Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
MaRqUiTos__03
Medusa
Level 116
God Stats
21W - 24L
1,527 SR
Queue Stats
281W - 327L
1,355 Elo+
Party 3
Ymir
Ymir
TheMostMajestic
Ymir
Level 151
God Stats
2W - 3L
1,491 SR
Queue Stats
253W - 256L
1,472 Elo+
Party 2
Gilgamesh
Gilgamesh
Wolf-Dragon769
Gilgamesh
Level 99
God Stats
0W - 2L
1,462 SR
Queue Stats
206W - 191L
1,437 Elo+
Party 2
Baron Samedi
Baron Samedi
victorvt10
Baron Samedi
Level 106
God Stats
22W - 22L
1,477 SR
Queue Stats
178W - 217L
1,380 Elo+
Party 3
Team Averages
Level 120
1,492 SR
1,429 Elo+

VS

Team Averages
Level 138
1,516 SR
1,503 Elo+
Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
JUICEY MAC
Chang'e
Level 156
God Stats
17W - 25L
1,479 SR
Queue Stats
251W - 214L
1,518 Elo+
Solo
Cthulhu
Cthulhu
MRTJ Auriel
Cthulhu
Level 124
God Stats
8W - 6L
1,550 SR
Queue Stats
164W - 143L
1,532 Elo+
Party 1
Anubis
Anubis
PiferinFdez
Anubis
Level 138
God Stats
15W - 10L
1,603 SR
Queue Stats
530W - 453L
1,487 Elo+
Party 1
Thanatos
Thanatos
elflober
Thanatos
Level 127
God Stats
1W - 2L
1,449 SR
Queue Stats
480W - 408L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
4 / 7 / 4
7,081
472
8,042
13,439
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
4 / 3 / 5
7,197
480
8,341
12,270
3,265
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 6
6,649
443
6,692
14,056
8,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Wolf-Dragon769
Gilgamesh
10
0 / 4 / 4
6,142
409
4,206
13,934
11,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
victorvt10
Baron Samedi
12
4 / 6 / 4
7,362
491
8,504
9,531
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 1 / 9
7,611
507
11,373
8,679
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
JUICEY MAC
Chang'e
14
5 / 1 / 4
8,322
555
10,937
11,700
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
MRTJ Auriel
Cthulhu
11
2 / 4 / 9
7,685
512
9,756
16,456
14,958
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
13
7 / 3 / 3
8,274
552
9,294
9,780
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
elflober
Thanatos
13
7 / 5 / 6
8,618
575
8,489
12,567
4,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
13
Kills
22
22
Deaths
14
23
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
7
4
0.86
W
Neith
 
Neith
1
1
9
5.5
W
Chang'e
JUICEY MAC
Chang'e
5
1
4
7
W
Cthulhu
MRTJ Auriel
Cthulhu
2
4
9
1.63
L
4
3
5
2.17
W
Anubis
7
3
3
2.83
L
1
2
6
2
L
Gilgamesh
Wolf-Dragon769
Gilgamesh
0
4
4
0.5
W
Thanatos
elflober
Thanatos
7
5
6
2
L
Baron Samedi
victorvt10
Baron Samedi
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,785
Damage
49,849
63,230
Taken
59,182
29,990
Mitigated
30,532
21,661
Healing
31,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,042
2,113
0
3,868
13,439
3,796
0
6,253
6,932
0
27,762
W
Neith
 
Neith
11,373
5,080
0
2,921
8,679
2,794
1,414
1,556
7,069
0
52,352
W
Chang'e
JUICEY MAC
Chang'e
10,937
962
3,702
7,687
11,700
4,265
1,169
1,383
10,088
49,269
0
W
Cthulhu
MRTJ Auriel
Cthulhu
9,756
729
3,146
3,614
16,456
14,958
84
5,758
10,403
29,209
0
L
8,341
3,070
1,046
5,876
12,270
3,265
135
2,913
9,291
0
47,374
W
Anubis
9,294
246
0
2,938
9,780
4,038
401
3,353
6,059
42,026
0
L
6,692
704
1,127
4,469
14,056
8,814
0
6,838
7,091
16,520
0
L
Gilgamesh
Wolf-Dragon769
Gilgamesh
4,206
816
0
2,315
13,934
11,511
0
7,963
5,840
0
28,045
W
Thanatos
elflober
Thanatos
8,489
1,659
0
7,180
12,567
4,477
0
2,340
10,097
0
53,727
L
Baron Samedi
victorvt10
Baron Samedi
8,504
745
1,355
1,605
9,531
2,604
0
5,129
4,089
28,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,431
Gold Earned
40,510
234
Minions Killed
399
0
Camps Cleared
0
1,378,191
Distance Traveled
1,423,696
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,081
472
49
3
0
267,752
4
W
Neith
7,611
507
94
6
0
256,139
0
W
Chang'e
8,322
555
107
7
0
291,910
4
W
Cthulhu
7,685
512
36
2
0
307,480
3
L
Medusa
7,197
480
80
5
0
287,110
4
W
Anubis
8,274
552
83
6
0
276,536
2
L
Ymir
6,649
443
12
1
0
286,266
2
L
Gilgamesh
6,142
409
40
3
0
286,215
2
W
Thanatos
8,618
575
79
5
0
291,631
4
L
Baron Samedi
7,362
491
53
4
0
250,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role