Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ThinkGravity
Sol
Level 63
God Stats
1W - 1L
1,356 SR
Queue Stats
23W - 25L
1,465 Elo+
Party 1
Fenrir
Fenrir
pacifist1987
Fenrir
Level 128
God Stats
5W - 5L
1,733 SR
Queue Stats
174W - 188L
1,374 Elo+
Solo
Cupid
Cupid
secope
Cupid
Level 93
God Stats
1W - 0L
1,182 SR
Queue Stats
8W - 6L
1,427 Elo+
Party 2
Team Averages
Level 91
1,454 SR
1,453 Elo+

VS

Team Averages
Level 95
1,537 SR
1,459 Elo+
Awilix
Awilix
 
Awilix
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
CalciumTablet
Poseidon
Level 65
God Stats
1W - 4L
1,425 SR
Queue Stats
210W - 264L
1,440 Elo+
Solo
Neith
Neith
Nefarious4
Neith
Level 58
God Stats
5W - 2L
1,825 SR
Queue Stats
127W - 184L
1,401 Elo+
Solo
Cthulhu
Cthulhu
SixBallLightning
Cthulhu
Level 113
God Stats
0W - 3L
1,653 SR
Queue Stats
198W - 212L
1,502 Elo+
Solo
Sol
Sol
xBlackpipe
Sol
Level 102
God Stats
0W - 3L
1,284 SR
Queue Stats
350W - 463L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
4 / 0 / 0
6,077
675
3,621
4,297
2,731
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sobek
 
Sobek
8
1 / 1 / 2
5,120
569
2,088
6,564
4,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 0 / 0
4,796
533
1,003
2,823
822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
9
2 / 1 / 0
5,035
559
2,076
6,610
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
secope
Cupid
9
2 / 0 / 1
4,914
546
2,905
3,289
981
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
1 / 1 / 1
5,046
561
2,671
5,841
1,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
CalciumTablet
Poseidon
9
0 / 5 / 0
4,751
528
1,981
5,014
1,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
7
1 / 1 / 0
4,342
482
2,294
2,633
663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 1
4,557
506
3,878
6,354
3,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 0 / 0
4,544
505
1,391
1,589
430
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
9
Kills
2
2
Deaths
9
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
0
0
4
W
Sobek
 
Sobek
1
1
2
2
L
Awilix
 
Awilix
1
1
1
1.5
L
Poseidon
CalciumTablet
Poseidon
0
5
0
0
L
Neith
1
1
0
1
L
0
2
1
0.25
W
0
0
0
0
W
Fenrir
2
1
0
2
W
Cupid
secope
Cupid
2
0
1
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,693
Damage
12,215
23,583
Taken
21,431
11,084
Mitigated
8,276
12,368
Healing
6,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,621
589
0
2,249
4,297
2,731
1,018
1,122
3,175
29,322
0
W
Sobek
 
Sobek
2,088
186
0
3,805
6,564
4,348
0
2,101
4,463
9,393
0
L
Awilix
 
Awilix
2,671
1,089
0
2,924
5,841
1,615
0
1,298
4,543
0
28,047
L
Poseidon
CalciumTablet
Poseidon
1,981
485
0
778
5,014
1,786
306
2,795
2,219
20,568
2,072
L
Neith
2,294
1,372
0
890
2,633
663
0
687
1,946
0
20,900
L
3,878
264
41
1,334
6,354
3,782
0
1,545
4,809
15,792
0
W
1,003
55
0
957
2,823
822
1,166
856
1,967
16,219
2,115
W
Fenrir
2,076
275
0
3,726
6,610
2,202
0
1,442
5,168
0
18,836
W
Cupid
secope
Cupid
2,905
1,903
79
1,552
3,289
981
0
1,520
1,769
0
24,922
L
1,391
50
0
966
1,589
430
0
371
1,218
17,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,942
Gold Earned
23,240
226
Minions Killed
203
0
Camps Cleared
0
809,148
Distance Traveled
774,875
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,077
675
56
6
0
160,050
2
W
Sobek
5,120
569
16
2
0
171,236
1
L
Awilix
5,046
561
53
6
0
179,955
0
L
Poseidon
4,751
528
46
5
0
144,610
0
L
Neith
4,342
482
41
5
0
158,255
1
L
Cthulhu
4,557
506
20
2
0
155,110
1
W
Sol
4,796
533
51
6
0
157,388
4
W
Fenrir
5,035
559
44
5
0
169,307
2
W
Cupid
4,914
546
59
7
0
151,167
2
L
Sol
4,544
505
43
5
0
136,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role