Player Matchup

King Arthur
King Arthur
DragonHeart_MM
King Arthur
Level 27
God Stats
1W - 1L
1,233 SR
Queue Stats
5W - 9L
1,078 Elo+
Party 1
Cthulhu
Cthulhu
PhantomJokers_
Cthulhu
Level 64
God Stats
8W - 7L
1,585 SR
Queue Stats
145W - 204L
1,181 Elo+
Party 1
Izanami
Izanami
PhantomMerciful_
Izanami
Level 18
God Stats
7W - 8L
1,250 SR
Queue Stats
29W - 39L
1,157 Elo+
Party 1
Team Averages
Level 36
1,356 SR
1,138 Elo+

VS

Team Averages
Level 58
1,497 SR
1,135 Elo+
Charybdis
Charybdis
IsaacAddis
Charybdis
Level 36
God Stats
6W - 5L
1,566 SR
Queue Stats
25W - 37L
1,158 Elo+
Solo
Gilgamesh
Gilgamesh
Kourtneymw
Gilgamesh
Level 65
God Stats
2W - 2L
1,420 SR
Queue Stats
34W - 62L
1,161 Elo+
Solo
He Bo
He Bo
TurquoiseBlue57
He Bo
Level 74
God Stats
0W - 1L
1,506 SR
Queue Stats
23W - 45L
1,086 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DragonHeart_MM
King Arthur
12
1 / 0 / 9
7,822
652
4,160
6,273
5,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 0 / 11
9,484
790
8,096
13,101
16,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
10 / 0 / 4
9,655
805
12,255
6,186
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IsaacAddis
Charybdis
9
0 / 5 / 0
6,863
572
6,051
11,635
2,857
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Kourtneymw
Gilgamesh
10
0 / 3 / 0
6,762
564
4,856
11,166
7,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 0
6,669
556
4,903
8,130
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
14
Kills
0
0
Deaths
14
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DragonHeart_MM
King Arthur
1
0
9
5.5
L
Charybdis
IsaacAddis
Charybdis
0
5
0
0
L
Gilgamesh
Kourtneymw
Gilgamesh
0
3
0
0
W
3
0
11
8.5
W
10
0
4
12
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,511
Damage
15,810
25,560
Taken
30,931
24,710
Mitigated
12,177
5,167
Healing
5,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DragonHeart_MM
King Arthur
4,160
52
0
367
6,273
5,319
81
1,347
4,926
0
10,044
L
Charybdis
IsaacAddis
Charybdis
6,051
2,793
538
2,781
11,635
2,857
271
2,915
8,505
0
26,428
L
Gilgamesh
Kourtneymw
Gilgamesh
4,856
714
304
1,488
11,166
7,099
0
3,447
7,508
0
19,633
W
8,096
854
173
3,444
13,101
16,479
502
2,838
10,263
24,534
0
W
12,255
7,970
0
1,183
6,186
2,912
2,053
839
5,347
0
36,920
L
4,903
1,525
0
730
8,130
2,221
94
2,470
5,506
17,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,961
Gold Earned
20,294
118
Minions Killed
107
6
Camps Cleared
4
686,725
Distance Traveled
604,130
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,822
652
17
1
0
221,580
4
L
Charybdis
6,863
572
49
4
1
192,984
7
L
Gilgamesh
6,762
564
27
2
3
227,371
0
W
Cthulhu
9,484
790
21
2
0
246,403
4
W
Izanami
9,655
805
80
7
6
218,742
2
L
He Bo
6,669
556
31
3
0
183,775
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role