Player Matchup

Ullr
Ullr
Bronze I
belaida
Ullr
Bronze I
Level 75
God Stats
27W - 56L
1,376 SR
Queue Stats
327W - 479L
464 MMR
Solo
Merlin
Merlin
Bronze III
biggino4457
Merlin
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
778 MMR
Party 1
Geb
Geb
Bronze III
cesarlux160
Geb
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
843 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 74
1,459 SR
695 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,609 SR
723 MMR
Danzaburou
Danzaburou
Silver IV
DBLΞWHΑ
Danzaburou
Silver IV
Level 87
God Stats
5W - 5L
1,488 SR
Queue Stats
48W - 72L
652 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
MandaChuvaa
Baron Samedi
Silver V
Level 109
God Stats
2W - 2L
1,706 SR
Queue Stats
29W - 49L
645 MMR
Solo
Bacchus
Bacchus
Bronze II
StupidBubble895
Bacchus
Bronze II
Level 88
God Stats
5W - 2L
1,632 SR
Queue Stats
9W - 16L
871 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
belaida
Ullr
14
0 / 6 / 2
9,305
547
9,186
15,700
5,830
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
13
3 / 7 / 0
9,915
583
15,066
11,417
4,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 3
8,896
523
12,441
16,395
14,901
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
ZeusBastetHadesCliodhnaKukulkan

VS

Bans
Morgan Le FayNeithGilgameshMedusaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DBLΞWHΑ
Danzaburou
15
2 / 0 / 15
11,377
669
14,368
14,459
6,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
MandaChuvaa
Baron Samedi
15
6 / 3 / 7
11,316
666
11,927
16,239
8,138
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
9 / 0 / 7
13,058
768
12,004
20,357
31,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
3
Kills
17
17
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DBLΞWHΑ
Danzaburou
2
0
15
9.5
W
Baron Samedi
MandaChuvaa
Baron Samedi
6
3
7
3.17
W
9
0
7
12.5
L
Ullr
belaida
Ullr
0
6
2
0.17
L
Merlin
3
7
0
0.43
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,693
Damage
38,299
43,512
Taken
51,055
24,735
Mitigated
45,795
1,052
Healing
22,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DBLΞWHΑ
Danzaburou
14,368
7,421
1,050
7,720
14,459
6,448
1,934
7,985
6,474
0
53,515
W
Baron Samedi
MandaChuvaa
Baron Samedi
11,927
726
2,033
5,837
16,239
8,138
292
10,528
5,711
36,707
0
W
12,004
1,756
886
5,283
20,357
31,209
471
10,138
10,219
29,965
0
L
Ullr
belaida
Ullr
9,186
3,258
0
697
15,700
5,830
58
8,546
7,154
0
30,719
L
Merlin
15,066
1,155
0
115
11,417
4,004
0
7,810
3,607
47,505
0
L
12,441
1,216
0
240
16,395
14,901
0
8,276
8,119
24,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,116
Gold Earned
35,751
153
Minions Killed
158
8
Camps Cleared
5
818,436
Distance Traveled
873,993
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,377
669
93
5
3
299,521
2
W
Baron Samedi
11,316
666
36
2
2
277,923
6
W
Bacchus
13,058
768
29
2
0
296,549
6
L
Ullr
9,305
547
61
4
1
275,857
4
L
Merlin
9,915
583
66
4
5
252,940
8
L
Geb
8,896
523
26
2
2
289,639
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role