Player Matchup

Da Ji
Da Ji
CBuitrago06
Da Ji
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 200L
1,468 Elo+
Party 2
Cernunnos
Cernunnos
anderkno
Cernunnos
Level 28
God Stats
9W - 9L
1,450 SR
Queue Stats
48W - 51L
1,422 Elo+
Party 2
Cliodhna
Cliodhna
bortto_bad
Cliodhna
Level 45
God Stats
4W - 6L
1,445 SR
Queue Stats
112W - 149L
1,389 Elo+
Party 3
Achilles
Achilles
mapaldk
Achilles
Level 115
God Stats
2W - 2L
1,618 SR
Queue Stats
126W - 160L
1,432 Elo+
Party 3
Ymir
Ymir
miguelmotty01
Ymir
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Team Averages
Level 60
1,503 SR
1,442 Elo+

VS

Team Averages
Level 93
1,497 SR
1,407 Elo+
Chiron
Chiron
HeX Snipe
Chiron
Level 82
God Stats
6W - 4L
1,495 SR
Queue Stats
127W - 196L
1,406 Elo+
Solo
Gilgamesh
Gilgamesh
PaaFiii
Gilgamesh
Level 7
God Stats
3W - 2L
1,505 SR
Queue Stats
10W - 7L
1,234 Elo+
Party 1
Hun Batz
Hun Batz
ShiroWolves
Hun Batz
Level 143
God Stats
1W - 1L
1,406 SR
Queue Stats
52W - 41L
1,552 Elo+
Party 1
Geb
Geb
jonnybegood17
Geb
Level 74
God Stats
10W - 4L
1,576 SR
Queue Stats
62W - 75L
1,362 Elo+
Solo
Raijin
Raijin
ninjahdusu
Raijin
Level 157
God Stats
1W - 0L
1,506 SR
Queue Stats
178W - 199L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 6 / 0
5,337
534
2,171
8,748
2,353
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cernunnos
anderkno
Cernunnos
9
0 / 2 / 0
4,926
493
2,711
5,507
1,380
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
bortto_bad
Cliodhna
10
0 / 3 / 1
5,558
556
2,523
6,742
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
mapaldk
Achilles
9
0 / 1 / 0
5,441
544
1,887
5,080
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 2 / 0
4,705
471
670
6,192
2,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HeX Snipe
Chiron
10
3 / 0 / 1
5,568
557
3,524
4,141
1,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
PaaFiii
Gilgamesh
9
1 / 0 / 0
4,838
484
2,355
4,763
2,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
ShiroWolves
Hun Batz
12
6 / 0 / 4
6,736
674
6,669
6,620
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 0 / 3
5,092
509
2,315
5,782
2,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
ninjahdusu
Raijin
11
4 / 2 / 4
6,481
648
4,103
3,053
709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
14
14
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
Chiron
HeX Snipe
Chiron
3
0
1
3.5
W
Gilgamesh
PaaFiii
Gilgamesh
1
0
0
1
W
Hun Batz
ShiroWolves
Hun Batz
6
0
4
8
L
Cernunnos
anderkno
Cernunnos
0
2
0
0
L
Cliodhna
bortto_bad
Cliodhna
0
3
1
0.17
W
0
0
3
1.5
L
Achilles
mapaldk
Achilles
0
1
0
0
L
0
2
0
0
W
Raijin
ninjahdusu
Raijin
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,962
Damage
18,966
32,269
Taken
24,359
11,188
Mitigated
8,672
9,273
Healing
7,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,171
477
82
2,602
8,748
2,353
0
2,501
5,879
0
16,176
W
Chiron
HeX Snipe
Chiron
3,524
1,261
251
2,753
4,141
1,053
0
293
3,848
0
28,662
W
Gilgamesh
PaaFiii
Gilgamesh
2,355
622
0
340
4,763
2,211
246
0
4,763
0
16,782
W
Hun Batz
ShiroWolves
Hun Batz
6,669
1,848
0
3,081
6,620
2,023
0
0
6,620
0
35,576
L
Cernunnos
anderkno
Cernunnos
2,711
1,115
0
2,186
5,507
1,380
129
1,046
4,461
0
26,054
L
Cliodhna
bortto_bad
Cliodhna
2,523
107
0
2,449
6,742
1,741
0
1,124
5,508
0
31,712
W
2,315
65
0
807
5,782
2,676
174
377
5,405
14,109
0
L
Achilles
mapaldk
Achilles
1,887
934
0
1,382
5,080
2,901
238
0
4,837
0
25,885
L
670
58
0
572
6,192
2,813
0
1,479
4,713
10,431
0
W
Raijin
ninjahdusu
Raijin
4,103
371
0
272
3,053
709
240
0
3,053
27,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,967
Gold Earned
28,715
224
Minions Killed
268
0
Camps Cleared
0
932,722
Distance Traveled
1,019,117
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,337
534
35
4
0
196,103
2
W
Chiron
5,568
557
61
6
0
174,143
1
W
Gilgamesh
4,838
484
42
4
0
201,005
5
W
Hun Batz
6,736
674
79
8
0
237,903
1
L
Cernunnos
4,926
493
54
5
0
179,077
3
L
Cliodhna
5,558
556
63
6
0
219,472
2
W
Geb
5,092
509
21
2
0
223,382
0
L
Achilles
5,441
544
51
5
0
148,066
1
L
Ymir
4,705
471
21
2
0
190,004
1
W
Raijin
6,481
648
65
7
0
182,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role