Player Matchup

Chaac
Chaac
GeN x AvEnGeD
Chaac
Level 126
God Stats
41W - 7L
1,814 SR
Queue Stats
1,253W - 557L
1,900 Elo+
Party 1
The Morrigan
The Morrigan
Huzlip
The Morrigan
Level 157
God Stats
1W - 0L
1,602 SR
Queue Stats
395W - 317L
1,612 Elo+
Party 1
Artemis
Artemis
ItzCharlo
Artemis
Level 160
God Stats
2W - 0L
1,790 SR
Queue Stats
577W - 164L
1,927 Elo+
Party 1
Cerberus
Cerberus
JESUS18740
Cerberus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
288W - 9L
2,211 Elo+
Party 1
Thanatos
Thanatos
jcwill22
Thanatos
Level 109
God Stats
1W - 3L
1,217 SR
Queue Stats
147W - 105L
1,621 Elo+
Party 1
Team Averages
Level 116
1,584 SR
1,854 Elo+

VS

Team Averages
Level 92
1,559 SR
1,499 Elo+
Mulan
Mulan
CelosianDagr
Mulan
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 293L
1,465 Elo+
Solo
Tiamat
Tiamat
Mephala2020
Tiamat
Level 37
God Stats
21W - 19L
1,476 SR
Queue Stats
138W - 150L
1,451 Elo+
Solo
Danzaburou
Danzaburou
YupBKRandom
Danzaburou
Level 88
God Stats
1W - 1L
1,698 SR
Queue Stats
1,013W - 887L
1,523 Elo+
Party 2
Bacchus
Bacchus
beerturdcurd
Bacchus
Level 29
God Stats
99W - 63L
1,626 SR
Queue Stats
210W - 163L
1,599 Elo+
Party 2
Da Ji
Da Ji
bloodbath401
Da Ji
Level 160
God Stats
20W - 18L
1,494 SR
Queue Stats
876W - 852L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 32
12,869
1,287
19,349
13,302
12,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
Huzlip
The Morrigan
19
12 / 4 / 25
13,046
1,305
28,261
10,100
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
ItzCharlo
Artemis
18
14 / 5 / 19
13,346
1,335
26,560
15,645
7,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
JESUS18740
Cerberus
18
7 / 3 / 22
11,658
1,166
15,292
15,833
16,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
jcwill22
Thanatos
18
11 / 5 / 14
12,292
1,229
8,310
9,653
4,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

284

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 9
9,921
992
8,921
20,141
14,739
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
17
4 / 9 / 8
10,384
1,038
14,093
19,606
8,324
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Danzaburou
YupBKRandom
Danzaburou
16
5 / 12 / 5
11,101
1,110
18,890
21,756
5,485
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
beerturdcurd
Bacchus
17
1 / 5 / 11
10,758
1,076
6,122
16,601
20,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 15 / 10
11,311
1,131
11,522
24,363
9,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
60
52
Kills
17
17
Deaths
52
112
Assists
43
Player
Kills
Deaths
Assists
KDA
L
2
11
9
0.59
W
8
0
32
24
W
The Morrigan
Huzlip
The Morrigan
12
4
25
6.13
W
Artemis
ItzCharlo
Artemis
14
5
19
4.7
W
Cerberus
JESUS18740
Cerberus
7
3
22
6
L
Tiamat
4
9
8
0.89
L
Danzaburou
YupBKRandom
Danzaburou
5
12
5
0.63
L
Bacchus
beerturdcurd
Bacchus
1
5
11
1.3
L
5
15
10
0.67
W
Thanatos
jcwill22
Thanatos
11
5
14
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,772
Damage
59,548
64,533
Taken
102,467
45,352
Mitigated
58,665
19,262
Healing
5,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,921
1,372
0
480
20,141
14,739
0
5,112
14,490
0
24,882
W
19,349
2,347
873
6,710
13,302
12,252
0
4,155
9,040
250
41,655
W
The Morrigan
Huzlip
The Morrigan
28,261
5,539
0
651
10,100
4,360
0
3,132
6,805
34,156
10,960
W
Artemis
ItzCharlo
Artemis
26,560
15,425
0
4,267
15,645
7,541
0
6,269
9,218
0
36,452
W
Cerberus
JESUS18740
Cerberus
15,292
810
425
2,517
15,833
16,647
0
3,411
12,182
20,156
0
L
Tiamat
14,093
563
31
1,952
19,606
8,324
0
5,587
13,396
26,481
0
L
Danzaburou
YupBKRandom
Danzaburou
18,890
7,999
0
1,350
21,756
5,485
0
9,478
11,655
0
43,670
L
Bacchus
beerturdcurd
Bacchus
6,122
537
0
801
16,601
20,461
0
6,154
9,816
10,979
0
L
11,522
1,626
0
541
24,363
9,656
0
7,138
16,461
0
17,265
W
Thanatos
jcwill22
Thanatos
8,310
2,557
0
3,819
9,653
4,552
0
3,200
6,244
0
14,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,211
Gold Earned
53,475
174
Minions Killed
122
7
Camps Cleared
2
929,443
Distance Traveled
896,559
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,921
992
36
4
0
171,397
0
W
Chaac
12,869
1,287
57
6
1
224,221
1
W
The Morrigan
13,046
1,305
45
5
2
181,573
2
W
Artemis
13,346
1,335
34
3
1
162,298
0
W
Cerberus
11,658
1,166
20
2
1
181,805
0
L
Tiamat
10,384
1,038
17
2
0
188,567
0
L
Danzaburou
11,101
1,110
48
5
0
158,105
0
L
Bacchus
10,758
1,076
10
1
1
201,833
0
L
Da Ji
11,311
1,131
11
1
1
176,657
0
W
Thanatos
12,292
1,229
18
2
2
179,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role