Player Matchup

Discordia
Discordia
 
Discordia
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chernobog
Chernobog
 
Chernobog
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Dextroni
Bacchus
Level 134
God Stats
5W - 7L
1,481 SR
Queue Stats
282W - 268L
1,580 Elo+
Party 3
Ravana
Ravana
PakpaKEV150
Ravana
Level 49
God Stats
15W - 18L
1,501 SR
Queue Stats
98W - 79L
1,525 Elo+
Solo
Cu Chulainn
Cu Chulainn
eduu19
Cu Chulainn
Level 44
God Stats
5W - 5L
1,502 SR
Queue Stats
127W - 128L
1,546 Elo+
Solo
Team Averages
Level 82
1,497 SR
1,530 Elo+

VS

Team Averages
Level 98
1,593 SR
1,641 Elo+
Izanami
Izanami
AlexH02
Izanami
Level 35
God Stats
6W - 3L
1,308 SR
Queue Stats
70W - 34L
1,711 Elo+
Party 2
Ao Kuang
Ao Kuang
CarlosRL17
Ao Kuang
Level 150
God Stats
2W - 1L
1,580 SR
Queue Stats
66W - 54L
1,591 Elo+
Party 1
Sylvanus
Sylvanus
Elliot1231234
Sylvanus
Level 128
God Stats
1W - 0L
1,696 SR
Queue Stats
43W - 40L
1,597 Elo+
Party 2
Nu Wa
Nu Wa
JaySeeJee
Nu Wa
Level 24
God Stats
7W - 3L
1,811 SR
Queue Stats
41W - 38L
1,573 Elo+
Party 1
Freya
Freya
xOctxnee
Freya
Level 153
God Stats
2W - 1L
1,567 SR
Queue Stats
120W - 68L
1,732 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
2 / 6 / 1
5,827
530
5,665
7,356
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
 
Chernobog
9
0 / 5 / 3
5,499
500
3,190
7,198
1,591
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Dextroni
Bacchus
8
1 / 5 / 5
5,488
499
3,398
9,895
5,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
12
8 / 2 / 2
7,284
662
7,580
6,677
2,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
eduu19
Cu Chulainn
10
1 / 4 / 1
5,615
510
2,467
10,565
5,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexH02
Izanami
11
2 / 3 / 9
6,973
634
6,559
6,811
2,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
CarlosRL17
Ao Kuang
12
6 / 3 / 4
7,407
673
6,605
7,535
2,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
Elliot1231234
Sylvanus
10
7 / 2 / 4
6,745
613
4,801
8,480
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
JaySeeJee
Nu Wa
12
3 / 3 / 9
7,212
656
5,309
6,353
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
xOctxnee
Freya
14
4 / 2 / 0
7,702
700
8,132
5,759
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
12
Kills
22
22
Deaths
13
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
6
1
0.42
L
Chernobog
 
Chernobog
0
5
3
0.3
W
Izanami
AlexH02
Izanami
2
3
9
2.17
W
Ao Kuang
CarlosRL17
Ao Kuang
6
3
4
2.67
L
Bacchus
Dextroni
Bacchus
1
5
5
0.7
W
Sylvanus
Elliot1231234
Sylvanus
7
2
4
4.5
W
Nu Wa
JaySeeJee
Nu Wa
3
3
9
2.5
L
Ravana
8
2
2
4.5
L
Cu Chulainn
eduu19
Cu Chulainn
1
4
1
0.38
W
Freya
xOctxnee
Freya
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,300
Damage
31,406
41,691
Taken
34,938
16,714
Mitigated
14,772
11,059
Healing
8,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,665
331
0
1,997
7,356
2,022
93
3,806
3,480
28,238
0
L
Chernobog
 
Chernobog
3,190
1,730
0
1,656
7,198
1,591
0
2,841
4,255
0
30,854
W
Izanami
AlexH02
Izanami
6,559
4,523
0
916
6,811
2,116
500
1,782
5,029
0
51,241
W
Ao Kuang
CarlosRL17
Ao Kuang
6,605
1,638
0
906
7,535
2,377
0
2,971
4,535
39,129
0
L
Bacchus
Dextroni
Bacchus
3,398
852
0
1,936
9,895
5,592
0
4,902
4,861
10,885
0
W
Sylvanus
Elliot1231234
Sylvanus
4,801
1,981
312
1,594
8,480
6,296
308
2,597
5,883
14,652
5,246
W
Nu Wa
JaySeeJee
Nu Wa
5,309
1,095
0
1,980
6,353
1,517
278
1,776
4,577
31,606
0
L
Ravana
7,580
2,360
0
3,142
6,677
2,255
0
3,758
2,737
0
34,019
L
Cu Chulainn
eduu19
Cu Chulainn
2,467
344
0
2,328
10,565
5,254
0
7,234
3,287
0
18,325
W
Freya
xOctxnee
Freya
8,132
2,544
0
2,947
5,759
2,466
0
0
5,425
42,872
6,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,713
Gold Earned
36,039
260
Minions Killed
355
0
Camps Cleared
0
1,093,640
Distance Traveled
1,083,538
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,827
530
47
4
0
208,329
3
L
Chernobog
5,499
500
74
7
0
214,759
3
W
Izanami
6,973
634
91
8
0
212,480
3
W
Ao Kuang
7,407
673
66
6
0
239,953
1
L
Bacchus
5,488
499
6
1
0
235,240
2
W
Sylvanus
6,745
613
42
4
0
197,421
3
W
Nu Wa
7,212
656
70
6
0
214,961
2
L
Ravana
7,284
662
75
7
0
225,944
5
L
Cu Chulainn
5,615
510
58
5
0
209,368
3
W
Freya
7,702
700
86
8
0
218,723
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role