Player Matchup

Tyr
Tyr
KokeBot
Tyr
Level 149
God Stats
2W - 1L
1,793 SR
Queue Stats
195W - 157L
1,588 Elo+
Party 2
Amaterasu
Amaterasu
ShortnStout
Amaterasu
Level 147
God Stats
18W - 6L
1,771 SR
Queue Stats
738W - 607L
1,780 Elo+
Party 2
Xbalanque
Xbalanque
blrryface13
Xbalanque
Level 45
God Stats
3W - 5L
1,485 SR
Queue Stats
137W - 122L
1,497 Elo+
Party 3
Merlin
Merlin
konkrete321
Merlin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 94L
1,468 Elo+
Party 3
Cerberus
Cerberus
mercking
Cerberus
Level 27
God Stats
12W - 3L
1,813 SR
Queue Stats
51W - 23L
1,768 Elo+
Party 2
Team Averages
Level 83
1,673 SR
1,620 Elo+

VS

Team Averages
Level 95
1,720 SR
1,582 Elo+
Freya
Freya
JokerArc
Freya
Level 29
God Stats
3W - 0L
1,891 SR
Queue Stats
123W - 32L
1,821 Elo+
Party 1
Ares
Ares
MountOlympus34
Ares
Level 68
God Stats
42W - 19L
1,695 SR
Queue Stats
140W - 136L
1,508 Elo+
Solo
Arachne
Arachne
SMITEGUY69
Arachne
Level 74
God Stats
43W - 33L
1,559 SR
Queue Stats
417W - 463L
1,377 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
anjuhl
Ah Muzen Cab
Level 151
God Stats
8W - 2L
1,791 SR
Queue Stats
285W - 244L
1,711 Elo+
Party 1
Ymir
Ymir
castornatero
Ymir
Level 152
God Stats
215W - 150L
1,667 SR
Queue Stats
962W - 927L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
9
0 / 7 / 3
5,818
416
3,066
17,064
9,310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amaterasu
ShortnStout
Amaterasu
11
2 / 6 / 5
7,176
513
8,828
13,578
6,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
blrryface13
Xbalanque
12
3 / 5 / 1
8,108
579
7,287
9,118
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Merlin
10
1 / 10 / 4
6,313
451
3,517
8,590
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cerberus
mercking
Cerberus
12
4 / 5 / 1
7,602
543
7,210
13,942
9,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
JokerArc
Freya
15
10 / 3 / 2
9,678
691
12,392
12,139
3,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 2 / 4
8,139
581
6,479
8,886
6,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
SMITEGUY69
Arachne
14
12 / 2 / 4
9,382
670
8,366
8,838
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
anjuhl
Ah Muzen Cab
15
11 / 1 / 7
10,054
718
17,674
12,167
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 15
8,101
579
3,682
10,254
8,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
10
Kills
33
33
Deaths
10
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Freya
JokerArc
Freya
10
3
2
3.67
L
Tyr
0
7
3
0.21
W
0
2
4
1
W
Arachne
SMITEGUY69
Arachne
12
2
4
7
L
Amaterasu
ShortnStout
Amaterasu
2
6
5
0.75
W
Ah Muzen Cab
anjuhl
Ah Muzen Cab
11
1
7
14.5
L
Xbalanque
blrryface13
Xbalanque
3
5
1
0.7
W
0
2
15
3.75
L
Merlin
1
10
4
0.3
L
Cerberus
mercking
Cerberus
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,908
Damage
48,593
62,292
Taken
52,284
28,952
Mitigated
25,887
10,190
Healing
22,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
JokerArc
Freya
12,392
6,099
0
5,781
12,139
3,992
0
319
11,735
71,340
0
L
Tyr
3,066
509
0
2,588
17,064
9,310
0
5,134
11,930
0
15,005
W
6,479
230
79
1,984
8,886
6,236
1,908
3,002
5,438
45,788
0
W
Arachne
SMITEGUY69
Arachne
8,366
6,494
0
3,712
8,838
3,594
0
1,860
6,863
0
45,170
L
Amaterasu
ShortnStout
Amaterasu
8,828
4,378
0
1,343
13,578
6,226
0
5,081
8,497
0
44,701
W
Ah Muzen Cab
anjuhl
Ah Muzen Cab
17,674
10,996
0
7,940
12,167
4,033
3,069
3,004
9,054
0
75,149
L
Xbalanque
blrryface13
Xbalanque
7,287
4,354
0
2,068
9,118
2,227
0
4,066
5,052
0
44,433
W
3,682
775
409
2,855
10,254
8,032
29
1,852
8,402
22,591
0
L
Merlin
3,517
316
0
130
8,590
1,963
0
2,702
5,888
23,441
0
L
Cerberus
mercking
Cerberus
7,210
387
0
4,061
13,942
9,226
0
5,570
8,372
29,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,017
Gold Earned
45,354
331
Minions Killed
433
0
Camps Cleared
0
1,214,730
Distance Traveled
1,395,962
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,678
691
118
8
0
256,798
0
L
Tyr
5,818
416
33
2
0
239,319
2
W
Ares
8,139
581
84
6
0
224,207
0
W
Arachne
9,382
670
75
5
0
374,677
0
L
Amaterasu
7,176
513
82
6
0
272,613
1
W
Ah Muzen Cab
10,054
718
125
9
0
282,572
6
L
Xbalanque
8,108
579
99
7
0
231,357
2
W
Ymir
8,101
579
31
2
0
257,708
6
L
Merlin
6,313
451
45
3
0
236,983
3
L
Cerberus
7,602
543
72
5
0
234,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role