Player Matchup

Pele
Pele
Gold V
Deivy2
Pele
Gold V
Level 83
God Stats
35W - 30L
1,595 SR
Queue Stats
64W - 66L
1,466 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
JohnnyLarusso
Sun Wukong
Gold IV
Level 102
God Stats
10W - 16L
1,523 SR
Queue Stats
152W - 155L
1,477 MMR
Solo
Nu Wa
Nu Wa
Gold III
MandenMedHatte
Nu Wa
Gold III
Level 126
God Stats
48W - 35L
1,557 SR
Queue Stats
532W - 542L
1,644 MMR
Solo
Danzaburou
Danzaburou
Gold I
Orkichrist
Danzaburou
Gold I
Level 122
God Stats
18W - 12L
1,614 SR
Queue Stats
238W - 242L
1,648 MMR
Solo
Ne Zha
Ne Zha
Gold V
linuko1
Ne Zha
Gold V
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 89L
1,402 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,558 SR
1,527 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,562 SR
1,536 MMR
Merlin
Merlin
Silver I
God_Like_Boii
Merlin
Silver I
Level 60
God Stats
4W - 2L
1,468 SR
Queue Stats
57W - 60L
1,318 MMR
Solo
Kali
Kali
Gold I
OGC xDReamZ
Kali
Gold I
Level 127
God Stats
18W - 6L
1,635 SR
Queue Stats
342W - 341L
1,546 MMR
Solo
Medusa
Medusa
Bronze III
TheMrSpook
Medusa
Bronze III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Platinum V
b_batske
Achilles
Platinum V
Level 146
God Stats
4W - 0L
1,698 SR
Queue Stats
55W - 44L
1,924 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
l ShaCo I
Sylvanus
Gold IV
Level 135
God Stats
1W - 2L
1,508 SR
Queue Stats
49W - 53L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Deivy2
Pele
11
2 / 1 / 0
5,880
588
1,924
3,970
1,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
JohnnyLarusso
Sun Wukong
9
0 / 3 / 1
5,213
521
4,769
8,657
4,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 5 / 1
4,974
497
3,312
4,501
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Orkichrist
Danzaburou
8
0 / 3 / 0
4,722
472
2,305
5,644
1,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
linuko1
Ne Zha
8
0 / 2 / 0
4,664
466
2,584
5,774
2,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
CliodhnaChaacCharybdisArtio

VS

Bans
BastetZeusLokiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 2
5,798
580
2,078
3,743
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 3
6,598
660
2,281
7,218
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
TheMrSpook
Medusa
11
4 / 0 / 2
6,639
664
5,955
4,506
1,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
b_batske
Achilles
11
3 / 1 / 0
6,186
619
7,219
9,895
5,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
l ShaCo I
Sylvanus
9
2 / 0 / 3
5,345
535
1,849
6,270
3,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
14
14
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Pele
Deivy2
Pele
2
1
0
2
W
2
0
2
3
L
Sun Wukong
JohnnyLarusso
Sun Wukong
0
3
1
0.17
L
0
5
1
0.1
W
3
1
3
4.5
L
Danzaburou
Orkichrist
Danzaburou
0
3
0
0
W
Medusa
TheMrSpook
Medusa
4
0
2
5
W
Achilles
b_batske
Achilles
3
1
0
3
W
Sylvanus
l ShaCo I
Sylvanus
2
0
3
3.5
L
Ne Zha
linuko1
Ne Zha
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,894
Damage
19,382
28,546
Taken
31,632
9,658
Mitigated
12,990
8,709
Healing
15,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Deivy2
Pele
1,924
214
0
2,134
3,970
1,075
0
275
3,661
0
31,801
W
2,078
475
0
1,375
3,743
968
327
883
2,756
31,549
0
L
Sun Wukong
JohnnyLarusso
Sun Wukong
4,769
1,022
0
2,959
8,657
4,130
0
0
7,943
0
27,954
L
3,312
1,449
0
160
4,501
958
0
1,605
2,896
22,247
0
W
2,281
821
0
2,956
7,218
2,955
0
726
6,446
0
42,941
L
Danzaburou
Orkichrist
Danzaburou
2,305
977
0
1,667
5,644
1,090
0
416
5,228
0
25,755
W
Medusa
TheMrSpook
Medusa
5,955
2,409
0
2,125
4,506
1,046
0
467
3,993
0
41,687
W
Achilles
b_batske
Achilles
7,219
1,764
0
4,518
9,895
5,015
0
83
9,225
0
33,737
W
Sylvanus
l ShaCo I
Sylvanus
1,849
531
1,271
2,804
6,270
3,006
155
877
5,331
13,561
4,160
L
Ne Zha
linuko1
Ne Zha
2,584
664
0
1,789
5,774
2,405
0
1,487
4,287
0
13,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,453
Gold Earned
30,566
259
Minions Killed
335
0
Camps Cleared
0
965,201
Distance Traveled
937,804
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,880
588
82
8
0
226,918
3
W
Merlin
5,798
580
67
7
0
172,788
4
L
Sun Wukong
5,213
521
62
6
0
195,122
0
L
Nu Wa
4,974
497
49
5
0
158,458
2
W
Kali
6,598
660
85
9
0
204,434
3
L
Danzaburou
4,722
472
44
4
0
176,199
5
W
Medusa
6,639
664
80
8
0
174,221
1
W
Achilles
6,186
619
63
6
0
203,627
2
W
Sylvanus
5,345
535
40
4
0
182,734
1
L
Ne Zha
4,664
466
22
2
0
208,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role