Player Matchup

Achilles
Achilles
 
Achilles
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
CelticKoala
Thanatos
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,482 Elo+
Party 4
Bacchus
Bacchus
MrDinoNerd
Bacchus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,473 Elo+
Party 4
Janus
Janus
linnorm
Janus
Level 158
God Stats
9W - 17L
1,329 SR
Queue Stats
535W - 535L
1,407 Elo+
Solo
Team Averages
Level 72
1,466 SR
1,472 Elo+

VS

Team Averages
Level 60
1,457 SR
1,439 Elo+
Yemoja
Yemoja
BigMrMiller
Yemoja
Level 30
God Stats
22W - 19L
1,558 SR
Queue Stats
40W - 31L
1,537 Elo+
Party 3
Sol
Sol
Skyfysh
Sol
Level 38
God Stats
18W - 23L
1,555 SR
Queue Stats
71W - 64L
1,510 Elo+
Party 3
Poseidon
Poseidon
Zombievictim181
Poseidon
Level 84
God Stats
14W - 21L
1,401 SR
Queue Stats
345W - 426L
1,447 Elo+
Solo
Cu Chulainn
Cu Chulainn
jjthenerd
Cu Chulainn
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 81L
1,330 Elo+
Party 1
Set
Set
ziqp
Set
Level 106
God Stats
11W - 21L
1,270 SR
Queue Stats
75W - 102L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
5 / 0 / 3
10,056
592
12,481
11,442
8,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
 
Hachiman
13
3 / 1 / 1
8,267
486
6,232
10,644
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
CelticKoala
Thanatos
13
3 / 0 / 3
8,239
485
5,098
9,528
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
MrDinoNerd
Bacchus
12
1 / 2 / 3
7,850
462
5,824
18,473
12,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
linnorm
Janus
17
5 / 2 / 4
10,308
606
7,740
6,764
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 0 / 2
7,632
449
5,693
8,384
6,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
12
1 / 3 / 0
7,122
419
11,483
7,386
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
15
2 / 5 / 2
8,937
526
3,268
8,772
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
jjthenerd
Cu Chulainn
13
0 / 6 / 0
7,567
445
3,848
15,373
9,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Set
ziqp
Set
13
2 / 3 / 0
7,918
466
3,721
13,372
6,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
17
Kills
5
5
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
0
3
6.5
W
Hachiman
 
Hachiman
3
1
1
3.5
L
Yemoja
0
0
2
1
W
Thanatos
CelticKoala
Thanatos
3
0
3
4.5
W
Bacchus
MrDinoNerd
Bacchus
1
2
3
1.25
L
Sol
1
3
0
0.33
L
Poseidon
2
5
2
0.6
L
Cu Chulainn
jjthenerd
Cu Chulainn
0
6
0
0
W
Janus
linnorm
Janus
5
2
4
3.5
L
Set
ziqp
Set
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,375
Damage
28,013
56,851
Taken
53,287
28,209
Mitigated
27,283
31,782
Healing
13,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,481
1,660
0
4,494
11,442
8,382
392
0
10,682
10,202
57,071
W
Hachiman
 
Hachiman
6,232
3,447
0
4,571
10,644
2,798
0
6,427
3,871
0
51,064
L
Yemoja
5,693
1,492
1,314
3,152
8,384
6,350
0
3,253
5,131
19,621
0
W
Thanatos
CelticKoala
Thanatos
5,098
1,243
0
9,041
9,528
2,883
0
2,321
7,113
0
48,242
W
Bacchus
MrDinoNerd
Bacchus
5,824
689
766
9,304
18,473
12,101
27
9,565
8,420
24,018
0
L
Sol
11,483
2,363
0
2,298
7,386
1,965
0
2,278
5,108
55,935
0
L
Poseidon
3,268
330
0
941
8,772
2,808
0
4,703
4,069
58,951
0
L
Cu Chulainn
jjthenerd
Cu Chulainn
3,848
916
0
1,975
15,373
9,792
375
2,256
12,059
0
34,142
W
Janus
linnorm
Janus
7,740
234
116
3,490
6,764
2,045
0
1,700
5,024
67,324
0
L
Set
ziqp
Set
3,721
1,301
0
4,048
13,372
6,368
0
3,038
10,115
0
49,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,720
Gold Earned
39,176
516
Minions Killed
410
0
Camps Cleared
0
1,718,960
Distance Traveled
1,625,220
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,056
592
143
8
0
381,411
8
W
Hachiman
8,267
486
107
6
0
305,960
0
L
Yemoja
7,632
449
25
1
0
296,608
4
W
Thanatos
8,239
485
77
5
0
365,715
0
W
Bacchus
7,850
462
34
2
0
335,657
0
L
Sol
7,122
419
101
6
0
309,660
5
L
Poseidon
8,937
526
122
7
0
330,418
1
L
Cu Chulainn
7,567
445
65
4
0
316,841
0
W
Janus
10,308
606
155
9
0
330,217
1
L
Set
7,918
466
97
6
0
371,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role