Player Matchup

Izanami
Izanami
CojackIII
Izanami
Level 14
God Stats
6W - 9L
1,479 SR
Queue Stats
12W - 13L
1,478 Elo+
Party 3
Ne Zha
Ne Zha
G22Hurricane
Ne Zha
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 56L
1,412 Elo+
Party 3
Sobek
Sobek
PuriifiedWater
Sobek
Level 81
God Stats
3W - 4L
1,433 SR
Queue Stats
52W - 56L
1,502 Elo+
Solo
Chaac
Chaac
UncIeSam1776
Chaac
Level 68
God Stats
9W - 6L
1,694 SR
Queue Stats
280W - 275L
1,489 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XxnatexX22
Morgan Le Fay
Level 39
God Stats
6W - 6L
1,458 SR
Queue Stats
92W - 109L
1,377 Elo+
Party 1
Team Averages
Level 54
1,513 SR
1,452 Elo+

VS

Team Averages
Level 67
1,702 SR
1,339 Elo+
Vulcan
Vulcan
DrDeath6
Vulcan
Level 51
God Stats
0W - 1L
1,992 SR
Queue Stats
23W - 24L
1,177 Elo+
Party 2
Danzaburou
Danzaburou
KoontaKinte
Danzaburou
Level 25
God Stats
1W - 1L
1,639 SR
Queue Stats
9W - 14L
1,500 Elo+
Party 2
Bacchus
Bacchus
Osamabinlaiden
Bacchus
Level 67
God Stats
0W - 1L
1,705 SR
Queue Stats
23W - 26L
1,231 Elo+
Party 2
Sun Wukong
Sun Wukong
RukasLobinson12
Sun Wukong
Level 47
God Stats
0W - 1L
1,537 SR
Queue Stats
30W - 30L
1,300 Elo+
Party 2
Mercury
Mercury
chriiscross
Mercury
Level 145
God Stats
0W - 1L
1,639 SR
Queue Stats
17W - 19L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CojackIII
Izanami
11
1 / 1 / 1
6,142
472
2,435
4,204
1,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ne Zha
12
5 / 1 / 3
7,208
554
4,363
7,919
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 3
6,903
531
3,753
7,027
6,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
10 / 0 / 3
8,811
678
10,863
9,469
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
XxnatexX22
Morgan Le Fay
13
3 / 1 / 4
7,999
615
4,065
4,954
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DrDeath6
Vulcan
10
0 / 4 / 1
5,766
444
2,844
5,404
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
KoontaKinte
Danzaburou
8
0 / 3 / 0
5,145
396
3,184
4,949
1,621
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 1 / 0
5,549
427
2,290
6,805
5,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
RukasLobinson12
Sun Wukong
9
0 / 6 / 0
5,617
432
2,785
9,608
4,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
chriiscross
Mercury
11
3 / 6 / 0
6,873
529
4,219
10,690
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
20
Kills
3
3
Deaths
20
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
CojackIII
Izanami
1
1
1
1.5
L
Vulcan
DrDeath6
Vulcan
0
4
1
0.13
W
Ne Zha
5
1
3
6.5
L
Danzaburou
KoontaKinte
Danzaburou
0
3
0
0
L
0
1
0
0
W
1
0
3
2.5
L
Sun Wukong
RukasLobinson12
Sun Wukong
0
6
0
0
W
10
0
3
11.5
W
Morgan Le Fay
XxnatexX22
Morgan Le Fay
3
1
4
5
L
Mercury
chriiscross
Mercury
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,479
Damage
15,322
33,573
Taken
37,456
19,817
Mitigated
16,038
14,746
Healing
7,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CojackIII
Izanami
2,435
967
0
863
4,204
1,790
153
1,642
2,534
0
43,942
L
Vulcan
DrDeath6
Vulcan
2,844
357
0
487
5,404
1,663
0
2,537
2,778
24,313
0
W
Ne Zha
4,363
1,458
0
3,917
7,919
2,607
0
699
7,040
0
37,219
L
Danzaburou
KoontaKinte
Danzaburou
3,184
1,353
0
655
4,949
1,621
0
1,800
3,103
0
23,640
L
2,290
290
0
1,038
6,805
5,237
0
1,618
5,141
9,934
0
W
3,753
461
508
3,156
7,027
6,199
87
1,094
5,933
19,521
0
L
Sun Wukong
RukasLobinson12
Sun Wukong
2,785
680
0
2,344
9,608
4,771
630
520
8,451
0
21,688
W
10,863
1,459
0
4,609
9,469
7,424
0
134
8,975
5,885
46,492
W
Morgan Le Fay
XxnatexX22
Morgan Le Fay
4,065
309
0
1,693
4,954
1,797
219
1,464
3,290
49,719
0
L
Mercury
chriiscross
Mercury
4,219
2,321
0
2,882
10,690
2,746
0
1,775
8,802
0
34,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,063
Gold Earned
28,950
420
Minions Killed
237
0
Camps Cleared
0
1,236,828
Distance Traveled
1,184,278
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,142
472
112
9
0
188,297
2
L
Vulcan
5,766
444
53
4
0
238,557
0
W
Ne Zha
7,208
554
79
6
0
263,604
2
L
Danzaburou
5,145
396
51
4
0
208,371
0
L
Bacchus
5,549
427
15
1
0
251,685
0
W
Sobek
6,903
531
22
2
0
269,481
3
L
Sun Wukong
5,617
432
35
3
0
241,729
0
W
Chaac
8,811
678
115
9
0
276,324
5
W
Morgan Le Fay
7,999
615
92
7
0
239,122
5
L
Mercury
6,873
529
83
6
0
243,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role