Player Matchup

Hercules
Hercules
Beat_Bot_
Hercules
Level 83
God Stats
2W - 2L
1,405 SR
Queue Stats
2W - 5L
1,549 Elo+
Solo
Chaac
Chaac
KingAshleyHD
Chaac
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,325 Elo+
Solo
Zhong Kui
Zhong Kui
ivanymarcos
Zhong Kui
Level 88
God Stats
3W - 1L
1,872 SR
Queue Stats
83W - 106L
1,469 Elo+
Solo
Team Averages
Level 79
1,593 SR
1,448 Elo+

VS

Team Averages
Level 58
1,355 SR
1,476 Elo+
Zeus
Zeus
GENDALF-LE-BLOND
Zeus
Level 88
God Stats
2W - 0L
1,339 SR
Queue Stats
54W - 42L
1,528 Elo+
Party 1
Tyr
Tyr
LaVraieMergueze
Tyr
Level 47
God Stats
2W - 3L
1,330 SR
Queue Stats
35W - 23L
1,507 Elo+
Party 1
Ne Zha
Ne Zha
Magnous_Confit
Ne Zha
Level 39
God Stats
2W - 4L
1,396 SR
Queue Stats
31W - 29L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Beat_Bot_
Hercules
13
2 / 6 / 8
9,938
710
10,128
20,449
17,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 12 / 1
7,278
520
950
15,136
5,898
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
ivanymarcos
Zhong Kui
15
8 / 3 / 2
11,123
795
14,528
19,324
14,809
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 9
10,616
758
21,012
8,657
4,153
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 3 / 9
10,832
774
13,554
16,833
19,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
4 / 5 / 9
9,538
681
6,620
10,309
4,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
10
Kills
19
21
Deaths
10
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
Beat_Bot_
Hercules
2
6
8
1
W
7
2
9
5.75
L
0
12
1
0.04
W
8
3
9
4.17
W
4
5
9
1.7
L
Zhong Kui
ivanymarcos
Zhong Kui
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,606
Damage
41,186
54,909
Taken
35,799
38,039
Mitigated
28,507
13,381
Healing
9,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Beat_Bot_
Hercules
10,128
2,128
0
3,193
20,449
17,332
0
9,157
11,292
9,159
18,899
W
21,012
5,082
970
2,433
8,657
4,153
806
3,561
5,096
57,516
0
L
950
531
0
367
15,136
5,898
36
5,227
9,909
0
6,756
W
13,554
4,018
265
3,338
16,833
19,892
1,197
8,465
8,368
0
26,168
W
6,620
2,721
0
2,610
10,309
4,462
275
5,743
4,566
0
27,693
L
Zhong Kui
ivanymarcos
Zhong Kui
14,528
2,488
393
9,428
19,324
14,809
0
7,219
12,105
47,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,339
Gold Earned
30,986
121
Minions Killed
155
4
Camps Cleared
7
602,340
Distance Traveled
743,863
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,938
710
36
3
2
226,952
1
W
Zeus
10,616
758
93
7
3
221,446
0
L
Chaac
7,278
520
5
0
1
168,747
0
W
Tyr
10,832
774
24
2
2
277,151
0
W
Ne Zha
9,538
681
38
3
2
245,266
2
L
Zhong Kui
11,123
795
80
6
1
206,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role