Player Matchup

Ymir
Ymir
Catlordss
Ymir
Level 8
God Stats
1W - 1L
1,768 SR
Queue Stats
5W - 7L
1,307 Elo+
Party 2
Pele
Pele
ForceGod99
Pele
Level 46
God Stats
2W - 2L
1,489 SR
Queue Stats
75W - 81L
1,268 Elo+
Party 2
Hel
Hel
MonsterMatter
Hel
Level 26
God Stats
0W - 5L
1,194 SR
Queue Stats
34W - 61L
1,171 Elo+
Party 2
Team Averages
Level 27
1,484 SR
1,249 Elo+

VS

Team Averages
Level 48
1,476 SR
1,279 Elo+
Zeus
Zeus
Caramel-_-Frap
Zeus
Level 86
God Stats
3W - 0L
1,580 SR
Queue Stats
81W - 81L
1,346 Elo+
Party 1
Chernobog
Chernobog
MrBlackOpS198
Chernobog
Level 46
God Stats
3W - 2L
1,295 SR
Queue Stats
134W - 209L
1,216 Elo+
Solo
Geb
Geb
mediumfryaiden
Geb
Level 13
God Stats
5W - 3L
1,551 SR
Queue Stats
63W - 65L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 5 / 6
10,359
576
1,198
19,362
19,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
9 / 9 / 0
12,843
714
20,292
22,111
9,452
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 7 / 7
10,639
591
9,597
13,560
10,378
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 3 / 6
14,038
780
20,473
11,231
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
MrBlackOpS198
Chernobog
15
5 / 8 / 10
12,243
680
18,256
19,093
5,850
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
2 / 0 / 15
12,352
686
6,167
13,196
14,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
11
Kills
21
21
Deaths
11
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
14
3
6
5.67
L
Ymir
0
5
6
0.6
L
9
9
0
1
L
2
7
7
0.79
W
Chernobog
MrBlackOpS198
Chernobog
5
8
10
1.25
W
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,087
Damage
44,896
55,033
Taken
43,520
39,014
Mitigated
24,328
9,987
Healing
8,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,473
3,082
729
1,892
11,231
3,707
987
4,294
6,937
75,135
0
L
Ymir
1,198
171
0
996
19,362
19,184
42
7,333
11,593
6,559
0
L
20,292
3,438
0
4,917
22,111
9,452
1,242
10,343
11,410
0
54,189
L
9,597
588
1,630
2,444
13,560
10,378
0
7,819
5,267
25,268
0
W
Chernobog
MrBlackOpS198
Chernobog
18,256
7,853
0
2,339
19,093
5,850
476
2,872
16,221
0
41,325
W
6,167
553
1,145
2,646
13,196
14,771
999
3,960
9,236
21,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,841
Gold Earned
38,633
113
Minions Killed
172
2
Camps Cleared
12
829,252
Distance Traveled
889,806
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,038
780
102
6
10
293,032
0
L
Ymir
10,359
576
9
1
0
202,062
1
L
Pele
12,843
714
80
4
1
319,591
2
L
Hel
10,639
591
24
1
1
307,599
0
W
Chernobog
12,243
680
47
3
1
285,908
2
W
Geb
12,352
686
23
1
1
310,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role