Player Matchup

He Bo
He Bo
 
He Bo
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Daystarts1
Jing Wei
Level 43
God Stats
1W - 1L
1,749 SR
Queue Stats
100W - 73L
1,551 Elo+
Party 1
Zhong Kui
Zhong Kui
Deadterrorist3
Zhong Kui
Level 122
God Stats
9W - 10L
1,488 SR
Queue Stats
788W - 794L
1,503 Elo+
Solo
Danzaburou
Danzaburou
POHMAKAS
Danzaburou
Level 146
God Stats
2W - 6L
1,311 SR
Queue Stats
163W - 151L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
cnijok
Sylvanus
Level 100
God Stats
1W - 3L
1,521 SR
Queue Stats
207W - 192L
1,523 Elo+
Solo
Team Averages
Level 109
1,514 SR
1,524 Elo+

VS

Team Averages
Level 124
1,453 SR
1,458 Elo+
Sobek
Sobek
 
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Czechu94
Anubis
Level 153
God Stats
3W - 4L
1,426 SR
Queue Stats
395W - 396L
1,461 Elo+
Solo
Sylvanus
Sylvanus
Dumoon
Sylvanus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 49L
1,358 Elo+
Solo
Sun Wukong
Sun Wukong
Goddard I 17 I
Sun Wukong
Level 129
God Stats
2W - 5L
1,260 SR
Queue Stats
526W - 545L
1,482 Elo+
Solo
Ah Puch
Ah Puch
ProudSun
Ah Puch
Level 86
God Stats
5W - 3L
1,582 SR
Queue Stats
441W - 405L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 7 / 4
7,350
817
6,590
10,450
4,013
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Daystarts1
Jing Wei
14
1 / 3 / 4
7,091
788
5,921
7,031
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Deadterrorist3
Zhong Kui
13
2 / 6 / 3
7,785
865
8,127
12,681
7,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
POHMAKAS
Danzaburou
12
1 / 4 / 2
6,689
743
8,660
8,670
3,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
cnijok
Sylvanus
14
2 / 3 / 5
8,079
898
5,830
12,653
15,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
5 / 2 / 15
9,021
1,002
5,744
16,220
22,041
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anubis
Czechu94
Anubis
17
9 / 1 / 14
9,688
1,076
15,203
10,663
7,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Dumoon
Sylvanus
14
3 / 2 / 15
8,787
976
4,488
12,758
15,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Goddard I 17 I
Sun Wukong
13
5 / 3 / 9
8,241
916
5,703
12,071
14,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
ProudSun
Ah Puch
14
1 / 1 / 18
8,176
908
13,160
5,766
2,801
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
94
8
Kills
23
23
Deaths
9
18
Assists
71
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
7
4
0.57
W
Sobek
 
Sobek
5
2
15
6.25
W
Anubis
Czechu94
Anubis
9
1
14
16
L
Jing Wei
Daystarts1
Jing Wei
1
3
4
1
L
Zhong Kui
Deadterrorist3
Zhong Kui
2
6
3
0.58
W
Sylvanus
Dumoon
Sylvanus
3
2
15
5.25
W
Sun Wukong
Goddard I 17 I
Sun Wukong
5
3
9
3.17
L
Danzaburou
POHMAKAS
Danzaburou
1
4
2
0.5
W
Ah Puch
ProudSun
Ah Puch
1
1
18
10
L
Sylvanus
cnijok
Sylvanus
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,128
Damage
44,298
51,485
Taken
57,478
33,226
Mitigated
62,339
19,719
Healing
25,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,590
368
991
2,115
10,450
4,013
0
8,997
1,381
14,374
0
W
Sobek
 
Sobek
5,744
507
1,326
3,339
16,220
22,041
471
5,493
10,727
10,290
0
W
Anubis
Czechu94
Anubis
15,203
334
1,103
2,801
10,663
7,779
1,114
5,340
5,323
36,301
0
L
Jing Wei
Daystarts1
Jing Wei
5,921
4,749
1,199
1,741
7,031
2,839
850
4,885
2,009
0
11,317
L
Zhong Kui
Deadterrorist3
Zhong Kui
8,127
243
490
2,205
12,681
7,977
687
9,284
3,162
15,589
0
W
Sylvanus
Dumoon
Sylvanus
4,488
674
6,422
4,548
12,758
15,141
239
5,865
6,893
5,144
0
W
Sun Wukong
Goddard I 17 I
Sun Wukong
5,703
541
371
2,622
12,071
14,577
462
1,828
10,243
0
12,040
L
Danzaburou
POHMAKAS
Danzaburou
8,660
2,431
348
1,792
8,670
3,286
57
7,048
1,546
0
16,602
W
Ah Puch
ProudSun
Ah Puch
13,160
619
1,448
1,101
5,766
2,801
1,601
2,021
3,745
27,703
0
L
Sylvanus
cnijok
Sylvanus
5,830
1,479
4,397
4,441
12,653
15,111
229
8,381
4,171
10,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,994
Gold Earned
43,913
104
Minions Killed
113
0
Camps Cleared
0
741,716
Distance Traveled
884,681
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,350
817
27
3
0
148,712
1
W
Sobek
9,021
1,002
8
1
0
192,742
0
W
Anubis
9,688
1,076
54
6
0
162,391
0
L
Jing Wei
7,091
788
22
2
0
165,623
0
L
Zhong Kui
7,785
865
18
2
0
126,436
0
W
Sylvanus
8,787
976
3
0
0
174,221
0
W
Sun Wukong
8,241
916
14
2
0
169,004
0
L
Danzaburou
6,689
743
17
2
0
156,085
0
W
Ah Puch
8,176
908
34
4
0
186,323
1
L
Sylvanus
8,079
898
20
2
0
144,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role