Player Matchup

Osiris
Osiris
Frihk
Osiris
Level 120
God Stats
6W - 5L
1,658 SR
Queue Stats
787W - 402L
1,709 Elo+
Party 2
Da Ji
Da Ji
ThenameisMichael
Da Ji
Level 67
God Stats
5W - 2L
1,732 SR
Queue Stats
69W - 49L
1,574 Elo+
Party 2
Atlas
Atlas
VermountVenom
Atlas
Level 24
God Stats
19W - 4L
1,847 SR
Queue Stats
43W - 11L
1,814 Elo+
Party 2
Agni
Agni
finesoso
Agni
Level 29
God Stats
8W - 2L
1,549 SR
Queue Stats
56W - 32L
1,567 Elo+
Party 2
Charybdis
Charybdis
nedyrb
Charybdis
Level 62
God Stats
11W - 7L
1,674 SR
Queue Stats
229W - 90L
1,596 Elo+
Party 2
Team Averages
Level 60
1,692 SR
1,652 Elo+

VS

Team Averages
Level 47
1,459 SR
1,470 Elo+
Danzaburou
Danzaburou
Carlton Yanks
Danzaburou
Level 45
God Stats
3W - 7L
1,569 SR
Queue Stats
76W - 84L
1,447 Elo+
Party 1
Bellona
Bellona
GrimReeferTHC
Bellona
Level 38
God Stats
6W - 13L
1,456 SR
Queue Stats
57W - 62L
1,404 Elo+
Party 1
Fenrir
Fenrir
HeyItsDawson
Fenrir
Level 74
God Stats
2W - 4L
1,339 SR
Queue Stats
163W - 148L
1,532 Elo+
Party 1
Cliodhna
Cliodhna
Jormungund
Cliodhna
Level 29
God Stats
2W - 3L
1,397 SR
Queue Stats
32W - 49L
1,358 Elo+
Party 1
Freya
Freya
northtownchicken
Freya
Level 48
God Stats
0W - 1L
1,531 SR
Queue Stats
48W - 31L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Frihk
Osiris
11
2 / 0 / 4
6,208
621
5,759
6,787
4,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
6 / 0 / 3
6,252
625
3,180
5,004
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 3 / 5
6,178
618
2,379
9,157
4,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
10
2 / 1 / 1
5,734
573
4,336
3,770
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
nedyrb
Charybdis
10
2 / 1 / 2
5,837
584
6,114
7,337
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Carlton Yanks
Danzaburou
8
0 / 1 / 2
4,975
498
3,227
3,648
597
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
8
0 / 3 / 0
4,524
452
2,182
5,627
4,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
7
1 / 5 / 2
4,783
478
2,452
8,807
3,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Jormungund
Cliodhna
8
1 / 4 / 0
4,893
489
3,793
8,206
2,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 1 / 1
6,149
615
6,138
6,048
2,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
5
5
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Carlton Yanks
Danzaburou
0
1
2
1
W
Osiris
Frihk
Osiris
2
0
4
4
L
Bellona
0
3
0
0
L
Fenrir
1
5
2
0.4
L
Cliodhna
Jormungund
Cliodhna
1
4
0
0.25
W
6
0
3
7.5
W
2
3
5
1.5
W
Agni
2
1
1
2.5
W
Charybdis
nedyrb
Charybdis
2
1
2
3
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,768
Damage
17,792
32,055
Taken
32,336
13,343
Mitigated
11,919
12,235
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Carlton Yanks
Danzaburou
3,227
1,299
0
2,068
3,648
597
132
536
3,112
0
24,661
W
Osiris
Frihk
Osiris
5,759
1,926
0
2,338
6,787
4,762
588
429
6,358
0
35,310
L
Bellona
2,182
684
0
380
5,627
4,143
0
0
5,202
2,470
16,089
L
Fenrir
2,452
386
0
2,108
8,807
3,063
0
2,209
6,598
0
11,395
L
Cliodhna
Jormungund
Cliodhna
3,793
454
0
2,661
8,206
2,018
0
1,212
6,830
0
23,423
W
3,180
596
0
2,336
5,004
1,520
0
238
4,766
0
25,224
W
2,379
920
1,425
2,259
9,157
4,106
0
2,630
6,527
10,346
0
W
Agni
4,336
320
0
1,182
3,770
997
0
1,373
2,397
26,525
0
W
Charybdis
nedyrb
Charybdis
6,114
3,931
0
2,695
7,337
1,958
188
1,178
6,159
0
38,729
L
6,138
2,154
0
2,931
6,048
2,098
0
2,758
3,290
30,378
4,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,209
Gold Earned
25,324
273
Minions Killed
242
0
Camps Cleared
0
966,643
Distance Traveled
977,520
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,975
498
54
5
0
199,004
3
W
Osiris
6,208
621
72
7
0
202,709
4
L
Bellona
4,524
452
34
3
0
185,108
2
L
Fenrir
4,783
478
12
1
0
192,303
1
L
Cliodhna
4,893
489
56
6
0
201,408
1
W
Da Ji
6,252
625
54
5
0
204,631
1
W
Atlas
6,178
618
16
2
0
191,556
3
W
Agni
5,734
573
54
5
0
201,088
1
W
Charybdis
5,837
584
77
8
0
166,659
2
L
Freya
6,149
615
86
9
0
199,697
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role