Player Matchup

Chaac
Chaac
CampGodChris
Chaac
Level 129
God Stats
2W - 6L
1,375 SR
Queue Stats
137W - 127L
1,535 Elo+
Party 1
Merlin
Merlin
HelterSkeleter
Merlin
Level 108
God Stats
0W - 1L
1,523 SR
Queue Stats
19W - 10L
1,692 Elo+
Solo
Da Ji
Da Ji
Illios_Fengari
Da Ji
Level 74
God Stats
5W - 14L
1,320 SR
Queue Stats
205W - 202L
1,472 Elo+
Party 1
Kuzenbo
Kuzenbo
Skaterlife1204
Kuzenbo
Level 117
God Stats
0W - 5L
1,673 SR
Queue Stats
84W - 104L
1,479 Elo+
Solo
Skadi
Skadi
xxMobmanxx
Skadi
Level 123
God Stats
13W - 17L
1,495 SR
Queue Stats
435W - 431L
1,562 Elo+
Party 1
Team Averages
Level 110
1,477 SR
1,548 Elo+

VS

Team Averages
Level 77
1,542 SR
1,532 Elo+
Neith
Neith
Chaudwick
Neith
Level 38
God Stats
2W - 1L
1,597 SR
Queue Stats
34W - 20L
1,581 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Janska
Tsukuyomi
Level 28
God Stats
1W - 1L
1,554 SR
Queue Stats
27W - 19L
1,567 Elo+
Party 2
Geb
Geb
Ronny-Tekilla
Geb
Level 158
God Stats
1W - 0L
1,536 SR
Queue Stats
52W - 50L
1,527 Elo+
Solo
Achilles
Achilles
Un PandaxD mas
Achilles
Level 59
God Stats
13W - 7L
1,500 SR
Queue Stats
57W - 52L
1,504 Elo+
Solo
Nu Wa
Nu Wa
a_idk
Nu Wa
Level 101
God Stats
425W - 413L
1,525 SR
Queue Stats
473W - 494L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 10
11,517
1,047
16,331
17,302
13,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 4 / 7
11,386
1,035
15,309
13,344
4,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
3 / 10 / 10
10,222
929
11,397
19,094
6,310
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
3 / 5 / 13
11,332
1,030
12,232
19,105
23,550
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Skadi
17
3 / 6 / 9
10,942
995
11,261
16,840
4,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

149

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chaudwick
Neith
18
3 / 1 / 17
11,354
1,032
19,426
11,796
4,552
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
Janska
Tsukuyomi
19
9 / 10 / 16
12,368
1,124
22,092
17,740
7,103
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 2 / 15
12,252
1,114
15,885
14,895
17,108
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
18
3 / 3 / 9
10,232
930
6,223
16,313
15,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
a_idk
Nu Wa
18
6 / 3 / 12
11,837
1,076
15,383
9,518
3,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
97
19
Kills
28
28
Deaths
19
49
Assists
69
Player
Kills
Deaths
Assists
KDA
L
5
3
10
3.33
W
Neith
Chaudwick
Neith
3
1
17
11.5
L
5
4
7
2.13
L
3
10
10
0.8
W
Tsukuyomi
Janska
Tsukuyomi
9
10
16
1.7
W
7
2
15
7.25
L
3
5
13
1.9
W
Achilles
3
3
9
2.5
W
Nu Wa
a_idk
Nu Wa
6
3
12
4
L
Skadi
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,530
Damage
79,009
85,685
Taken
70,262
52,106
Mitigated
46,971
9,103
Healing
8,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,331
1,521
0
7,066
17,302
13,185
0
6,494
10,686
0
38,782
W
Neith
Chaudwick
Neith
19,426
10,765
0
1,181
11,796
4,552
0
4,173
7,420
0
46,060
L
15,309
692
389
539
13,344
4,189
0
5,512
7,701
43,116
0
L
11,397
3,463
0
282
19,094
6,310
0
4,769
14,153
0
19,694
W
Tsukuyomi
Janska
Tsukuyomi
22,092
6,371
0
293
17,740
7,103
0
5,490
12,089
0
31,903
W
15,885
673
0
0
14,895
17,108
0
5,169
9,218
27,770
0
L
12,232
3,254
0
0
19,105
23,550
0
7,001
11,919
30,542
0
W
Achilles
6,223
1,605
559
4,488
16,313
15,169
0
8,076
7,627
0
21,096
W
Nu Wa
a_idk
Nu Wa
15,383
3,825
893
1,051
9,518
3,039
0
3,844
5,328
41,851
0
L
Skadi
11,261
4,573
0
827
16,840
4,872
0
7,492
9,266
0
33,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,399
Gold Earned
58,043
199
Minions Killed
203
7
Camps Cleared
7
1,025,768
Distance Traveled
1,015,511
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,517
1,047
41
4
4
213,322
3
W
Neith
11,354
1,032
78
7
2
198,759
1
L
Merlin
11,386
1,035
68
6
0
218,293
0
L
Da Ji
10,222
929
12
1
2
176,867
0
W
Tsukuyomi
12,368
1,124
23
2
0
199,519
0
W
Geb
12,252
1,114
23
2
0
229,553
0
L
Kuzenbo
11,332
1,030
28
3
1
222,828
0
W
Achilles
10,232
930
30
3
1
194,440
2
W
Nu Wa
11,837
1,076
49
4
4
193,240
0
L
Skadi
10,942
995
50
5
0
194,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role