Player Matchup

Xing Tian
Xing Tian
Aborigen
Xing Tian
Level 137
God Stats
1W - 2L
1,655 SR
Queue Stats
104W - 89L
1,531 Elo+
Solo
Nu Wa
Nu Wa
MrKaRaNDaSHoW
Nu Wa
Level 150
God Stats
3W - 5L
1,493 SR
Queue Stats
168W - 174L
1,518 Elo+
Party 1
Gilgamesh
Gilgamesh
SmorTorch
Gilgamesh
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 15L
1,556 Elo+
Party 1
Charybdis
Charybdis
archbishopr
Charybdis
Level 109
God Stats
1W - 6L
1,321 SR
Queue Stats
64W - 76L
1,522 Elo+
Solo
Thanatos
Thanatos
tehustra
Thanatos
Level 129
God Stats
13W - 12L
1,555 SR
Queue Stats
195W - 204L
1,503 Elo+
Solo
Team Averages
Level 110
1,505 SR
1,526 Elo+

VS

Team Averages
Level 103
1,612 SR
1,532 Elo+
Arachne
Arachne
 
Arachne
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Bombonul0
Izanami
Level 59
God Stats
8W - 15L
1,596 SR
Queue Stats
98W - 97L
1,515 Elo+
Solo
Vulcan
Vulcan
Chanti504
Vulcan
Level 160
God Stats
9W - 6L
1,640 SR
Queue Stats
207W - 212L
1,573 Elo+
Solo
Cthulhu
Cthulhu
Jurasaurz
Cthulhu
Level 38
God Stats
5W - 3L
1,634 SR
Queue Stats
129W - 122L
1,502 Elo+
Solo
Ymir
Ymir
NeGoDie
Ymir
Level 129
God Stats
16W - 11L
1,692 SR
Queue Stats
768W - 759L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Aborigen
Xing Tian
9
0 / 1 / 3
5,373
448
3,902
10,187
6,000
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 6 / 3
6,283
524
5,749
7,137
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
SmorTorch
Gilgamesh
10
1 / 4 / 0
6,320
527
4,578
8,947
3,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
archbishopr
Charybdis
9
0 / 3 / 0
5,620
468
3,646
7,005
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
tehustra
Thanatos
10
2 / 4 / 1
6,051
504
3,134
8,942
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
7 / 1 / 3
7,693
641
7,009
10,384
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Bombonul0
Izanami
13
3 / 0 / 1
7,331
611
7,177
7,152
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Chanti504
Vulcan
11
3 / 2 / 4
6,706
559
5,607
4,966
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Jurasaurz
Cthulhu
13
1 / 0 / 4
7,122
594
4,471
7,739
7,706
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
NeGoDie
Ymir
12
4 / 1 / 4
7,131
594
4,507
8,980
7,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
4
Kills
18
18
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
1
3
8.5
L
Xing Tian
Aborigen
Xing Tian
0
1
3
1.5
W
Izanami
Bombonul0
Izanami
3
0
1
3.5
W
Vulcan
Chanti504
Vulcan
3
2
4
2.5
W
Cthulhu
Jurasaurz
Cthulhu
1
0
4
3
L
1
6
3
0.42
W
Ymir
NeGoDie
Ymir
4
1
4
6
L
Gilgamesh
SmorTorch
Gilgamesh
1
4
0
0.25
L
Charybdis
archbishopr
Charybdis
0
3
0
0
L
Thanatos
tehustra
Thanatos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,009
Damage
28,771
42,218
Taken
39,221
16,195
Mitigated
22,904
12,242
Healing
12,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,009
4,467
0
5,960
10,384
3,596
679
1,544
8,724
0
40,742
L
Xing Tian
Aborigen
Xing Tian
3,902
443
90
1,600
10,187
6,000
0
3,062
7,125
18,467
0
W
Izanami
Bombonul0
Izanami
7,177
4,405
0
3,523
7,152
2,114
739
1,287
5,819
0
57,243
W
Vulcan
Chanti504
Vulcan
5,607
698
0
355
4,966
1,569
0
2,266
2,607
33,903
0
W
Cthulhu
Jurasaurz
Cthulhu
4,471
473
596
1,017
7,739
7,706
373
1,085
6,601
39,796
0
L
5,749
1,212
0
453
7,137
2,086
0
4,258
2,879
34,239
0
W
Ymir
NeGoDie
Ymir
4,507
1,054
0
1,435
8,980
7,919
15
3,007
5,819
22,847
0
L
Gilgamesh
SmorTorch
Gilgamesh
4,578
1,427
0
2,028
8,947
3,784
0
4,716
4,231
0
32,263
L
Charybdis
archbishopr
Charybdis
3,646
2,106
0
1,582
7,005
1,644
0
545
6,460
0
34,163
L
Thanatos
tehustra
Thanatos
3,134
589
0
6,489
8,942
2,681
0
2,177
6,765
0
30,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,647
Gold Earned
35,983
304
Minions Killed
401
0
Camps Cleared
0
1,143,372
Distance Traveled
1,167,452
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,693
641
79
7
0
262,225
8
L
Xing Tian
5,373
448
23
2
0
247,425
1
W
Izanami
7,331
611
112
9
0
211,371
6
W
Vulcan
6,706
559
68
6
0
233,955
6
W
Cthulhu
7,122
594
90
8
0
234,505
2
L
Nu Wa
6,283
524
77
6
0
205,468
2
W
Ymir
7,131
594
52
4
0
225,396
2
L
Gilgamesh
6,320
527
58
5
0
251,268
6
L
Charybdis
5,620
468
78
7
0
209,835
2
L
Thanatos
6,051
504
68
6
0
229,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role