Player Matchup

Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
NoGameNoLifee_
Mulan
Level 34
God Stats
2W - 5L
1,586 SR
Queue Stats
8W - 9L
1,634 Elo+
Party 2
Thanatos
Thanatos
PropaneKing137
Thanatos
Level 127
God Stats
0W - 3L
1,123 SR
Queue Stats
345W - 366L
1,510 Elo+
Party 1
Neith
Neith
YT-SmiteMe
Neith
Level 31
God Stats
1W - 2L
1,790 SR
Queue Stats
10W - 9L
1,602 Elo+
Party 2
Chaac
Chaac
kingmuzquiz
Chaac
Level 86
God Stats
6W - 15L
1,499 SR
Queue Stats
22W - 34L
1,404 Elo+
Party 1
Team Averages
Level 77
1,500 SR
1,530 Elo+

VS

Team Averages
Level 93
1,435 SR
1,500 Elo+
Fafnir
Fafnir
Birky777
Fafnir
Level 45
God Stats
6W - 10L
1,354 SR
Queue Stats
161W - 188L
1,405 Elo+
Solo
Medusa
Medusa
ElliotArchon
Medusa
Level 122
God Stats
1W - 0L
1,296 SR
Queue Stats
166W - 140L
1,560 Elo+
Solo
Pele
Pele
ObligatedLeach
Pele
Level 32
God Stats
3W - 2L
1,500 SR
Queue Stats
101W - 79L
1,485 Elo+
Solo
Thoth
Thoth
fisher408
Thoth
Level 160
God Stats
3W - 3L
1,442 SR
Queue Stats
740W - 746L
1,485 Elo+
Solo
Gilgamesh
Gilgamesh
oGanja LegendZ
Gilgamesh
Level 108
God Stats
7W - 5L
1,582 SR
Queue Stats
131W - 123L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 5 / 1
6,949
463
4,951
8,720
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 1 / 0
8,159
544
8,363
14,486
9,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
12
1 / 5 / 2
7,367
491
4,547
12,881
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
11
1 / 3 / 0
6,657
444
4,855
7,495
2,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 1 / 1
5,568
371
5,608
7,985
4,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Birky777
Fafnir
12
1 / 1 / 6
7,778
519
3,042
9,290
8,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
13
4 / 0 / 4
7,808
521
7,820
7,559
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 0 / 2
8,800
587
5,565
7,860
3,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
fisher408
Thoth
14
1 / 1 / 6
8,394
560
5,450
6,147
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
oGanja LegendZ
Gilgamesh
15
3 / 1 / 2
8,614
574
11,744
13,580
9,883
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
15
15
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
1
0.1
W
Fafnir
Birky777
Fafnir
1
1
6
4
W
Medusa
4
0
4
6
L
1
1
0
1
W
6
0
2
7
L
Thanatos
1
5
2
0.4
L
Neith
1
3
0
0.33
W
Thoth
fisher408
Thoth
1
1
6
4
L
0
1
1
0.5
W
Gilgamesh
oGanja LegendZ
Gilgamesh
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,324
Damage
33,621
51,567
Taken
44,436
22,721
Mitigated
27,111
21,343
Healing
14,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,951
489
72
1,023
8,720
1,779
144
3,850
4,870
46,738
0
W
Fafnir
Birky777
Fafnir
3,042
672
0
2,602
9,290
8,896
0
830
7,985
11,278
0
W
Medusa
7,820
3,148
0
1,976
7,559
2,801
0
808
6,559
0
64,214
L
8,363
1,041
0
6,814
14,486
9,817
442
1,713
12,773
3,779
46,860
W
5,565
1,600
0
3,061
7,860
3,517
0
1,180
6,602
0
65,403
L
Thanatos
4,547
1,079
0
7,204
12,881
4,061
0
1,640
11,241
0
40,579
L
Neith
4,855
1,437
0
1,430
7,495
2,236
0
1,762
5,614
0
44,446
W
Thoth
fisher408
Thoth
5,450
72
0
2,558
6,147
2,014
0
2,038
3,948
47,932
0
L
5,608
433
510
4,290
7,985
4,828
0
1,240
6,690
0
14,730
W
Gilgamesh
oGanja LegendZ
Gilgamesh
11,744
2,586
0
4,451
13,580
9,883
0
767
11,881
8,505
44,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,700
Gold Earned
41,394
399
Minions Killed
470
0
Camps Cleared
0
1,384,916
Distance Traveled
1,511,351
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,949
463
88
6
0
277,833
3
W
Fafnir
7,778
519
29
2
0
295,246
6
W
Medusa
7,808
521
114
8
0
295,874
3
L
Mulan
8,159
544
123
8
0
282,321
2
W
Pele
8,800
587
110
7
0
352,974
3
L
Thanatos
7,367
491
77
5
0
257,203
3
L
Neith
6,657
444
89
6
0
277,043
4
W
Thoth
8,394
560
104
7
0
287,484
3
L
Chaac
5,568
371
22
1
0
290,516
4
W
Gilgamesh
8,614
574
113
8
0
279,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role