Player Matchup

Hel
Hel
BluthorX
Hel
Level 122
God Stats
1W - 0L
1,704 SR
Queue Stats
11W - 4L
1,716 Elo+
Party 1
Neith
Neith
ByProb
Neith
Level 38
God Stats
2W - 0L
1,405 SR
Queue Stats
5W - 1L
1,616 Elo+
Party 1
Sobek
Sobek
GranChocha
Sobek
Level 44
God Stats
1W - 0L
1,749 SR
Queue Stats
4W - 2L
1,458 Elo+
Party 1
Team Averages
Level 68
1,619 SR
1,597 Elo+

VS

Team Averages
Level 119
1,464 SR
1,407 Elo+
Fenrir
Fenrir
Aceboogiee90
Fenrir
Level 86
God Stats
1W - 6L
1,254 SR
Queue Stats
138W - 233L
1,252 Elo+
Solo
Hou Yi
Hou Yi
WigWam Duck
Hou Yi
Level 148
God Stats
18W - 20L
1,582 SR
Queue Stats
229W - 294L
1,513 Elo+
Solo
Sol
Sol
anINN0C3NTpuppy
Sol
Level 124
God Stats
38W - 30L
1,558 SR
Queue Stats
410W - 509L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 3
8,755
796
10,333
5,476
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
ByProb
Neith
11
2 / 0 / 5
7,517
683
3,519
3,615
1,445
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
11
1 / 0 / 7
8,019
729
2,913
10,383
9,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 6 / 1
6,027
548
3,072
7,819
2,425
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hou Yi
10
0 / 2 / 1
6,470
588
1,293
5,835
1,809
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 0
6,524
593
7,547
6,724
2,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
11
Kills
1
1
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
6
1
0.08
W
8
1
3
9.5
W
Neith
ByProb
Neith
2
0
5
4.5
W
Sobek
1
0
7
4.5
L
Hou Yi
0
2
1
0.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,765
Damage
11,912
19,474
Taken
20,378
13,300
Mitigated
6,368
13,076
Healing
3,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,072
435
0
1,494
7,819
2,425
0
5,170
2,649
0
5,337
W
10,333
311
3,694
3,624
5,476
1,988
340
1,816
3,660
37,643
0
W
Neith
ByProb
Neith
3,519
928
0
666
3,615
1,445
1,036
2,215
1,400
0
26,716
W
Sobek
2,913
285
182
4,910
10,383
9,867
150
3,977
6,406
8,859
0
L
Hou Yi
1,293
526
0
500
5,835
1,809
0
4,020
1,815
0
18,984
L
7,547
1,669
0
2,005
6,724
2,134
0
4,688
2,036
25,364
2,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,291
Gold Earned
19,021
126
Minions Killed
96
6
Camps Cleared
4
656,900
Distance Traveled
522,643
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,027
548
7
1
0
185,879
3
W
Hel
8,755
796
64
6
6
217,104
4
W
Neith
7,517
683
51
5
0
198,310
3
W
Sobek
8,019
729
11
1
0
241,486
2
L
Hou Yi
6,470
588
49
4
1
155,779
2
L
Sol
6,524
593
40
4
3
180,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role