Player Matchup

Odin
Odin
UrxBabyxFood
Odin
Level 126
God Stats
6W - 4L
1,521 SR
Queue Stats
181W - 166L
1,463 Elo+
Party 2
Ymir
Ymir
V3N0M SKR
Ymir
Level 17
God Stats
26W - 13L
1,636 SR
Queue Stats
28W - 19L
1,524 Elo+
Party 2
Sol
Sol
thesaltylegend
Sol
Level 101
God Stats
5W - 1L
1,586 SR
Queue Stats
61W - 61L
1,510 Elo+
Party 2
Team Averages
Level 81
1,581 SR
1,499 Elo+

VS

Team Averages
Level 86
1,557 SR
1,435 Elo+
Skadi
Skadi
 
Skadi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Oakhunter2002
Athena
Level 67
God Stats
0W - 1L
1,574 SR
Queue Stats
5W - 11L
1,262 Elo+
Party 1
Eset
Eset
YujiroHanma4
Eset
Level 85
God Stats
0W - 2L
1,595 SR
Queue Stats
22W - 15L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
8,478
771
12,041
8,978
3,481
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
11
1 / 1 / 6
8,012
728
4,830
11,308
9,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
7 / 1 / 4
8,994
818
12,504
6,154
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
2 / 6 / 0
6,804
619
7,612
9,926
3,149
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 2 / 1
7,088
644
3,106
14,777
12,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 4 / 2
6,558
596
5,651
8,473
2,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
3
3
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
6
0
0.33
L
1
2
1
0.75
W
4
1
6
7
W
Ymir
1
1
6
4
L
0
4
2
0.25
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,375
Damage
16,369
26,440
Taken
33,176
14,888
Mitigated
17,758
8,182
Healing
5,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,612
3,035
109
196
9,926
3,149
0
5,187
4,739
0
14,566
L
3,106
974
280
3,706
14,777
12,048
0
7,129
7,648
12,966
0
W
12,041
1,773
0
3,135
8,978
3,481
0
2,325
6,613
0
29,515
W
Ymir
4,830
1,682
0
2,061
11,308
9,129
115
4,670
6,446
13,452
0
L
5,651
349
757
774
8,473
2,561
0
4,161
4,312
20,468
0
W
12,504
3,229
0
2,986
6,154
2,278
2,862
2,145
3,923
41,035
3,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,484
Gold Earned
20,450
131
Minions Killed
92
8
Camps Cleared
1
643,242
Distance Traveled
624,187
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,804
619
21
2
0
182,593
0
L
Athena
7,088
644
28
3
1
215,029
5
W
Odin
8,478
771
39
4
2
223,490
4
W
Ymir
8,012
728
9
1
1
212,385
0
L
Eset
6,558
596
43
4
0
226,565
0
W
Sol
8,994
818
83
8
5
207,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role