Player Matchup

Pele
Pele
Beanz277865
Pele
Level 29
God Stats
1W - 1L
1,539 SR
Queue Stats
8W - 11L
1,411 Elo+
Party 1
Zeus
Zeus
Queue Queen
Zeus
Level 15
God Stats
0W - 1L
1,299 SR
Queue Stats
2W - 1L
1,715 Elo+
Party 1
Bellona
Bellona
TacoMan589
Bellona
Level 92
God Stats
3W - 3L
1,675 SR
Queue Stats
17W - 17L
1,461 Elo+
Party 1
Kuzenbo
Kuzenbo
Trioreo
Kuzenbo
Level 95
God Stats
5W - 6L
1,557 SR
Queue Stats
19W - 29L
1,433 Elo+
Party 1
Team Averages
Level 58
1,518 SR
1,505 Elo+

VS

Team Averages
Level 87
1,505 SR
1,456 Elo+
Baron Samedi
Baron Samedi
JohnRugby8
Baron Samedi
Level 120
God Stats
1W - 1L
1,438 SR
Queue Stats
12W - 8L
1,591 Elo+
Party 2
Ares
Ares
MrTacopaco
Ares
Level 129
God Stats
3W - 0L
1,501 SR
Queue Stats
18W - 28L
1,367 Elo+
Party 3
Izanami
Izanami
Serchapo
Izanami
Level 44
God Stats
4W - 2L
1,572 SR
Queue Stats
12W - 20L
1,365 Elo+
Party 3
Hercules
Hercules
SurpriseAttack
Hercules
Level 55
God Stats
1W - 0L
1,509 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,700
700
3,579
9,606
3,879
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 3 / 1
8,314
756
10,466
5,464
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
TacoMan589
Bellona
13
1 / 4 / 3
8,052
732
3,520
8,846
6,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Trioreo
Kuzenbo
13
1 / 4 / 1
7,945
722
5,811
13,261
14,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JohnRugby8
Baron Samedi
16
7 / 0 / 7
10,361
942
9,813
4,786
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 1 / 9
9,702
882
3,409
12,519
15,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Serchapo
Izanami
15
5 / 4 / 6
10,247
932
8,062
8,677
4,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
14
4 / 0 / 9
9,400
855
9,887
13,412
7,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
5
Kills
17
17
Deaths
5
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Baron Samedi
JohnRugby8
Baron Samedi
7
0
7
10.5
W
1
1
9
5.5
L
3
3
1
1.17
W
Izanami
Serchapo
Izanami
5
4
6
2
W
Hercules
4
0
9
8.5
L
Bellona
TacoMan589
Bellona
1
4
3
0.63
L
Kuzenbo
Trioreo
Kuzenbo
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,376
Damage
31,171
37,177
Taken
39,394
26,960
Mitigated
29,813
3,932
Healing
10,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,579
282
0
196
9,606
3,879
0
3,889
5,512
0
28,359
W
Baron Samedi
JohnRugby8
Baron Samedi
9,813
685
3,396
2,131
4,786
2,931
1,311
2,461
2,325
43,190
0
W
3,409
104
0
2,554
12,519
15,049
768
4,601
7,803
13,784
0
L
10,466
961
75
460
5,464
1,968
371
2,528
2,850
42,579
0
W
Izanami
Serchapo
Izanami
8,062
4,527
0
1,073
8,677
4,058
3,641
3,550
4,978
0
45,031
W
Hercules
9,887
3,198
0
1,678
13,412
7,775
1,006
5,947
7,343
0
20,717
L
Bellona
TacoMan589
Bellona
3,520
632
0
294
8,846
6,731
547
2,886
5,790
0
15,803
L
Kuzenbo
Trioreo
Kuzenbo
5,811
1,291
89
2,818
13,261
14,382
0
4,458
8,602
20,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,011
Gold Earned
39,710
186
Minions Killed
205
9
Camps Cleared
8
762,737
Distance Traveled
891,011
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,700
700
53
5
2
180,445
0
W
Baron Samedi
10,361
942
82
7
2
224,312
2
W
Ares
9,702
882
10
1
1
221,992
2
L
Zeus
8,314
756
79
7
4
192,146
4
W
Izanami
10,247
932
83
8
2
200,646
1
W
Hercules
9,400
855
30
3
3
244,061
0
L
Bellona
8,052
732
31
3
2
196,988
0
L
Kuzenbo
7,945
722
23
2
1
193,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role