Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Condega
Xbalanque
Level 89
God Stats
1W - 0L
1,738 SR
Queue Stats
8W - 8L
1,477 Elo+
Party 2
Hercules
Hercules
EPICURO63
Hercules
Level 84
God Stats
2W - 1L
1,438 SR
Queue Stats
8W - 9L
1,442 Elo+
Party 2
Janus
Janus
regulus333
Janus
Level 68
God Stats
36W - 37L
1,553 SR
Queue Stats
64W - 71L
1,510 Elo+
Party 2
Team Averages
Level 100
1,546 SR
1,486 Elo+

VS

Team Averages
Level 37
1,457 SR
1,294 Elo+
Hercules
Hercules
Dosops
Hercules
Level 85
God Stats
1W - 1L
1,711 SR
Queue Stats
26W - 32L
1,459 Elo+
Solo
Neith
Neith
NymphePersephone
Neith
Level 22
God Stats
5W - 11L
1,342 SR
Queue Stats
14W - 34L
1,179 Elo+
Party 1
Chronos
Chronos
Professor Apfel
Chronos
Level 26
God Stats
5W - 4L
1,685 SR
Queue Stats
6W - 8L
1,265 Elo+
Party 1
Gilgamesh
Gilgamesh
Zorro034
Gilgamesh
Level 45
God Stats
9W - 13L
1,301 SR
Queue Stats
28W - 50L
1,384 Elo+
Party 1
Atlas
Atlas
Αtlas
Atlas
Level 7
God Stats
8W - 9L
1,244 SR
Queue Stats
8W - 9L
1,184 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
19
10 / 6 / 3
12,181
609
18,351
20,521
9,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tyr
 
Tyr
17
0 / 1 / 9
10,752
538
11,357
11,422
16,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
Condega
Xbalanque
17
8 / 5 / 6
11,313
566
16,599
14,730
6,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
EPICURO63
Hercules
15
1 / 2 / 12
10,003
500
7,957
22,948
32,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Janus
16
9 / 0 / 5
11,395
570
18,670
10,574
4,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dosops
Hercules
13
0 / 7 / 3
8,142
407
8,465
20,164
14,888
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 10 / 5
7,417
371
4,734
14,682
5,033
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 3
8,751
438
7,392
13,764
5,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Zorro034
Gilgamesh
18
7 / 4 / 2
10,873
544
12,165
16,656
8,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
Αtlas
Atlas
16
7 / 3 / 5
10,541
527
15,189
22,298
26,154
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
32
28
Kills
14
14
Deaths
28
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
10
6
3
1.92
W
Tyr
 
Tyr
0
1
9
4.5
W
Xbalanque
Condega
Xbalanque
8
5
6
2.2
L
Hercules
Dosops
Hercules
0
7
3
0.21
W
Hercules
EPICURO63
Hercules
1
2
12
3.5
L
0
10
5
0.25
L
0
4
3
0.38
L
Gilgamesh
Zorro034
Gilgamesh
7
4
2
2
W
Janus
9
0
5
11.5
L
Atlas
Αtlas
Atlas
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,934
Damage
47,945
80,195
Taken
87,564
69,355
Mitigated
60,046
30,530
Healing
15,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
18,351
2,863
0
7,412
20,521
9,900
4,034
2,960
17,541
0
99,882
W
Tyr
 
Tyr
11,357
720
0
2,822
11,422
16,265
276
2,450
8,964
11,417
63,718
W
Xbalanque
Condega
Xbalanque
16,599
8,493
0
4,312
14,730
6,221
4,746
5,835
8,791
0
77,140
L
Hercules
Dosops
Hercules
8,465
2,539
599
5,161
20,164
14,888
0
4,660
14,605
5,422
35,073
W
Hercules
EPICURO63
Hercules
7,957
1,752
463
10,162
22,948
32,525
362
8,316
14,446
0
25,936
L
4,734
2,434
0
418
14,682
5,033
0
3,808
10,654
0
25,293
L
7,392
2,459
0
1,394
13,764
5,168
834
5,648
7,638
47,502
0
L
Gilgamesh
Zorro034
Gilgamesh
12,165
3,138
0
4,477
16,656
8,803
0
1,792
14,647
0
68,746
W
Janus
18,670
464
99
5,260
10,574
4,444
1,226
4,227
6,235
71,511
0
L
Atlas
Αtlas
Atlas
15,189
7,960
522
3,199
22,298
26,154
0
3,206
18,748
32,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,644
Gold Earned
45,724
584
Minions Killed
360
0
Camps Cleared
0
2,030,628
Distance Traveled
1,851,185
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,181
609
147
7
0
329,694
0
W
Tyr
10,752
538
137
7
0
399,639
1
W
Xbalanque
11,313
566
115
6
0
376,427
2
L
Hercules
8,142
407
70
4
0
325,377
4
W
Hercules
10,003
500
42
2
0
437,815
4
L
Neith
7,417
371
48
2
0
340,369
1
L
Chronos
8,751
438
113
6
0
347,413
4
L
Gilgamesh
10,873
544
108
5
0
435,934
6
W
Janus
11,395
570
143
7
0
487,053
5
L
Atlas
10,541
527
21
1
0
402,092
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role