Player Matchup

Yemoja
Yemoja
JSmeezy8807
Yemoja
Level 28
God Stats
1W - 0L
1,346 SR
Queue Stats
15W - 24L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
JaiJameel
Zhong Kui
Level 122
God Stats
3W - 0L
1,814 SR
Queue Stats
73W - 56L
1,522 Elo+
Party 2
Skadi
Skadi
LegendaryxRob
Skadi
Level 26
God Stats
1W - 0L
1,775 SR
Queue Stats
3W - 3L
1,289 Elo+
Party 2
Danzaburou
Danzaburou
Mad King Taz
Danzaburou
Level 157
God Stats
3W - 3L
1,603 SR
Queue Stats
343W - 331L
1,464 Elo+
Solo
Vulcan
Vulcan
SadisticPup8024
Vulcan
Level 126
God Stats
12W - 7L
1,561 SR
Queue Stats
542W - 565L
1,516 Elo+
Solo
Team Averages
Level 92
1,620 SR
1,432 Elo+

VS

Team Averages
Level 47
1,495 SR
1,402 Elo+
Scylla
Scylla
 
Scylla
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
BornOfTheLie
Chiron
Level 17
God Stats
0W - 3L
1,323 SR
Queue Stats
11W - 23L
1,169 Elo+
Solo
Cerberus
Cerberus
FriskyFenrir
Cerberus
Level 140
God Stats
2W - 2L
1,650 SR
Queue Stats
110W - 114L
1,448 Elo+
Solo
Atlas
Atlas
Onlyonethatleft
Atlas
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,183 Elo+
Party 1
Hel
Hel
simplyV
Hel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
1 / 1 / 19
10,069
839
2,894
16,485
19,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
JaiJameel
Zhong Kui
18
11 / 4 / 15
11,092
924
19,682
15,919
14,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 18
8,479
707
6,353
10,772
4,291
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Danzaburou
Mad King Taz
Danzaburou
16
5 / 1 / 17
9,826
819
12,146
6,769
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
12 / 2 / 15
11,422
952
29,645
10,040
5,220
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
4 / 8 / 5
9,030
753
9,110
12,574
4,380
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
17
3 / 2 / 7
9,853
821
12,529
14,259
8,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
FriskyFenrir
Cerberus
15
2 / 5 / 6
8,899
742
6,500
19,110
20,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 5 / 9
8,670
723
8,634
15,498
13,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
13
2 / 9 / 5
7,807
651
8,473
15,461
5,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
45
29
Kills
13
13
Deaths
29
84
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
8
5
0.81
L
Chiron
3
2
7
3.25
L
Cerberus
FriskyFenrir
Cerberus
2
5
6
1
W
Yemoja
1
1
19
10.5
W
Zhong Kui
JaiJameel
Zhong Kui
11
4
15
4.63
W
0
5
18
1.8
W
Danzaburou
Mad King Taz
Danzaburou
5
1
17
13.5
L
2
5
9
1.3
W
12
2
15
9.75
L
Hel
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,720
Damage
45,246
59,985
Taken
76,902
46,830
Mitigated
52,382
21,781
Healing
27,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,110
1,352
420
1,182
12,574
4,380
162
10,213
2,361
14,111
0
L
Chiron
12,529
2,287
3,486
4,783
14,259
8,816
391
9,330
4,929
0
31,023
L
Cerberus
FriskyFenrir
Cerberus
6,500
386
258
2,806
19,110
20,585
0
11,538
7,572
20,569
0
W
Yemoja
2,894
540
5,141
5,158
16,485
19,004
507
8,838
7,647
6,895
0
W
Zhong Kui
JaiJameel
Zhong Kui
19,682
342
0
3,571
15,919
14,876
3,159
6,609
9,310
33,302
0
W
6,353
3,416
745
955
10,772
4,291
1,044
7,442
3,330
0
13,303
W
Danzaburou
Mad King Taz
Danzaburou
12,146
3,196
1,205
1,649
6,769
3,439
1,140
3,687
3,082
0
22,331
L
8,634
3,348
362
321
15,498
13,350
297
9,959
5,539
17,319
0
W
29,645
11,100
2,264
1,093
10,040
5,220
1,044
6,141
3,899
57,675
0
L
Hel
8,473
724
9,075
4,445
15,461
5,251
0
11,181
4,280
20,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,888
Gold Earned
44,259
121
Minions Killed
151
0
Camps Cleared
0
1,127,699
Distance Traveled
1,007,974
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,030
753
15
1
0
182,057
0
L
Chiron
9,853
821
41
3
0
205,869
0
L
Cerberus
8,899
742
61
5
0
219,904
2
W
Yemoja
10,069
839
6
1
0
237,276
1
W
Zhong Kui
11,092
924
33
3
0
216,211
1
W
Skadi
8,479
707
17
1
0
200,528
0
W
Danzaburou
9,826
819
13
1
0
226,290
0
L
Atlas
8,670
723
12
1
0
205,236
0
W
Vulcan
11,422
952
52
4
0
247,394
0
L
Hel
7,807
651
22
2
0
194,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role