Player Matchup

Ymir
Ymir
Haku_the_joker
Ymir
Level 107
God Stats
5W - 4L
1,598 SR
Queue Stats
321W - 306L
1,520 Elo+
Party 1
Apollo
Apollo
Mikelgatito2712
Apollo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,545 Elo+
Party 1
Kali
Kali
Rimuru-Shin
Kali
Level 160
God Stats
3W - 2L
1,606 SR
Queue Stats
458W - 447L
1,553 Elo+
Party 1
Tiamat
Tiamat
SamLeoxl
Tiamat
Level 128
God Stats
13W - 15L
1,512 SR
Queue Stats
227W - 242L
1,487 Elo+
Party 1
Bellona
Bellona
shinkukun_sama
Bellona
Level 156
God Stats
1W - 1L
1,316 SR
Queue Stats
515W - 519L
1,540 Elo+
Party 1
Team Averages
Level 114
1,507 SR
1,529 Elo+

VS

Team Averages
Level 92
1,560 SR
1,529 Elo+
Neith
Neith
Ashleypanda
Neith
Level 106
God Stats
10W - 9L
1,554 SR
Queue Stats
103W - 102L
1,614 Elo+
Party 2
Odin
Odin
Dash David 117
Odin
Level 91
God Stats
15W - 18L
1,487 SR
Queue Stats
136W - 151L
1,369 Elo+
Solo
Thanatos
Thanatos
Runickdia
Thanatos
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 8L
1,547 Elo+
Party 2
Cabrakan
Cabrakan
Sushi Rollo
Cabrakan
Level 127
God Stats
17W - 17L
1,635 SR
Queue Stats
271W - 256L
1,618 Elo+
Party 2
Sol
Sol
Vocal480
Sol
Level 109
God Stats
1W - 1L
1,625 SR
Queue Stats
86W - 93L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 11
7,230
603
5,215
10,041
10,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 2 / 6
6,759
563
6,122
7,019
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
10 / 2 / 3
8,422
702
8,293
10,690
5,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
SamLeoxl
Tiamat
11
5 / 2 / 8
7,230
603
9,258
7,808
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 2 / 5
7,496
625
4,450
8,751
7,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,594
466
4,684
5,741
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 7 / 3
5,873
489
4,175
11,276
4,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Runickdia
Thanatos
10
1 / 6 / 2
5,838
487
3,347
7,126
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
Sushi Rollo
Cabrakan
11
4 / 4 / 1
7,259
605
5,324
10,210
5,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 6 / 2
6,313
526
5,622
8,220
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
26
Kills
9
9
Deaths
26
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
7
3
0.36
W
4
1
11
9.5
W
3
2
6
3
W
10
2
3
5.75
L
Thanatos
Runickdia
Thanatos
1
6
2
0.33
W
Tiamat
SamLeoxl
Tiamat
5
2
8
4.5
L
Cabrakan
Sushi Rollo
Cabrakan
4
4
1
1.13
L
3
6
2
0.67
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,338
Damage
23,152
44,309
Taken
42,573
30,793
Mitigated
18,014
13,089
Healing
10,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,684
1,337
0
1,229
5,741
2,055
124
553
5,150
0
32,755
L
4,175
1,110
51
1,409
11,276
4,695
0
3,005
8,205
0
25,474
W
5,215
1,588
110
1,963
10,041
10,256
13
1,650
8,184
17,651
0
W
6,122
3,127
0
1,854
7,019
2,264
1,215
2,117
4,747
0
38,230
W
8,293
3,978
0
4,670
10,690
5,297
0
2,054
8,537
0
46,605
L
Thanatos
Runickdia
Thanatos
3,347
399
0
2,920
7,126
3,499
0
1,935
5,105
1,988
13,590
W
Tiamat
SamLeoxl
Tiamat
9,258
627
78
2,393
7,808
5,097
176
3,391
4,391
35,073
0
L
Cabrakan
Sushi Rollo
Cabrakan
5,324
586
0
2,746
10,210
5,098
0
3,251
6,836
32,859
0
L
5,622
1,733
0
2,392
8,220
2,667
0
5,087
2,804
30,558
3,508
W
4,450
1,917
64
1,957
8,751
7,879
325
1,648
7,067
0
34,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,137
Gold Earned
30,877
320
Minions Killed
277
0
Camps Cleared
0
1,237,554
Distance Traveled
1,127,558
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,594
466
65
5
0
219,983
5
L
Odin
5,873
489
42
4
0
245,388
0
W
Ymir
7,230
603
21
2
0
220,645
2
W
Apollo
6,759
563
80
7
0
249,904
0
W
Kali
8,422
702
86
7
0
272,476
1
L
Thanatos
5,838
487
37
3
0
211,890
0
W
Tiamat
7,230
603
52
4
0
243,920
3
L
Cabrakan
7,259
605
68
6
0
233,262
3
L
Sol
6,313
526
65
5
0
217,035
2
W
Bellona
7,496
625
81
7
0
250,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role