Player Matchup

Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Ablink
Horus
Level 48
God Stats
3W - 2L
1,532 SR
Queue Stats
86W - 111L
1,291 Elo+
Solo
Sobek
Sobek
KimaDaGee
Sobek
Level 158
God Stats
7W - 4L
1,520 SR
Queue Stats
666W - 727L
1,306 Elo+
Solo
Cthulhu
Cthulhu
RingSting010
Cthulhu
Level 76
God Stats
149W - 148L
1,499 SR
Queue Stats
204W - 202L
1,395 Elo+
Solo
Pele
Pele
xX_Xelborn_Xx
Pele
Level 100
God Stats
12W - 19L
1,382 SR
Queue Stats
148W - 179L
1,331 Elo+
Solo
Team Averages
Level 108
1,487 SR
1,364 Elo+

VS

Team Averages
Level 87
1,411 SR
1,384 Elo+
Chiron
Chiron
 
Chiron
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
JunebugA1-
Vulcan
Level 74
God Stats
71W - 92L
1,447 SR
Queue Stats
282W - 340L
1,314 Elo+
Solo
Da Ji
Da Ji
cia411
Da Ji
Level 62
God Stats
2W - 4L
1,395 SR
Queue Stats
63W - 117L
1,279 Elo+
Solo
Atlas
Atlas
lazypoo123
Atlas
Level 109
God Stats
1W - 1L
1,211 SR
Queue Stats
379W - 426L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 3 / 1
6,941
578
5,742
8,611
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
Ablink
Horus
13
6 / 0 / 2
7,925
660
7,795
7,693
3,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
KimaDaGee
Sobek
10
0 / 0 / 0
5,794
483
2,906
6,061
4,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
RingSting010
Cthulhu
10
3 / 2 / 1
6,122
510
4,329
9,024
6,019
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
4 / 3 / 3
6,859
572
5,190
7,419
1,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
4 / 2 / 1
6,896
575
5,650
9,799
2,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
 
Fenrir
8
0 / 6 / 0
5,371
448
2,534
9,433
2,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
JunebugA1-
Vulcan
10
0 / 4 / 2
6,049
504
5,289
6,032
2,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
cia411
Da Ji
10
4 / 5 / 1
6,220
518
6,240
9,007
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
10
0 / 0 / 2
5,531
461
2,014
6,851
4,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
16
Kills
8
8
Deaths
17
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
3
1
1.17
L
Chiron
 
Chiron
4
2
1
2.25
L
Fenrir
 
Fenrir
0
6
0
0
W
Horus
Ablink
Horus
6
0
2
7
L
Vulcan
JunebugA1-
Vulcan
0
4
2
0.25
W
Sobek
KimaDaGee
Sobek
0
0
0
0
W
Cthulhu
RingSting010
Cthulhu
3
2
1
1.75
L
Da Ji
cia411
Da Ji
4
5
1
0.9
L
Atlas
0
0
2
1
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,962
Damage
21,727
38,808
Taken
41,122
18,597
Mitigated
14,355
14,282
Healing
13,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,742
4,131
0
3,252
8,611
2,318
616
1,474
7,137
0
45,854
L
Chiron
 
Chiron
5,650
1,794
229
5,808
9,799
2,918
0
1,869
7,859
0
38,384
L
Fenrir
 
Fenrir
2,534
270
0
2,066
9,433
2,698
0
0
8,872
0
19,326
W
Horus
Ablink
Horus
7,795
3,441
76
2,399
7,693
3,760
64
0
7,336
0
34,162
L
Vulcan
JunebugA1-
Vulcan
5,289
597
0
1,298
6,032
2,018
324
2,361
3,671
35,118
0
W
Sobek
KimaDaGee
Sobek
2,906
78
313
3,150
6,061
4,513
226
1,439
4,622
25,502
0
W
Cthulhu
RingSting010
Cthulhu
4,329
180
515
2,011
9,024
6,019
0
3,376
5,648
23,767
0
L
Da Ji
cia411
Da Ji
6,240
2,106
0
1,893
9,007
2,345
0
949
7,882
0
26,490
L
Atlas
2,014
552
330
2,238
6,851
4,376
0
1,641
4,956
15,361
0
W
5,190
1,647
0
2,566
7,419
1,987
1,360
1,014
6,405
0
27,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,641
Gold Earned
30,067
314
Minions Killed
246
0
Camps Cleared
0
1,165,731
Distance Traveled
1,072,274
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,941
578
105
9
0
204,948
1
L
Chiron
6,896
575
75
6
0
244,087
3
L
Fenrir
5,371
448
49
4
0
146,403
1
W
Horus
7,925
660
69
6
0
254,555
0
L
Vulcan
6,049
504
55
5
0
219,456
3
W
Sobek
5,794
483
36
3
0
230,151
6
W
Cthulhu
6,122
510
43
4
0
234,598
4
L
Da Ji
6,220
518
40
3
0
241,485
1
L
Atlas
5,531
461
27
2
0
220,843
2
W
Pele
6,859
572
61
5
0
241,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role