Player Matchup

Fenrir
Fenrir
Cardrim
Fenrir
Level 96
God Stats
1W - 3L
1,420 SR
Queue Stats
166W - 176L
1,506 Elo+
Party 2
Baron Samedi
Baron Samedi
Diegiitho
Baron Samedi
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,201 Elo+
Solo
Charybdis
Charybdis
HybridViZ
Charybdis
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 46L
1,329 Elo+
Solo
Gilgamesh
Gilgamesh
Trycider
Gilgamesh
Level 28
God Stats
0W - 2L
1,238 SR
Queue Stats
3W - 8L
1,350 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
lokied88
Morgan Le Fay
Level 121
God Stats
0W - 1L
1,152 SR
Queue Stats
17W - 27L
1,302 Elo+
Solo
Team Averages
Level 87
1,362 SR
1,338 Elo+

VS

Team Averages
Level 78
1,588 SR
1,467 Elo+
Hun Batz
Hun Batz
Duffman925
Hun Batz
Level 160
God Stats
9W - 6L
1,562 SR
Queue Stats
621W - 572L
1,519 Elo+
Party 1
Ymir
Ymir
FULLMETALALCOMY
Ymir
Level 28
God Stats
1W - 0L
1,264 SR
Queue Stats
3W - 1L
1,448 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Kirk Artist2417
Cu Chulainn
Level 34
God Stats
1W - 0L
1,908 SR
Queue Stats
10W - 11L
1,412 Elo+
Party 1
Xing Tian
Xing Tian
Malediz
Xing Tian
Level 88
God Stats
2W - 0L
1,706 SR
Queue Stats
38W - 43L
1,457 Elo+
Party 1
Olorun
Olorun
ToastedCrossbow
Olorun
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cardrim
Fenrir
20
6 / 5 / 6
12,648
703
16,632
38,581
25,685
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
Diegiitho
Baron Samedi
20
7 / 4 / 13
14,131
785
28,395
21,355
10,911
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
HybridViZ
Charybdis
18
4 / 10 / 10
11,585
644
19,504
21,889
8,071
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Gilgamesh
Trycider
Gilgamesh
18
3 / 9 / 13
12,541
697
20,882
29,101
15,144
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
lokied88
Morgan Le Fay
17
1 / 10 / 9
11,102
617
23,759
23,423
9,065
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Duffman925
Hun Batz
20
19 / 6 / 7
14,476
804
29,610
19,977
11,244
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
1 / 4 / 26
12,627
702
14,490
33,231
40,445
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Cu Chulainn
Kirk Artist2417
Cu Chulainn
19
7 / 4 / 18
12,739
708
28,556
24,857
32,003
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Malediz
Xing Tian
20
5 / 3 / 22
13,826
768
21,102
33,092
50,332
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
6 / 4 / 19
12,760
709
28,934
24,321
15,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
130
21
Kills
38
38
Deaths
21
51
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cardrim
Fenrir
6
5
6
1.8
L
Baron Samedi
Diegiitho
Baron Samedi
7
4
13
3.38
W
Hun Batz
Duffman925
Hun Batz
19
6
7
3.75
W
1
4
26
3.5
L
Charybdis
HybridViZ
Charybdis
4
10
10
0.9
W
Cu Chulainn
Kirk Artist2417
Cu Chulainn
7
4
18
4
W
Xing Tian
Malediz
Xing Tian
5
3
22
5.33
W
6
4
19
3.88
L
Gilgamesh
Trycider
Gilgamesh
3
9
13
1.06
L
Morgan Le Fay
lokied88
Morgan Le Fay
1
10
9
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,172
Damage
122,692
134,349
Taken
135,478
68,876
Mitigated
149,108
58,170
Healing
46,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cardrim
Fenrir
16,632
3,194
2,145
17,610
38,581
25,685
491
21,925
16,110
0
24,295
L
Baron Samedi
Diegiitho
Baron Samedi
28,395
2,848
9,600
10,551
21,355
10,911
648
9,593
11,552
66,239
0
W
Hun Batz
Duffman925
Hun Batz
29,610
6,111
4,319
2,166
19,977
11,244
1,027
7,134
12,686
0
49,124
W
14,490
3,334
2,166
1,623
33,231
40,445
1,104
15,280
17,594
26,581
0
L
Charybdis
HybridViZ
Charybdis
19,504
12,816
879
4,868
21,889
8,071
0
7,577
13,816
0
31,672
W
Cu Chulainn
Kirk Artist2417
Cu Chulainn
28,556
2,661
3,531
4,480
24,857
32,003
312
8,230
16,319
0
53,184
W
Xing Tian
Malediz
Xing Tian
21,102
1,192
3,707
6,816
33,092
50,332
154
12,516
20,027
34,621
0
W
28,934
17,722
8,320
9,533
24,321
15,084
4,403
8,994
15,005
51,779
0
L
Gilgamesh
Trycider
Gilgamesh
20,882
6,164
3,267
4,894
29,101
15,144
0
16,387
12,394
0
26,173
L
Morgan Le Fay
lokied88
Morgan Le Fay
23,759
3,116
867
3,489
23,423
9,065
0
9,044
14,221
39,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,007
Gold Earned
66,428
164
Minions Killed
175
0
Camps Cleared
0
1,449,961
Distance Traveled
1,536,601
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,648
703
18
1
0
371,251
4
L
Baron Samedi
14,131
785
87
5
0
310,805
0
W
Hun Batz
14,476
804
45
3
0
312,701
0
W
Ymir
12,627
702
29
2
0
294,070
2
L
Charybdis
11,585
644
25
1
0
231,860
1
W
Cu Chulainn
12,739
708
31
2
0
308,833
0
W
Xing Tian
13,826
768
20
1
0
334,243
1
W
Olorun
12,760
709
50
3
0
286,754
0
L
Gilgamesh
12,541
697
9
1
0
284,082
0
L
Morgan Le Fay
11,102
617
25
1
0
251,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role