Player Matchup

Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
KeefQc
Bastet
Gold V
Level 128
God Stats
1W - 0L
1,552 SR
Queue Stats
9W - 8L
1,526 MMR
Party 1
Bacchus
Bacchus
Gold IV
Nicotine_Blank
Bacchus
Gold IV
Level 122
God Stats
23W - 20L
1,546 SR
Queue Stats
373W - 373L
1,503 MMR
Solo
Achilles
Achilles
Bronze III
ToxicNinja54
Achilles
Bronze III
Level 45
God Stats
2W - 1L
1,764 SR
Queue Stats
57W - 48L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
playboyx0672
Apollo
Bronze III
Level 118
God Stats
1W - 0L
1,380 SR
Queue Stats
1W - 1L
1,400 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,548 SR
1,486 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,512 SR
1,488 MMR
Sun Wukong
Sun Wukong
Gold IV
Bonesmohr
Sun Wukong
Gold IV
Level 101
God Stats
35W - 43L
1,520 SR
Queue Stats
87W - 83L
1,521 MMR
Solo
Awilix
Awilix
Bronze III
DreamHoundYT
Awilix
Bronze III
Level 129
God Stats
1W - 3L
1,413 SR
Queue Stats
26W - 37L
1,443 MMR
Solo
Izanami
Izanami
Silver I
QjKill88
Izanami
Silver I
Level 109
God Stats
3W - 2L
1,730 SR
Queue Stats
14W - 15L
1,506 MMR
Solo
Zeus
Zeus
Gold IV
c DaIton
Zeus
Gold IV
Level 122
God Stats
8W - 16L
1,422 SR
Queue Stats
464W - 478L
1,501 MMR
Solo
Athena
Athena
Bronze III
goloso_cupido
Athena
Bronze III
Level 61
God Stats
0W - 1L
1,477 SR
Queue Stats
3W - 6L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
3 / 0 / 3
7,791
599
4,306
4,355
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
KeefQc
Bastet
13
3 / 3 / 1
7,558
581
8,571
12,689
6,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 13
7,612
586
4,845
8,031
6,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
ToxicNinja54
Achilles
14
8 / 0 / 3
8,236
634
7,053
8,715
3,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Apollo
11
8 / 0 / 4
7,650
588
7,730
5,068
1,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MulanHeimdallrGebArtio

VS

Bans
KaliCliodhnaZhong KuiThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bonesmohr
Sun Wukong
12
0 / 4 / 2
6,642
511
5,695
11,312
5,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Awilix
11
4 / 5 / 0
6,949
535
5,200
10,520
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
QjKill88
Izanami
10
0 / 4 / 1
5,814
447
3,373
8,475
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
11
0 / 5 / 0
6,163
474
2,887
6,822
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 6 / 1
5,256
404
2,310
8,506
4,846
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
24
Kills
4
4
Deaths
24
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
0
3
4.5
L
Sun Wukong
Bonesmohr
Sun Wukong
0
4
2
0.25
L
Awilix
4
5
0
0.8
W
Bastet
KeefQc
Bastet
3
3
1
1.17
W
2
1
13
8.5
L
Izanami
QjKill88
Izanami
0
4
1
0.13
W
Achilles
ToxicNinja54
Achilles
8
0
3
9.5
L
Zeus
0
5
0
0
L
0
6
1
0.08
W
Apollo
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,505
Damage
19,465
38,858
Taken
45,635
19,201
Mitigated
17,504
17,768
Healing
10,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,306
46
0
1,752
4,355
1,178
468
1,841
2,286
43,035
0
L
Sun Wukong
Bonesmohr
Sun Wukong
5,695
1,270
0
3,479
11,312
5,684
371
0
10,483
0
33,140
L
Awilix
5,200
1,726
0
2,203
10,520
3,052
0
1,902
8,560
0
35,627
W
Bastet
KeefQc
Bastet
8,571
2,218
0
5,318
12,689
6,973
0
0
12,117
0
44,834
W
4,845
824
1,592
3,336
8,031
6,654
132
1,768
6,226
11,426
0
L
Izanami
QjKill88
Izanami
3,373
2,359
0
3,058
8,475
1,907
0
995
7,480
0
40,255
W
Achilles
ToxicNinja54
Achilles
7,053
1,902
0
3,856
8,715
3,116
0
764
7,841
0
55,571
L
Zeus
2,887
331
0
500
6,822
2,015
0
4,089
2,533
32,575
0
L
2,310
658
222
1,114
8,506
4,846
0
2,117
6,371
12,832
0
W
Apollo
7,730
4,178
0
1,914
5,068
1,280
54
541
4,527
0
40,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,847
Gold Earned
30,824
347
Minions Killed
343
0
Camps Cleared
0
1,307,389
Distance Traveled
1,224,491
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,791
599
95
7
0
248,746
5
L
Sun Wukong
6,642
511
86
7
0
233,176
2
L
Awilix
6,949
535
71
5
0
281,858
1
W
Bastet
7,558
581
89
7
0
249,954
2
W
Bacchus
7,612
586
12
1
0
290,842
3
L
Izanami
5,814
447
80
6
0
225,542
4
W
Achilles
8,236
634
91
7
0
295,215
5
L
Zeus
6,163
474
77
6
0
220,465
4
L
Athena
5,256
404
29
2
0
263,450
3
W
Apollo
7,650
588
60
5
0
222,632
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role