Player Matchup

Susano
Susano
 
Susano
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
ElAjiru
Nox
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,570 Elo+
Party 1
He Bo
He Bo
ElViztor
He Bo
Level 160
God Stats
3W - 2L
1,686 SR
Queue Stats
57W - 60L
1,524 Elo+
Party 1
Team Averages
Level 132
1,537 SR
1,519 Elo+

VS

Team Averages
Level 120
1,525 SR
1,482 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
BadVLADIMIR
Sun Wukong
Level 160
God Stats
14W - 12L
1,514 SR
Queue Stats
705W - 497L
1,537 Elo+
Party 2
Sylvanus
Sylvanus
Mary46
Sylvanus
Level 149
God Stats
12W - 10L
1,571 SR
Queue Stats
888W - 668L
1,621 Elo+
Party 2
Discordia
Discordia
MastaShot
Discordia
Level 153
God Stats
5W - 4L
1,541 SR
Queue Stats
378W - 253L
1,639 Elo+
Party 2
Artemis
Artemis
fausgan2
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,113 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
20
11 / 7 / 27
13,537
846
24,591
21,810
12,170
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
 
Ne Zha
20
8 / 5 / 22
12,583
786
23,647
29,926
17,186
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
 
Sylvanus
20
2 / 4 / 32
11,894
743
6,694
22,289
22,352
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nox
20
7 / 3 / 20
12,717
795
8,994
12,964
6,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
ElViztor
He Bo
20
20 / 8 / 14
14,656
916
29,363
19,651
9,451
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
2 / 12 / 13
10,031
627
16,865
21,892
8,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
BadVLADIMIR
Sun Wukong
18
2 / 9 / 12
10,807
675
11,216
24,850
24,615
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
Mary46
Sylvanus
20
6 / 8 / 12
12,564
785
16,117
22,739
27,058
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Discordia
MastaShot
Discordia
18
8 / 8 / 9
11,947
747
28,210
13,824
4,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
fausgan2
Artemis
19
6 / 11 / 12
11,986
749
19,720
16,806
6,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
82
48
Kills
24
27
Deaths
48
115
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
11
7
27
3.5
W
Ne Zha
 
Ne Zha
8
5
22
3.8
W
Sylvanus
 
Sylvanus
2
4
32
4.5
L
Jing Wei
 
Jing Wei
2
12
13
0.71
L
Sun Wukong
BadVLADIMIR
Sun Wukong
2
9
12
0.89
W
Nox
7
3
20
5.67
W
He Bo
ElViztor
He Bo
20
8
14
3.38
L
Sylvanus
Mary46
Sylvanus
6
8
12
1.5
L
Discordia
MastaShot
Discordia
8
8
9
1.56
L
Artemis
fausgan2
Artemis
6
11
12
1.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,289
Damage
92,128
106,640
Taken
100,111
67,159
Mitigated
71,107
50,630
Healing
22,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
24,591
5,218
138
2,207
21,810
12,170
1,557
7,697
14,113
0
39,825
W
Ne Zha
 
Ne Zha
23,647
9,193
2,891
11,489
29,926
17,186
868
14,672
15,254
0
43,258
W
Sylvanus
 
Sylvanus
6,694
2,254
13,702
7,685
22,289
22,352
1,325
9,271
13,018
15,702
0
L
Jing Wei
 
Jing Wei
16,865
11,006
250
2,565
21,892
8,132
0
9,955
11,322
0
33,034
L
Sun Wukong
BadVLADIMIR
Sun Wukong
11,216
1,434
498
4,693
24,850
24,615
0
9,939
14,273
0
21,351
W
Nox
8,994
1,806
3,122
3,046
12,964
6,000
806
5,946
7,018
32,073
0
W
He Bo
ElViztor
He Bo
29,363
1,493
2,858
3,492
19,651
9,451
921
6,741
12,910
49,666
0
L
Sylvanus
Mary46
Sylvanus
16,117
2,890
5,536
6,793
22,739
27,058
18
8,370
13,680
23,403
0
L
Discordia
MastaShot
Discordia
28,210
500
0
1,294
13,824
4,569
0
7,613
6,027
47,717
0
L
Artemis
fausgan2
Artemis
19,720
8,070
0
849
16,806
6,733
0
9,174
7,190
0
34,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,387
Gold Earned
57,335
203
Minions Killed
163
0
Camps Cleared
0
1,387,489
Distance Traveled
1,209,635
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
13,537
846
27
2
0
257,051
0
W
Ne Zha
12,583
786
42
3
0
301,547
1
W
Sylvanus
11,894
743
22
1
0
279,171
0
L
Jing Wei
10,031
627
37
2
0
246,928
0
L
Sun Wukong
10,807
675
19
1
0
255,827
0
W
Nox
12,717
795
67
4
0
269,110
2
W
He Bo
14,656
916
45
3
0
280,610
0
L
Sylvanus
12,564
785
28
2
0
230,185
3
L
Discordia
11,947
747
42
3
0
256,554
1
L
Artemis
11,986
749
37
2
0
220,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role