Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
BAAG462
Hou Yi
Bronze III
Level 126
God Stats
0W - 4L
1,553 SR
Queue Stats
3W - 9L
1,410 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,518 SR
1,470 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,555 SR
1,499 MMR
Scylla
Scylla
Platinum III
CynideTwist
Scylla
Platinum III
Level 104
God Stats
7W - 5L
1,608 SR
Queue Stats
126W - 98L
1,826 MMR
Party 1
Odin
Odin
Platinum III
CynideWra
Odin
Platinum III
Level 117
God Stats
8W - 5L
1,751 SR
Queue Stats
88W - 52L
1,844 MMR
Party 1
Izanami
Izanami
Silver IV
GordaoFreak
Izanami
Silver IV
Level 109
God Stats
2W - 3L
1,307 SR
Queue Stats
19W - 31L
828 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 0 / 7
8,198
820
4,728
7,319
3,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
 
Thoth
13
5 / 1 / 8
7,853
785
12,724
7,105
3,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
BAAG462
Hou Yi
11
2 / 0 / 6
6,942
694
3,975
4,769
1,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SolAphrodite

VS

Bans
Ah Muzen CabArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 5 / 0
6,767
677
5,340
7,267
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
9
0 / 4 / 0
5,897
590
6,376
10,493
5,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
GordaoFreak
Izanami
8
0 / 5 / 0
5,739
574
3,301
6,547
1,227
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
14
Kills
1
1
Deaths
14
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
0
7
10.5
L
Thoth
 
Thoth
5
1
8
9
L
Hou Yi
BAAG462
Hou Yi
2
0
6
5
W
Scylla
1
5
0
0.2
W
Odin
0
4
0
0
W
Izanami
GordaoFreak
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,427
Damage
15,017
19,193
Taken
24,307
8,592
Mitigated
8,682
5,432
Healing
3,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,728
613
0
1,379
7,319
3,745
546
2,667
4,382
876
13,960
L
Thoth
 
Thoth
12,724
305
0
3,052
7,105
3,025
0
2,313
4,477
35,893
0
L
Hou Yi
BAAG462
Hou Yi
3,975
2,081
0
1,001
4,769
1,822
1,040
2,259
2,300
0
19,169
W
Scylla
5,340
395
0
695
7,267
1,580
0
3,954
2,813
17,908
0
W
Odin
6,376
1,612
202
2,124
10,493
5,875
0
4,354
5,585
4,059
13,275
W
Izanami
GordaoFreak
Izanami
3,301
1,677
0
199
6,547
1,227
0
3,804
2,356
0
17,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,993
Gold Earned
18,403
125
Minions Killed
92
6
Camps Cleared
3
546,574
Distance Traveled
547,522
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,198
820
24
2
3
193,328
6
L
Thoth
7,853
785
62
6
1
181,245
3
L
Hou Yi
6,942
694
39
4
2
172,001
5
W
Scylla
6,767
677
33
3
0
187,717
2
W
Odin
5,897
590
22
2
3
194,486
5
W
Izanami
5,739
574
37
4
0
165,319
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role