Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DABM96
Agni
Level 117
God Stats
341W - 240L
1,697 SR
Queue Stats
1,048W - 1,000L
1,612 Elo+
Solo
Pele
Pele
SWAG OVERLOAD63
Pele
Level 148
God Stats
6W - 6L
1,511 SR
Queue Stats
269W - 286L
1,565 Elo+
Solo
Danzaburou
Danzaburou
TheBomB67
Danzaburou
Level 145
God Stats
13W - 12L
1,643 SR
Queue Stats
287W - 260L
1,712 Elo+
Solo
Sylvanus
Sylvanus
lutolete
Sylvanus
Level 154
God Stats
9W - 6L
1,715 SR
Queue Stats
116W - 118L
1,566 Elo+
Solo
Team Averages
Level 145
1,613 SR
1,591 Elo+

VS

Team Averages
Level 122
1,597 SR
1,628 Elo+
Set
Set
AngryColt907326
Set
Level 105
God Stats
2W - 1L
1,481 SR
Queue Stats
83W - 66L
1,568 Elo+
Solo
Bellona
Bellona
Eadrielas
Bellona
Level 155
God Stats
46W - 30L
1,680 SR
Queue Stats
332W - 321L
1,693 Elo+
Solo
Cerberus
Cerberus
LastSeraph
Cerberus
Level 108
God Stats
9W - 13L
1,521 SR
Queue Stats
279W - 249L
1,610 Elo+
Party 1
Nu Wa
Nu Wa
Miikael125
Nu Wa
Level 129
God Stats
12W - 8L
1,711 SR
Queue Stats
223W - 202L
1,668 Elo+
Solo
Hou Yi
Hou Yi
TurboSauce
Hou Yi
Level 112
God Stats
2W - 3L
1,592 SR
Queue Stats
189W - 173L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 3 / 0
6,253
481
6,683
10,095
6,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
DABM96
Agni
13
2 / 0 / 2
7,370
567
4,906
4,598
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 5 / 1
6,147
473
4,790
12,088
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
TheBomB67
Danzaburou
11
2 / 5 / 0
6,887
530
5,018
7,889
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
lutolete
Sylvanus
9
0 / 5 / 2
5,367
413
4,636
11,408
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 2
9,094
700
11,374
10,506
4,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bellona
Eadrielas
Bellona
13
1 / 1 / 5
7,579
583
6,260
8,928
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
LastSeraph
Cerberus
11
3 / 0 / 9
7,723
594
5,324
10,817
6,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
14
4 / 3 / 6
8,347
642
4,414
5,242
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hou Yi
TurboSauce
Hou Yi
14
5 / 2 / 3
8,549
658
6,432
6,905
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
6
Kills
18
18
Deaths
6
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
0
0
W
5
0
2
6
L
Agni
DABM96
Agni
2
0
2
3
W
Bellona
Eadrielas
Bellona
1
1
5
3.5
W
Cerberus
LastSeraph
Cerberus
3
0
9
7.5
W
Nu Wa
4
3
6
2.33
L
2
5
1
0.5
L
Danzaburou
TheBomB67
Danzaburou
2
5
0
0.4
W
Hou Yi
TurboSauce
Hou Yi
5
2
3
3.25
L
Sylvanus
lutolete
Sylvanus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,033
Damage
33,804
46,078
Taken
42,398
18,686
Mitigated
18,957
15,091
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,683
2,054
75
3,178
10,095
6,557
112
628
8,944
3,178
35,893
W
11,374
5,519
0
5,063
10,506
4,331
130
1,602
8,364
0
63,879
L
Agni
DABM96
Agni
4,906
90
0
2,476
4,598
1,176
0
1,424
3,174
54,251
0
W
Bellona
Eadrielas
Bellona
6,260
2,546
0
693
8,928
4,587
0
1,367
7,383
0
64,341
W
Cerberus
LastSeraph
Cerberus
5,324
865
1,754
4,917
10,817
6,763
0
2,763
7,942
19,603
0
W
Nu Wa
4,414
580
0
762
5,242
1,537
106
2,925
2,087
50,145
0
L
4,790
1,661
0
4,185
12,088
3,270
0
2,484
9,476
0
34,783
L
Danzaburou
TheBomB67
Danzaburou
5,018
2,396
0
1,645
7,889
2,023
0
1,751
6,138
0
42,012
W
Hou Yi
TurboSauce
Hou Yi
6,432
3,503
0
2,268
6,905
1,739
836
1,087
5,812
0
55,987
L
Sylvanus
lutolete
Sylvanus
4,636
1,286
824
2,708
11,408
5,660
0
3,451
7,872
13,578
4,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,024
Gold Earned
41,292
391
Minions Killed
487
0
Camps Cleared
0
1,220,918
Distance Traveled
1,378,044
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,253
481
87
7
0
227,990
5
W
Set
9,094
700
134
10
0
287,665
5
L
Agni
7,370
567
122
9
0
259,698
2
W
Bellona
7,579
583
111
9
0
305,295
2
W
Cerberus
7,723
594
32
2
0
267,368
4
W
Nu Wa
8,347
642
102
8
0
269,547
5
L
Pele
6,147
473
65
5
0
287,665
3
L
Danzaburou
6,887
530
85
7
0
216,540
1
W
Hou Yi
8,549
658
108
8
0
248,169
4
L
Sylvanus
5,367
413
32
2
0
229,025
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role