Player Matchup

Sylvanus
Sylvanus
AussieMrsK
Sylvanus
Level 128
God Stats
9W - 14L
1,469 SR
Queue Stats
164W - 186L
1,400 Elo+
Party 1
Izanami
Izanami
MR RUBICS CUBE
Izanami
Level 157
God Stats
47W - 29L
1,637 SR
Queue Stats
393W - 427L
1,476 Elo+
Party 1
Janus
Janus
PostLonely
Janus
Level 108
God Stats
9W - 6L
1,626 SR
Queue Stats
112W - 100L
1,559 Elo+
Solo
Ares
Ares
Quinnsanity14
Ares
Level 96
God Stats
12W - 12L
1,624 SR
Queue Stats
305W - 311L
1,454 Elo+
Solo
Susano
Susano
predators 4
Susano
Level 125
God Stats
10W - 15L
1,570 SR
Queue Stats
264W - 268L
1,547 Elo+
Solo
Team Averages
Level 123
1,585 SR
1,487 Elo+

VS

Team Averages
Level 100
1,498 SR
1,477 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
DeanEwok
Hel
Level 98
God Stats
51W - 62L
1,482 SR
Queue Stats
379W - 426L
1,425 Elo+
Solo
Ares
Ares
Rivenspain
Ares
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,522 Elo+
Solo
Rama
Rama
WussNBoots
Rama
Level 148
God Stats
0W - 2L
1,611 SR
Queue Stats
78W - 80L
1,503 Elo+
Party 2
Zeus
Zeus
kingsaltysquid
Zeus
Level 45
God Stats
0W - 1L
1,397 SR
Queue Stats
18W - 21L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AussieMrsK
Sylvanus
9
3 / 2 / 5
5,750
575
3,425
6,994
4,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 1 / 4
6,817
682
5,672
5,477
1,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
11
5 / 0 / 2
6,642
664
3,212
3,345
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 1 / 3
6,169
617
5,150
6,027
4,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
10
5 / 0 / 3
6,175
618
5,409
6,827
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 4 / 0
5,927
593
4,555
9,009
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 0
4,494
449
2,310
6,303
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 2
4,433
443
2,704
8,374
5,021
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 3 / 1
4,823
482
2,080
5,095
709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 5 / 0
4,341
434
4,717
5,854
1,110
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
18
Kills
4
4
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
4
0
0.75
W
Sylvanus
AussieMrsK
Sylvanus
3
2
5
2.75
L
0
3
0
0
W
3
1
4
5
W
Janus
5
0
2
6
W
2
1
3
3.5
L
0
3
2
0.33
L
0
3
1
0.17
L
1
5
0
0.2
W
Susano
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,868
Damage
16,366
28,670
Taken
34,635
13,796
Mitigated
12,236
13,106
Healing
9,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,555
1,283
0
3,940
9,009
2,692
0
1,819
6,986
0
33,767
W
Sylvanus
AussieMrsK
Sylvanus
3,425
892
1,525
3,062
6,994
4,695
0
2,964
4,030
11,235
5,778
L
2,310
105
82
2,440
6,303
2,704
0
4,123
1,668
17,669
0
W
5,672
4,196
0
1,931
5,477
1,594
558
1,158
4,319
0
44,452
W
Janus
3,212
166
0
1,276
3,345
1,066
0
1,156
2,189
30,632
0
W
5,150
167
0
1,862
6,027
4,360
0
2,194
3,833
26,087
0
L
2,704
87
15
1,170
8,374
5,021
0
3,079
5,187
14,075
0
L
2,080
1,887
0
964
5,095
709
0
299
4,796
0
26,144
L
4,717
655
0
774
5,854
1,110
272
1,213
4,582
14,813
0
W
Susano
5,409
1,101
0
3,450
6,827
2,081
0
2,318
4,509
0
26,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,553
Gold Earned
24,018
294
Minions Killed
213
0
Camps Cleared
0
1,040,131
Distance Traveled
932,565
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,927
593
72
7
0
202,632
3
W
Sylvanus
5,750
575
29
3
0
190,161
5
L
Hel
4,494
449
32
3
0
185,355
0
W
Izanami
6,817
682
90
9
0
193,874
2
W
Janus
6,642
664
72
7
0
227,924
3
W
Ares
6,169
617
54
5
0
200,401
2
L
Ares
4,433
443
17
2
0
187,618
2
L
Rama
4,823
482
66
7
0
182,420
0
L
Zeus
4,341
434
26
3
0
174,540
1
W
Susano
6,175
618
49
5
0
227,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role