Player Matchup

Danzaburou
Danzaburou
Gold II
Baene
Danzaburou
Gold II
Level 159
God Stats
12W - 9L
1,651 SR
Queue Stats
71W - 71L
1,565 MMR
Solo
Odin
Odin
Platinum II
JBuck22-
Odin
Platinum II
Level 83
God Stats
81W - 76L
1,671 SR
Queue Stats
160W - 176L
1,940 MMR
Solo
Geb
Geb
Platinum III
leschh
Geb
Platinum III
Level 160
God Stats
11W - 9L
1,566 SR
Queue Stats
900W - 1,072L
1,863 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,629 SR
1,789 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 77
1,438 SR
1,877 MMR
Raijin
Raijin
Platinum I
IQ IZ DUMB
Raijin
Platinum I
Level 58
God Stats
4W - 3L
1,699 SR
Queue Stats
70W - 62L
2,225 MMR
Party 1
Fenrir
Fenrir
Gold I
MistakePC
Fenrir
Gold I
Level 114
God Stats
0W - 1L
1,277 SR
Queue Stats
76W - 66L
1,856 MMR
Party 1
Cernunnos
Cernunnos
Silver I
darkside091101
Cernunnos
Silver I
Level 59
God Stats
0W - 1L
1,336 SR
Queue Stats
12W - 11L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baene
Danzaburou
17
10 / 3 / 6
13,281
738
15,041
14,070
7,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odin
15
4 / 3 / 12
11,889
661
11,688
16,302
10,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Geb
leschh
Geb
16
3 / 0 / 11
12,710
706
16,289
16,362
21,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AchillesThothArtioAphroditeBastet

VS

Bans
Morgan Le FayGilgameshSolBacchusScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
IQ IZ DUMB
Raijin
15
1 / 5 / 5
10,961
609
16,281
17,123
5,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
MistakePC
Fenrir
15
4 / 5 / 2
11,599
644
9,816
21,397
21,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
darkside091101
Cernunnos
13
1 / 7 / 2
10,016
556
5,190
13,455
5,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
17
Kills
6
6
Deaths
17
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Baene
Danzaburou
10
3
6
4.33
L
Raijin
IQ IZ DUMB
Raijin
1
5
5
0.7
W
Odin
4
3
12
3.33
L
Fenrir
MistakePC
Fenrir
4
5
2
1
L
Cernunnos
darkside091101
Cernunnos
1
7
2
0.29
W
Geb
leschh
Geb
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,018
Damage
31,287
46,734
Taken
51,975
39,552
Mitigated
33,125
10,251
Healing
6,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Baene
Danzaburou
15,041
5,606
0
3,922
14,070
7,546
2,581
6,219
7,312
0
55,427
L
Raijin
IQ IZ DUMB
Raijin
16,281
2,464
0
4,359
17,123
5,906
0
6,676
10,030
54,781
0
W
Odin
11,688
2,369
0
2,245
16,302
10,481
782
5,376
9,153
0
28,068
L
Fenrir
MistakePC
Fenrir
9,816
1,552
0
1,665
21,397
21,411
541
5,207
14,941
6,125
24,579
L
Cernunnos
darkside091101
Cernunnos
5,190
2,151
0
912
13,455
5,808
1,072
4,813
8,071
0
33,907
W
Geb
leschh
Geb
16,289
1,383
0
4,084
16,362
21,525
326
5,052
10,448
45,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,880
Gold Earned
32,576
174
Minions Killed
199
8
Camps Cleared
6
1,003,635
Distance Traveled
872,785
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,281
738
90
5
3
307,851
5
L
Raijin
10,961
609
99
6
2
294,187
4
W
Odin
11,889
661
38
2
5
344,342
2
L
Fenrir
11,599
644
38
2
1
326,240
2
L
Cernunnos
10,016
556
62
3
3
252,358
2
W
Geb
12,710
706
46
3
0
351,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role