Player Matchup

Osiris
Osiris
Clutch Timing
Osiris
Level 160
God Stats
2W - 2L
1,784 SR
Queue Stats
186W - 155L
1,553 Elo+
Solo
Kali
Kali
SleepTight84
Kali
Level 108
God Stats
12W - 21L
1,478 SR
Queue Stats
489W - 470L
1,586 Elo+
Solo
Chiron
Chiron
StarTiger5682
Chiron
Level 107
God Stats
6W - 10L
1,505 SR
Queue Stats
413W - 363L
1,582 Elo+
Solo
Ares
Ares
StrawHat_856
Ares
Level 129
God Stats
27W - 14L
1,722 SR
Queue Stats
658W - 636L
1,542 Elo+
Solo
Rama
Rama
SugarDaddySLICK-
Rama
Level 141
God Stats
3W - 4L
1,517 SR
Queue Stats
80W - 98L
1,512 Elo+
Solo
Team Averages
Level 129
1,601 SR
1,555 Elo+

VS

Team Averages
Level 134
1,584 SR
1,552 Elo+
Sylvanus
Sylvanus
AceFina101
Sylvanus
Level 155
God Stats
86W - 71L
1,609 SR
Queue Stats
591W - 550L
1,532 Elo+
Solo
Nemesis
Nemesis
Eyeless JW
Nemesis
Level 93
God Stats
3W - 2L
1,508 SR
Queue Stats
543W - 553L
1,587 Elo+
Solo
Chaac
Chaac
GMAN-23-
Chaac
Level 144
God Stats
26W - 16L
1,625 SR
Queue Stats
1,288W - 1,242L
1,572 Elo+
Party 1
The Morrigan
The Morrigan
Milnial
The Morrigan
Level 153
God Stats
10W - 14L
1,475 SR
Queue Stats
143W - 160L
1,550 Elo+
Party 1
Chiron
Chiron
TTxSuperior
Chiron
Level 125
God Stats
6W - 2L
1,701 SR
Queue Stats
553W - 545L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 10 / 2
10,884
495
11,235
24,497
21,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
3 / 4 / 2
12,880
585
8,615
18,465
6,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 6 / 2
10,710
487
10,604
15,268
4,135
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 7 / 2
9,447
429
10,814
19,391
17,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 10 / 0
10,496
477
6,998
17,433
4,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AceFina101
Sylvanus
18
2 / 1 / 19
12,592
572
9,313
19,180
31,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Eyeless JW
Nemesis
20
14 / 2 / 3
14,448
657
12,748
18,121
7,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
GMAN-23-
Chaac
19
1 / 3 / 10
13,481
613
12,900
23,698
22,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Milnial
The Morrigan
20
9 / 1 / 6
15,170
690
13,039
9,644
4,488
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
20
11 / 1 / 11
14,878
676
21,040
15,751
7,068
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
86
8
Kills
37
37
Deaths
8
8
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AceFina101
Sylvanus
2
1
19
11.5
L
3
10
2
0.4
W
Nemesis
Eyeless JW
Nemesis
14
2
3
7.75
W
Chaac
GMAN-23-
Chaac
1
3
10
2
W
The Morrigan
Milnial
The Morrigan
9
1
6
12
L
3
4
2
1
L
1
6
2
0.33
L
0
7
2
0.14
L
1
10
0
0.1
W
Chiron
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,266
Damage
69,040
95,054
Taken
86,394
54,499
Mitigated
72,609
16,587
Healing
41,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AceFina101
Sylvanus
9,313
2,145
3,834
7,490
19,180
31,226
159
5,367
13,770
42,857
15,126
L
11,235
4,707
0
3,612
24,497
21,661
937
2,851
20,677
0
57,897
W
Nemesis
Eyeless JW
Nemesis
12,748
6,179
0
3,858
18,121
7,651
479
1,490
16,456
0
106,349
W
Chaac
GMAN-23-
Chaac
12,900
3,592
206
12,480
23,698
22,176
2,262
1,545
21,585
0
90,591
W
The Morrigan
Milnial
The Morrigan
13,039
2,602
0
3,990
9,644
4,488
2,723
1,353
8,200
111,738
8,167
L
8,615
3,668
0
4,606
18,465
6,576
4,874
3,826
14,495
0
107,588
L
10,604
2,641
204
3,381
15,268
4,135
0
3,362
11,681
0
67,389
L
10,814
413
442
2,574
19,391
17,361
0
5,035
14,063
57,287
0
L
6,998
4,555
0
1,768
17,433
4,766
1,132
4,397
12,896
0
73,205
W
Chiron
21,040
9,229
1,444
7,923
15,751
7,068
4,715
3,134
12,432
0
103,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,417
Gold Earned
70,569
633
Minions Killed
735
0
Camps Cleared
0
1,954,962
Distance Traveled
2,197,871
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,592
572
87
4
0
386,685
5
L
Osiris
10,884
495
117
5
0
340,785
5
W
Nemesis
14,448
657
121
6
0
503,017
9
W
Chaac
13,481
613
170
8
0
423,461
4
W
The Morrigan
15,170
690
204
9
0
438,857
7
L
Kali
12,880
585
163
7
0
460,385
3
L
Chiron
10,710
487
133
6
0
417,152
4
L
Ares
9,447
429
80
4
0
391,830
1
L
Rama
10,496
477
140
6
0
344,810
4
W
Chiron
14,878
676
153
7
0
445,851
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role