Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Dom-Calais
Tiamat
Level 89
God Stats
5W - 9L
1,357 SR
Queue Stats
350W - 365L
1,362 Elo+
Solo
Arachne
Arachne
MykariWoW
Arachne
Level 60
God Stats
1W - 2L
1,444 SR
Queue Stats
177W - 211L
1,386 Elo+
Party 1
Nike
Nike
fullekwypasek
Nike
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,323 Elo+
Party 1
Mercury
Mercury
mavvverick
Mercury
Level 62
God Stats
2W - 3L
1,490 SR
Queue Stats
177W - 217L
1,381 Elo+
Party 1
Team Averages
Level 68
1,458 SR
1,390 Elo+

VS

Team Averages
Level 85
1,510 SR
1,352 Elo+
Persephone
Persephone
 
Persephone
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
MJOLNER0290
Pele
Level 102
God Stats
5W - 6L
1,384 SR
Queue Stats
202W - 232L
1,318 Elo+
Solo
Nox
Nox
SerScrappy
Nox
Level 65
God Stats
5W - 4L
1,455 SR
Queue Stats
182W - 216L
1,330 Elo+
Solo
Chiron
Chiron
Sir Bad Toad
Chiron
Level 127
God Stats
5W - 3L
1,709 SR
Queue Stats
193W - 232L
1,302 Elo+
Solo
Jormungandr
Jormungandr
SkeetingSkatMan
Jormungandr
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 71L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
19
2 / 5 / 7
10,484
749
20,277
9,691
3,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Dom-Calais
Tiamat
16
0 / 5 / 9
8,880
634
12,475
12,495
5,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
MykariWoW
Arachne
14
1 / 13 / 3
8,441
603
6,840
20,269
8,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 8 / 5
9,335
667
12,305
20,809
15,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
mavvverick
Mercury
14
5 / 13 / 2
10,219
730
9,058
17,528
11,287
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
18
3 / 1 / 32
11,078
791
9,834
12,592
5,181
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
12 / 3 / 22
12,190
871
19,152
15,074
7,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 3 / 28
10,554
754
9,399
13,792
6,496
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
20
18 / 3 / 22
12,926
923
23,081
15,153
6,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
SkeetingSkatMan
Jormungandr
17
5 / 3 / 26
10,812
772
11,100
18,557
18,689
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
174
12
Kills
44
44
Deaths
13
26
Assists
130
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
5
7
1.1
W
Persephone
 
Persephone
3
1
32
19
L
Tiamat
Dom-Calais
Tiamat
0
5
9
0.9
W
12
3
22
7.67
L
Arachne
MykariWoW
Arachne
1
13
3
0.19
W
6
3
28
6.67
W
Chiron
18
3
22
9.67
W
Jormungandr
SkeetingSkatMan
Jormungandr
5
3
26
6
L
4
8
5
0.81
L
Mercury
mavvverick
Mercury
5
13
2
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,955
Damage
72,566
80,792
Taken
75,168
43,967
Mitigated
44,030
16,518
Healing
34,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
20,277
4,648
1,146
1,070
9,691
3,549
0
3,039
6,332
45,354
0
W
Persephone
 
Persephone
9,834
1,587
4,141
4,611
12,592
5,181
796
5,888
6,613
22,094
0
L
Tiamat
Dom-Calais
Tiamat
12,475
169
427
2,922
12,495
5,444
0
3,761
8,422
26,278
0
W
19,152
3,844
3,018
4,797
15,074
7,448
590
7,025
7,775
0
51,313
L
Arachne
MykariWoW
Arachne
6,840
5,482
462
2,742
20,269
8,021
0
7,532
12,116
0
14,281
W
9,399
1,426
2,107
2,370
13,792
6,496
1,142
4,561
9,105
23,046
0
W
Chiron
23,081
8,244
2,956
5,749
15,153
6,216
2,644
7,373
7,694
0
56,425
W
Jormungandr
SkeetingSkatMan
Jormungandr
11,100
1,922
1,550
3,420
18,557
18,689
465
7,905
10,271
30,402
0
L
12,305
1,374
1,090
5,341
20,809
15,666
0
7,779
12,509
0
16,727
L
Mercury
mavvverick
Mercury
9,058
4,687
523
795
17,528
11,287
0
7,235
9,722
0
12,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,359
Gold Earned
57,560
93
Minions Killed
207
0
Camps Cleared
0
1,175,889
Distance Traveled
1,303,243
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,484
749
48
3
0
234,865
0
W
Persephone
11,078
791
27
2
0
270,673
1
L
Tiamat
8,880
634
24
2
0
232,061
0
W
Pele
12,190
871
67
5
0
278,625
2
L
Arachne
8,441
603
11
1
0
216,793
1
W
Nox
10,554
754
35
3
0
240,024
0
W
Chiron
12,926
923
58
4
0
256,127
0
W
Jormungandr
10,812
772
20
1
0
257,794
0
L
Nike
9,335
667
3
0
0
246,889
0
L
Mercury
10,219
730
7
1
0
245,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role