Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold III
AntîChrist
Ah Muzen Cab
Gold III
Level 157
God Stats
35W - 3L
2,110 SR
Queue Stats
53W - 9L
1,753 MMR
Party 2
Anubis
Anubis
Gold IV
Shаm
Anubis
Gold IV
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,703 SR
1,584 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,616 SR
1,680 MMR
Gilgamesh
Gilgamesh
Platinum III
Ganserman
Gilgamesh
Platinum III
Level 121
God Stats
18W - 17L
1,687 SR
Queue Stats
101W - 109L
1,815 MMR
Party 1
Ah Puch
Ah Puch
Gold I
PixYDarcy
Ah Puch
Gold I
Level 84
God Stats
8W - 8L
1,573 SR
Queue Stats
399W - 467L
1,642 MMR
Solo
Hercules
Hercules
Gold II
Regration
Hercules
Gold II
Level 144
God Stats
30W - 23L
1,588 SR
Queue Stats
197W - 232L
1,581 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
5 / 0 / 7
8,581
858
6,588
8,758
8,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ah Muzen Cab
AntîChrist
Ah Muzen Cab
13
4 / 0 / 8
8,017
802
14,910
8,120
3,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Shаm
Anubis
12
3 / 3 / 8
7,395
740
6,714
5,689
2,277
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SobekThothGebBastetFenrir

VS

Bans
PersephoneOdinAchillesOsirisMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ganserman
Gilgamesh
9
2 / 5 / 1
6,370
637
4,494
14,757
6,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
PixYDarcy
Ah Puch
10
0 / 3 / 3
6,172
617
10,687
6,615
1,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Regration
Hercules
9
1 / 4 / 1
6,029
603
2,360
10,403
5,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
3
3
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
0
7
8.5
W
Ah Muzen Cab
AntîChrist
Ah Muzen Cab
4
0
8
8
L
Gilgamesh
Ganserman
Gilgamesh
2
5
1
0.5
L
Ah Puch
PixYDarcy
Ah Puch
0
3
3
0.5
L
Hercules
Regration
Hercules
1
4
1
0.38
W
Anubis
Shаm
Anubis
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,212
Damage
17,541
22,567
Taken
31,775
13,770
Mitigated
12,827
6,087
Healing
5,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,588
432
621
2,282
8,758
8,282
0
3,072
5,219
14,246
0
W
Ah Muzen Cab
AntîChrist
Ah Muzen Cab
14,910
6,035
0
2,316
8,120
3,211
840
4,756
2,804
0
40,512
L
Gilgamesh
Ganserman
Gilgamesh
4,494
667
314
2,006
14,757
6,208
0
6,602
7,693
733
9,732
L
Ah Puch
PixYDarcy
Ah Puch
10,687
188
0
1,609
6,615
1,200
0
2,832
3,431
29,907
0
L
Hercules
Regration
Hercules
2,360
342
0
2,014
10,403
5,419
0
4,021
5,984
0
5,512
W
Anubis
Shаm
Anubis
6,714
501
0
868
5,689
2,277
0
2,331
3,157
26,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,993
Gold Earned
18,571
146
Minions Killed
104
8
Camps Cleared
1
607,180
Distance Traveled
542,185
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,581
858
29
3
1
224,452
2
W
Ah Muzen Cab
8,017
802
70
7
3
204,178
1
L
Gilgamesh
6,370
637
29
3
1
190,321
3
L
Ah Puch
6,172
617
60
6
0
168,576
4
L
Hercules
6,029
603
15
2
0
183,288
3
W
Anubis
7,395
740
47
5
4
178,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role