Player Matchup

Chaac
Chaac
JvGamer13_BR
Chaac
Level 61
God Stats
8W - 5L
1,521 SR
Queue Stats
157W - 202L
1,341 Elo+
Party 2
Amaterasu
Amaterasu
Mael_acr
Amaterasu
Level 69
God Stats
19W - 49L
1,304 SR
Queue Stats
258W - 430L
1,286 Elo+
Party 2
Fenrir
Fenrir
Mini-Wolf13
Fenrir
Level 41
God Stats
7W - 8L
1,503 SR
Queue Stats
113W - 200L
1,230 Elo+
Party 2
Skadi
Skadi
Vexune-
Skadi
Level 42
God Stats
3W - 8L
1,352 SR
Queue Stats
48W - 67L
1,313 Elo+
Solo
Nox
Nox
juniorleo159
Nox
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 311L
1,327 Elo+
Party 2
Team Averages
Level 55
1,436 SR
1,299 Elo+

VS

Team Averages
Level 51
1,365 SR
1,284 Elo+
Ymir
Ymir
FillAndPhill
Ymir
Level 17
God Stats
8W - 13L
1,208 SR
Queue Stats
9W - 14L
1,192 Elo+
Party 3
Thor
Thor
HanSandman01
Thor
Level 46
God Stats
5W - 8L
1,215 SR
Queue Stats
46W - 48L
1,219 Elo+
Party 3
Merlin
Merlin
NeCrOz 247D
Merlin
Level 87
God Stats
7W - 13L
1,456 SR
Queue Stats
49W - 43L
1,409 Elo+
Party 1
Izanami
Izanami
RussBuss6
Izanami
Level 18
God Stats
5W - 8L
1,244 SR
Queue Stats
13W - 24L
1,153 Elo+
Party 3
Chaac
Chaac
mattcraft857
Chaac
Level 89
God Stats
14W - 4L
1,701 SR
Queue Stats
55W - 46L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
7,748
387
3,624
4,239
4,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
Mael_acr
Amaterasu
13
0 / 8 / 5
7,714
386
3,109
21,239
10,007
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
15
7 / 9 / 5
9,774
489
10,023
18,686
6,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
Vexune-
Skadi
11
2 / 6 / 2
7,706
385
7,637
11,365
2,484
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 3 / 2
10,061
503
11,800
12,786
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 15
10,607
530
10,766
17,149
25,725
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
5 / 6 / 4
10,255
513
6,594
13,431
4,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
16
1 / 3 / 1
9,951
498
7,566
10,041
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
RussBuss6
Izanami
18
14 / 1 / 5
12,359
618
20,891
13,916
5,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
2 / 4 / 1
10,654
533
5,740
14,482
11,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
15
Kills
26
26
Deaths
15
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
1
15
11.5
W
5
6
4
1.17
L
1
0
1
1.5
L
Amaterasu
Mael_acr
Amaterasu
0
8
5
0.31
L
Fenrir
7
9
5
1.06
W
Merlin
1
3
1
0.5
W
Izanami
RussBuss6
Izanami
14
1
5
16.5
L
Skadi
Vexune-
Skadi
2
6
2
0.5
L
5
3
2
2
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,193
Damage
51,557
68,315
Taken
69,019
27,961
Mitigated
51,417
14,722
Healing
14,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,766
2,018
400
1,026
17,149
25,725
1,231
2,044
15,011
45,356
0
W
6,594
1,511
0
1,314
13,431
4,855
388
2,539
10,743
0
54,216
L
3,624
395
0
2,663
4,239
4,427
602
0
4,239
0
26,618
L
Amaterasu
Mael_acr
Amaterasu
3,109
664
0
4,039
21,239
10,007
105
6,021
15,098
0
20,868
L
Fenrir
10,023
2,351
0
1,894
18,686
6,345
0
3,578
15,009
0
39,847
W
Merlin
7,566
154
0
2,765
10,041
3,562
2,381
3,478
6,285
57,321
0
W
Izanami
RussBuss6
Izanami
20,891
15,592
481
3,520
13,916
5,528
4,729
2,503
11,272
0
73,074
L
Skadi
Vexune-
Skadi
7,637
4,118
498
2,766
11,365
2,484
0
2,027
9,338
0
39,491
L
11,800
173
26
2,836
12,786
4,698
0
6,045
6,175
61,026
0
W
5,740
586
250
5,238
14,482
11,747
2,936
516
13,908
124
61,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,003
Gold Earned
53,826
341
Minions Killed
524
0
Camps Cleared
0
1,553,599
Distance Traveled
1,789,359
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,607
530
68
3
0
363,283
1
W
Thor
10,255
513
85
4
0
365,978
0
L
Chaac
7,748
387
55
3
0
186,385
0
L
Amaterasu
7,714
386
42
2
0
348,740
4
L
Fenrir
9,774
489
55
3
0
394,227
0
W
Merlin
9,951
498
119
6
0
363,445
3
W
Izanami
12,359
618
131
7
0
359,925
1
L
Skadi
7,706
385
69
3
0
236,086
1
L
Nox
10,061
503
120
6
0
388,161
0
W
Chaac
10,654
533
121
6
0
336,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role