Player Matchup

Mulan
Mulan
DonkKongRO7
Mulan
Level 65
God Stats
0W - 2L
1,509 SR
Queue Stats
32W - 72L
1,211 Elo+
Party 2
Bacchus
Bacchus
ViciiVonDoom
Bacchus
Level 41
God Stats
7W - 11L
1,567 SR
Queue Stats
28W - 60L
1,252 Elo+
Solo
Sol
Sol
zRossetti7
Sol
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 52L
1,201 Elo+
Party 2
Team Averages
Level 50
1,525 SR
1,221 Elo+

VS

Team Averages
Level 68
1,424 SR
1,261 Elo+
Medusa
Medusa
Syndetic Chaos
Medusa
Level 92
God Stats
23W - 38L
1,330 SR
Queue Stats
221W - 292L
1,254 Elo+
Party 1
Cthulhu
Cthulhu
UnquietGrunt4
Cthulhu
Level 61
God Stats
3W - 1L
1,577 SR
Queue Stats
3W - 4L
1,284 Elo+
Solo
Ah Puch
Ah Puch
rottinghipster
Ah Puch
Level 50
God Stats
14W - 14L
1,364 SR
Queue Stats
258W - 389L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 11 / 4
13,413
706
12,699
29,477
20,692
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
ViciiVonDoom
Bacchus
14
2 / 10 / 6
12,376
651
8,646
26,376
40,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 11 / 3
11,527
607
11,072
21,949
7,620
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
18 / 3 / 12
15,019
790
28,320
14,858
5,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
17
5 / 3 / 23
13,249
697
16,269
15,751
20,548
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
9 / 4 / 17
13,731
723
22,732
13,820
4,727
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
84
10
Kills
32
32
Deaths
10
13
Assists
52
Player
Kills
Deaths
Assists
KDA
L
6
11
4
0.73
W
18
3
12
8
W
Cthulhu
5
3
23
5.5
L
Bacchus
ViciiVonDoom
Bacchus
2
10
6
0.5
W
9
4
17
4.38
L
2
11
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,417
Damage
67,321
77,802
Taken
44,429
68,968
Mitigated
30,827
11,848
Healing
10,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,699
2,537
431
3,839
29,477
20,692
263
16,021
13,456
2,825
45,310
W
28,320
13,079
243
3,410
14,858
5,552
1,890
7,865
6,993
0
75,788
W
Cthulhu
16,269
526
1,194
2,389
15,751
20,548
254
7,837
7,914
36,986
0
L
Bacchus
ViciiVonDoom
Bacchus
8,646
1,029
0
2,995
26,376
40,656
0
9,989
16,387
21,318
0
W
22,732
656
0
3,056
13,820
4,727
628
6,150
7,670
48,428
0
L
11,072
2,646
526
4,057
21,949
7,620
1,098
13,680
8,269
49,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,316
Gold Earned
41,999
182
Minions Killed
186
8
Camps Cleared
8
846,059
Distance Traveled
966,221
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
13,413
706
76
4
5
283,093
3
W
Medusa
15,019
790
76
4
5
339,737
0
W
Cthulhu
13,249
697
45
2
0
340,860
0
L
Bacchus
12,376
651
18
1
0
297,585
1
W
Ah Puch
13,731
723
65
3
3
285,624
1
L
Sol
11,527
607
88
5
3
265,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role