Player Matchup

Nike
Nike
Draermore
Nike
Level 152
God Stats
4W - 5L
1,542 SR
Queue Stats
401W - 350L
1,555 Elo+
Party 1
Sol
Sol
InaneBurrito79
Sol
Level 127
God Stats
34W - 26L
1,638 SR
Queue Stats
703W - 615L
1,691 Elo+
Party 1
Thanatos
Thanatos
Mordarith
Thanatos
Level 60
God Stats
8W - 5L
1,387 SR
Queue Stats
29W - 27L
1,447 Elo+
Solo
Merlin
Merlin
Wicked233
Merlin
Level 127
God Stats
1W - 2L
1,563 SR
Queue Stats
34W - 25L
1,533 Elo+
Party 1
Jing Wei
Jing Wei
fisch35
Jing Wei
Level 155
God Stats
3W - 1L
1,646 SR
Queue Stats
381W - 310L
1,644 Elo+
Party 1
Team Averages
Level 124
1,555 SR
1,574 Elo+

VS

Team Averages
Level 96
1,450 SR
1,461 Elo+
Hercules
Hercules
H7HL
Hercules
Level 84
God Stats
3W - 6L
1,459 SR
Queue Stats
410W - 387L
1,460 Elo+
Solo
Geb
Geb
NictusWolf
Geb
Level 85
God Stats
37W - 38L
1,555 SR
Queue Stats
311W - 283L
1,470 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RuneSealedFox
Morgan Le Fay
Level 112
God Stats
3W - 5L
1,290 SR
Queue Stats
29W - 44L
1,400 Elo+
Party 2
Charybdis
Charybdis
SappRavenger
Charybdis
Level 155
God Stats
5W - 11L
1,472 SR
Queue Stats
266W - 277L
1,477 Elo+
Party 2
Achilles
Achilles
Ty1296
Achilles
Level 43
God Stats
3W - 3L
1,473 SR
Queue Stats
79W - 95L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
5 / 0 / 1
8,910
685
8,975
9,514
5,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
9 / 1 / 2
9,708
747
13,250
11,234
3,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
Mordarith
Thanatos
10
2 / 4 / 4
7,183
553
2,492
7,961
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Wicked233
Merlin
10
0 / 1 / 2
6,638
511
3,217
5,717
1,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
fisch35
Jing Wei
14
2 / 0 / 0
8,237
634
5,343
7,197
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
H7HL
Hercules
11
2 / 4 / 1
6,282
483
5,022
12,889
7,249
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

5
0 / 0 / 0
4,852
373
1,150
4,143
1,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
RuneSealedFox
Morgan Le Fay
11
1 / 4 / 1
6,312
486
6,551
8,683
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
SappRavenger
Charybdis
13
1 / 2 / 0
7,134
549
1,700
7,336
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Ty1296
Achilles
10
2 / 8 / 0
6,479
498
4,364
11,769
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
18
Kills
6
6
Deaths
18
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nike
5
0
1
5.5
L
Hercules
H7HL
Hercules
2
4
1
0.63
W
9
1
2
10
W
Thanatos
Mordarith
Thanatos
2
4
4
1
L
0
0
0
0
L
Morgan Le Fay
RuneSealedFox
Morgan Le Fay
1
4
1
0.38
L
Charybdis
SappRavenger
Charybdis
1
2
0
0.5
L
Achilles
Ty1296
Achilles
2
8
0
0.25
W
Merlin
Wicked233
Merlin
0
1
2
1
W
Jing Wei
fisch35
Jing Wei
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,277
Damage
18,787
41,623
Taken
44,820
15,588
Mitigated
17,150
19,023
Healing
11,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
8,975
1,456
0
2,804
9,514
5,670
985
411
8,552
3,427
51,080
L
Hercules
H7HL
Hercules
5,022
733
0
3,852
12,889
7,249
0
3,234
8,848
0
33,690
W
13,250
7,346
0
7,673
11,234
3,543
4,601
3,915
6,972
68,209
0
W
Thanatos
Mordarith
Thanatos
2,492
1,332
0
3,585
7,961
2,314
1,174
1,385
6,508
0
28,487
L
1,150
163
99
1,948
4,143
1,362
0
1,099
3,044
6,067
0
L
Morgan Le Fay
RuneSealedFox
Morgan Le Fay
6,551
207
0
1,067
8,683
2,823
0
4,892
3,701
33,985
0
L
Charybdis
SappRavenger
Charybdis
1,700
531
0
2,044
7,336
1,933
0
1,353
5,983
0
46,419
L
Achilles
Ty1296
Achilles
4,364
1,249
0
2,430
11,769
3,783
0
6,335
5,405
0
21,672
W
Merlin
Wicked233
Merlin
3,217
188
0
1,621
5,717
1,817
1,959
1,442
4,275
33,132
0
W
Jing Wei
fisch35
Jing Wei
5,343
3,590
0
3,340
7,197
2,244
338
706
6,491
0
59,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,676
Gold Earned
31,059
460
Minions Killed
300
0
Camps Cleared
0
1,257,208
Distance Traveled
1,084,477
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,910
685
114
9
0
241,984
0
L
Hercules
6,282
483
73
6
0
265,036
0
W
Sol
9,708
747
124
10
0
253,765
0
W
Thanatos
7,183
553
55
4
0
245,653
1
L
Geb
4,852
373
12
1
0
124,003
1
L
Morgan Le Fay
6,312
486
57
4
0
230,790
2
L
Charybdis
7,134
549
111
9
0
232,694
2
L
Achilles
6,479
498
47
4
0
231,954
2
W
Merlin
6,638
511
65
5
0
262,473
1
W
Jing Wei
8,237
634
102
8
0
253,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role