Player Matchup

Fafnir
Fafnir
DrunkDrummerG
Fafnir
Level 132
God Stats
4W - 4L
1,629 SR
Queue Stats
199W - 171L
1,588 Elo+
Party 1
Arachne
Arachne
Duggan284
Arachne
Level 72
God Stats
36W - 17L
1,687 SR
Queue Stats
178W - 130L
1,603 Elo+
Solo
Olorun
Olorun
YOUNGxOGxPESO
Olorun
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 75L
1,529 Elo+
Solo
Sol
Sol
akadies
Sol
Level 159
God Stats
3W - 2L
1,334 SR
Queue Stats
301W - 295L
1,549 Elo+
Party 1
Chiron
Chiron
hoboemike25
Chiron
Level 156
God Stats
1W - 1L
1,359 SR
Queue Stats
229W - 211L
1,583 Elo+
Party 1
Team Averages
Level 115
1,502 SR
1,570 Elo+

VS

Team Averages
Level 121
1,547 SR
1,550 Elo+
Zeus
Zeus
Bansheesheild
Zeus
Level 138
God Stats
3W - 3L
1,561 SR
Queue Stats
501W - 454L
1,534 Elo+
Party 2
Ne Zha
Ne Zha
DQBando
Ne Zha
Level 122
God Stats
4W - 7L
1,472 SR
Queue Stats
625W - 569L
1,594 Elo+
Solo
Danzaburou
Danzaburou
InosukeMood
Danzaburou
Level 79
God Stats
29W - 26L
1,712 SR
Queue Stats
135W - 137L
1,549 Elo+
Solo
Mulan
Mulan
KMKilla420
Mulan
Level 140
God Stats
13W - 17L
1,464 SR
Queue Stats
897W - 863L
1,534 Elo+
Solo
Bacchus
Bacchus
USSDarkmatter
Bacchus
Level 126
God Stats
14W - 9L
1,527 SR
Queue Stats
243W - 236L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 8
6,486
590
2,602
5,751
4,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Duggan284
Arachne
13
7 / 0 / 2
7,416
674
5,880
5,742
1,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 0 / 3
6,609
601
2,753
4,695
1,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
12
6 / 2 / 1
7,465
679
6,617
8,116
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
11
2 / 1 / 3
6,367
579
3,918
5,504
1,456
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,646
513
2,416
4,779
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
DQBando
Ne Zha
9
1 / 4 / 1
5,529
503
3,373
7,596
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
InosukeMood
Danzaburou
8
0 / 4 / 0
5,141
467
3,842
6,930
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
10
1 / 3 / 1
5,483
498
3,777
7,929
6,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
7
0 / 2 / 1
4,863
442
2,736
6,750
4,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
16
Kills
3
3
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Ne Zha
DQBando
Ne Zha
1
4
1
0.38
W
1
0
8
5
W
Arachne
Duggan284
Arachne
7
0
2
8
L
Danzaburou
InosukeMood
Danzaburou
0
4
0
0
L
Mulan
1
3
1
0.5
L
Bacchus
0
2
1
0.25
W
0
0
3
1.5
W
Sol
6
2
1
3.25
W
Chiron
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,770
Damage
16,144
29,808
Taken
33,984
12,478
Mitigated
16,422
13,115
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,416
323
0
500
4,779
1,364
0
1,398
3,381
31,124
0
L
Ne Zha
DQBando
Ne Zha
3,373
1,108
0
2,295
7,596
2,556
0
2,561
5,035
0
24,411
W
2,602
643
0
1,780
5,751
4,505
0
1,125
4,626
13,784
0
W
Arachne
Duggan284
Arachne
5,880
4,279
0
2,289
5,742
1,903
0
402
5,340
0
48,724
L
Danzaburou
InosukeMood
Danzaburou
3,842
1,906
0
727
6,930
1,868
0
1,553
5,377
0
27,850
L
Mulan
3,777
610
0
2,432
7,929
6,218
255
4,559
3,370
0
25,477
L
Bacchus
2,736
324
374
1,416
6,750
4,416
0
797
5,953
10,610
0
W
2,753
1,073
93
2,477
4,695
1,766
0
1,847
2,824
37,931
3,620
W
Sol
6,617
2,343
0
4,530
8,116
2,848
2,061
0
8,116
39,170
5,506
W
Chiron
3,918
944
243
1,703
5,504
1,456
672
1,676
3,750
0
34,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,343
Gold Earned
26,662
361
Minions Killed
244
0
Camps Cleared
0
1,092,037
Distance Traveled
1,013,379
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,646
513
71
6
0
186,908
3
L
Ne Zha
5,529
503
59
5
0
238,576
0
W
Fafnir
6,486
590
18
2
0
217,435
3
W
Arachne
7,416
674
81
7
0
253,459
1
L
Danzaburou
5,141
467
64
6
0
181,634
2
L
Mulan
5,483
498
41
4
0
195,335
4
L
Bacchus
4,863
442
9
1
0
210,926
2
W
Olorun
6,609
601
103
9
0
222,754
4
W
Sol
7,465
679
80
7
0
193,067
4
W
Chiron
6,367
579
79
7
0
205,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role