Player Matchup

Sol
Sol
Absolut_F0r3sT
Sol
Level 28
God Stats
3W - 4L
1,514 SR
Queue Stats
46W - 67L
1,314 Elo+
Party 2
Arachne
Arachne
Absolut__CapTain
Arachne
Level 68
God Stats
18W - 18L
1,471 SR
Queue Stats
236W - 317L
1,376 Elo+
Party 2
Yemoja
Yemoja
Absolut__NeSti
Yemoja
Level 83
God Stats
1W - 3L
1,387 SR
Queue Stats
288W - 424L
1,361 Elo+
Party 2
Bellona
Bellona
Absolut__PrImE
Bellona
Level 56
God Stats
3W - 4L
1,646 SR
Queue Stats
143W - 206L
1,268 Elo+
Party 2
Neith
Neith
Absolut__Shadow
Neith
Level 26
God Stats
22W - 29L
1,423 SR
Queue Stats
37W - 56L
1,283 Elo+
Party 2
Team Averages
Level 52
1,488 SR
1,320 Elo+

VS

Team Averages
Level 65
1,460 SR
1,415 Elo+
Susano
Susano
 
Susano
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Caleter56
Cabrakan
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,378 Elo+
Party 3
Nu Wa
Nu Wa
CarlosCatedra
Nu Wa
Level 101
God Stats
14W - 10L
1,446 SR
Queue Stats
200W - 231L
1,390 Elo+
Party 3
Zeus
Zeus
Cmoikevla
Zeus
Level 39
God Stats
14W - 14L
1,579 SR
Queue Stats
116W - 115L
1,436 Elo+
Party 1
Neith
Neith
Nachetron
Neith
Level 57
God Stats
10W - 21L
1,274 SR
Queue Stats
72W - 101L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,462
446
1,044
4,882
1,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 4 / 1
5,574
557
3,008
8,765
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 1
4,765
477
3,941
7,230
3,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 2
5,307
531
2,956
4,978
2,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 2 / 0
4,499
450
2,829
5,112
1,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
8
3 / 2 / 3
5,664
566
3,789
5,145
1,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Caleter56
Cabrakan
8
0 / 1 / 3
5,344
534
2,250
5,318
3,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 1
5,896
590
4,266
4,056
881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
12
7 / 0 / 2
7,019
702
6,654
3,477
1,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Nachetron
Neith
9
2 / 0 / 1
5,363
536
4,684
4,489
1,266
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
12
12
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
3
2
3
2.25
L
0
5
0
0
L
3
4
1
0.88
L
0
1
1
0.5
L
1
0
2
2
L
1
2
0
0.5
W
Cabrakan
Caleter56
Cabrakan
0
1
3
1.5
W
0
2
1
0.25
W
Zeus
7
0
2
8
W
Neith
Nachetron
Neith
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,778
Damage
21,643
30,967
Taken
22,485
11,393
Mitigated
8,472
10,088
Healing
7,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
3,789
974
0
2,483
5,145
1,400
0
287
4,858
0
20,850
L
1,044
445
0
573
4,882
1,435
0
3,567
1,287
14,270
0
L
3,008
1,803
0
3,071
8,765
3,247
0
3,516
5,167
0
29,030
L
3,941
707
1,050
2,577
7,230
3,308
0
2,083
5,135
16,511
0
L
2,956
33
0
1,124
4,978
2,301
328
2,468
2,270
0
24,074
L
2,829
1,574
173
1,520
5,112
1,102
0
1,146
3,938
0
15,954
W
Cabrakan
Caleter56
Cabrakan
2,250
356
0
1,440
5,318
3,782
54
1,386
3,932
15,363
0
W
4,266
1,479
0
0
4,056
881
0
0
4,056
32,979
0
W
Zeus
6,654
761
0
2,128
3,477
1,143
784
1,425
2,052
38,054
0
W
Neith
Nachetron
Neith
4,684
1,956
0
1,576
4,489
1,266
408
1,887
2,602
0
33,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,607
Gold Earned
29,286
191
Minions Killed
276
0
Camps Cleared
0
928,022
Distance Traveled
963,741
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
5,664
566
44
4
0
211,419
1
L
Sol
4,462
446
26
3
0
168,341
1
L
Arachne
5,574
557
60
6
0
193,618
1
L
Yemoja
4,765
477
23
2
0
174,211
1
L
Bellona
5,307
531
49
5
0
219,342
3
L
Neith
4,499
450
33
3
0
172,510
0
W
Cabrakan
5,344
534
31
3
0
186,901
2
W
Nu Wa
5,896
590
66
7
0
189,205
5
W
Zeus
7,019
702
76
8
0
197,439
5
W
Neith
5,363
536
59
6
0
178,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role