
145
1,971
3,344
0
17,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,039
Gold Earned
25,585
308
Minions Killed
253
0
Camps Cleared
0
1,029,422
Distance Traveled
909,724
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,789
679
68
7
0
195,541
1
W
Gilgamesh
6,096
610
58
6
0
230,807
2
L
Amaterasu
5,472
547
65
7
0
202,666
3
L
Persephone
5,058
506
65
7
0
176,266
3
L
Xbalanque
5,554
555
71
7
0
170,040
2
L
King Arthur
4,728
473
38
4
0
183,990
1
L
Atlas
4,773
477
14
1
0
176,762
4
W
Ah Muzen Cab
5,834
583
79
8
0
206,836
2
W
Freya
5,878
588
72
7
0
188,979
2
W
Fenrir
5,442
544
31
3
0
207,259
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role