Player Matchup

Raijin
Raijin
Baked injun710
Raijin
Level 85
God Stats
0W - 4L
1,131 SR
Queue Stats
224W - 228L
1,432 Elo+
Solo
Tiamat
Tiamat
CHEWYCATFISH99
Tiamat
Level 123
God Stats
10W - 6L
1,503 SR
Queue Stats
397W - 433L
1,417 Elo+
Solo
Nu Wa
Nu Wa
ReaperMadness01
Nu Wa
Level 115
God Stats
3W - 5L
1,565 SR
Queue Stats
296W - 281L
1,458 Elo+
Solo
Baron Samedi
Baron Samedi
Rusty Chair
Baron Samedi
Level 105
God Stats
9W - 8L
1,495 SR
Queue Stats
541W - 571L
1,415 Elo+
Solo
Jing Wei
Jing Wei
SpiritusLux
Jing Wei
Level 109
God Stats
3W - 5L
1,300 SR
Queue Stats
57W - 68L
1,399 Elo+
Solo
Team Averages
Level 107
1,399 SR
1,424 Elo+

VS

Team Averages
Level 105
1,474 SR
1,434 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BannerApollo
Skadi
Level 109
God Stats
1W - 0L
1,154 SR
Queue Stats
47W - 68L
1,390 Elo+
Solo
Odin
Odin
Enigwity
Odin
Level 47
God Stats
2W - 0L
1,764 SR
Queue Stats
133W - 123L
1,460 Elo+
Solo
Ullr
Ullr
EricsonDavid
Ullr
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 34L
1,432 Elo+
Solo
Cupid
Cupid
xKNx gamegod 28
Cupid
Level 141
God Stats
3W - 0L
1,452 SR
Queue Stats
104W - 95L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 6
8,111
676
5,914
11,744
4,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 7
8,783
732
10,415
10,866
6,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 4 / 4
8,714
726
12,608
8,633
3,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Rusty Chair
Baron Samedi
14
2 / 4 / 4
8,168
681
6,090
8,221
3,827
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
SpiritusLux
Jing Wei
17
4 / 3 / 4
9,589
799
4,887
8,796
3,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
3 / 1 / 11
9,828
819
16,601
12,026
4,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
8 / 3 / 10
10,238
853
12,515
11,656
4,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
15
4 / 6 / 9
9,432
786
6,607
13,324
13,485
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 1 / 5
8,781
732
2,651
7,641
2,979
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 2 / 11
9,918
827
6,722
9,681
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
67
12
Kills
21
21
Deaths
13
25
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
1
11
8.5
L
1
6
6
0.67
W
8
3
10
4.33
L
3
4
7
1.63
W
Odin
4
6
9
1.42
W
1
1
5
3.5
L
2
4
4
1
L
Baron Samedi
Rusty Chair
Baron Samedi
2
4
4
1
L
Jing Wei
SpiritusLux
Jing Wei
4
3
4
2
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,914
Damage
45,096
48,260
Taken
54,328
22,225
Mitigated
28,481
15,003
Healing
27,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
16,601
411
1,650
6,171
12,026
4,002
72
9,667
2,117
39,983
0
L
5,914
79
1,543
1,777
11,744
4,337
62
3,164
8,580
10,817
0
W
12,515
3,889
1,246
2,701
11,656
4,573
1,087
6,715
4,617
0
28,810
L
10,415
26
648
2,235
10,866
6,933
231
2,868
7,998
16,183
0
W
Odin
6,607
1,259
1,543
479
13,324
13,485
440
5,685
7,389
0
12,592
W
2,651
388
2,076
2,209
7,641
2,979
1,753
4,258
3,201
0
17,067
L
12,608
2,634
2,512
1,359
8,633
3,477
391
4,188
4,445
24,700
0
L
Baron Samedi
Rusty Chair
Baron Samedi
6,090
418
1,338
728
8,221
3,827
458
2,531
5,690
15,776
0
L
Jing Wei
SpiritusLux
Jing Wei
4,887
2,748
911
1,952
8,796
3,651
656
3,850
4,946
0
20,778
W
6,722
2,801
5,577
3,605
9,681
3,442
2,287
7,580
1,977
0
20,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,365
Gold Earned
48,197
137
Minions Killed
151
0
Camps Cleared
0
1,011,790
Distance Traveled
1,125,510
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,828
819
52
4
0
231,649
0
L
Raijin
8,111
676
17
1
0
200,307
0
W
Skadi
10,238
853
35
3
0
242,347
0
L
Tiamat
8,783
732
20
2
0
216,241
0
W
Odin
9,432
786
14
1
0
223,289
5
W
Ullr
8,781
732
23
2
0
207,082
0
L
Nu Wa
8,714
726
36
3
0
197,396
0
L
Baron Samedi
8,168
681
30
3
0
178,442
0
L
Jing Wei
9,589
799
34
3
0
219,404
2
W
Cupid
9,918
827
27
2
0
221,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role