Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
SkorchedEarth
He Bo
Level 160
God Stats
3W - 0L
1,966 SR
Queue Stats
936W - 195L
2,041 Elo+
Party 2
Team Averages
Level 160
1,617 SR
1,635 Elo+

VS

Team Averages
Level 149
1,601 SR
1,674 Elo+
Thoth
Thoth
Dragonsterf
Thoth
Level 160
God Stats
32W - 38L
1,624 SR
Queue Stats
562W - 541L
1,643 Elo+
Party 1
Charybdis
Charybdis
HiddenShad0w1
Charybdis
Level 158
God Stats
0W - 2L
1,258 SR
Queue Stats
245W - 185L
1,665 Elo+
Party 1
Sylvanus
Sylvanus
Kailynderus
Sylvanus
Level 119
God Stats
24W - 13L
1,716 SR
Queue Stats
84W - 66L
1,659 Elo+
Party 1
Fenrir
Fenrir
Saugen
Fenrir
Level 160
God Stats
81W - 33L
1,806 SR
Queue Stats
516W - 340L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
11 / 0 / 4
9,712
971
13,065
8,362
3,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
 
Guan Yu
14
3 / 0 / 11
8,551
855
10,953
12,254
10,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kuzenbo
 
Kuzenbo
13
1 / 1 / 7
8,231
823
6,849
11,160
14,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
3 / 1 / 2
8,200
820
4,395
5,620
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,888
689
7,409
6,880
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
HiddenShad0w1
Charybdis
11
1 / 5 / 1
6,630
663
4,917
6,613
1,770
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
Kailynderus
Sylvanus
11
0 / 5 / 1
6,886
689
2,835
12,765
10,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Saugen
Fenrir
12
1 / 6 / 0
7,137
714
3,864
12,548
4,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
18
Kills
2
2
Deaths
18
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
11
0
4
13
W
Guan Yu
 
Guan Yu
3
0
11
8.5
W
Kuzenbo
 
Kuzenbo
1
1
7
4.5
L
0
2
2
0.5
L
Charybdis
HiddenShad0w1
Charybdis
1
5
1
0.3
L
Sylvanus
Kailynderus
Sylvanus
0
5
1
0.1
L
Fenrir
Saugen
Fenrir
1
6
0
0.17
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,262
Damage
19,025
37,396
Taken
38,806
30,333
Mitigated
18,267
10,995
Healing
4,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
13,065
7,852
0
2,973
8,362
3,761
2,021
3,898
4,464
0
33,651
W
Guan Yu
 
Guan Yu
10,953
1,765
1,296
5,047
12,254
10,811
669
3,601
8,653
0
25,130
W
Kuzenbo
 
Kuzenbo
6,849
2,019
0
988
11,160
14,094
105
2,474
8,686
16,261
0
L
7,409
392
0
1,515
6,880
1,916
0
3,267
3,574
32,518
0
L
Charybdis
HiddenShad0w1
Charybdis
4,917
1,684
0
156
6,613
1,770
0
1,635
4,803
0
18,064
L
Sylvanus
Kailynderus
Sylvanus
2,835
615
275
1,994
12,765
10,555
0
1,328
11,083
8,189
0
L
Fenrir
Saugen
Fenrir
3,864
397
0
654
12,548
4,026
0
5,298
7,038
0
14,046
W
4,395
575
81
610
5,620
1,667
408
970
4,650
31,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,694
Gold Earned
27,541
159
Minions Killed
117
12
Camps Cleared
6
798,415
Distance Traveled
643,878
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,712
971
49
5
5
190,174
3
W
Guan Yu
8,551
855
38
4
1
219,339
2
W
Kuzenbo
8,231
823
18
2
3
206,850
0
L
Thoth
6,888
689
49
5
2
150,465
1
L
Charybdis
6,630
663
33
3
2
169,268
2
L
Sylvanus
6,886
689
6
1
1
146,746
1
L
Fenrir
7,137
714
29
3
1
177,399
3
W
He Bo
8,200
820
54
5
3
182,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role