Player Matchup

Achilles
Achilles
MagnusTata
Achilles
Level 127
God Stats
2W - 3L
1,241 SR
Queue Stats
64W - 55L
1,476 Elo+
Solo
Chernobog
Chernobog
WIRSKY
Chernobog
Level 89
God Stats
30W - 26L
1,536 SR
Queue Stats
386W - 424L
1,478 Elo+
Solo
Bacchus
Bacchus
lANONYM0USI
Bacchus
Level 83
God Stats
17W - 6L
1,683 SR
Queue Stats
294W - 262L
1,504 Elo+
Party 1
Charybdis
Charybdis
misskarmaxo
Charybdis
Level 55
God Stats
5W - 3L
1,709 SR
Queue Stats
101W - 105L
1,432 Elo+
Solo
Janus
Janus
Ąbracadavre
Janus
Level 120
God Stats
7W - 8L
1,373 SR
Queue Stats
604W - 551L
1,499 Elo+
Party 1
Team Averages
Level 95
1,508 SR
1,478 Elo+

VS

Team Averages
Level 88
1,434 SR
1,484 Elo+
Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Hazlely
Jormungandr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,478 Elo+
Solo
Neith
Neith
Kamura123
Neith
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,564 Elo+
Solo
Athena
Athena
Loyalistnick
Athena
Level 51
God Stats
1W - 2L
1,237 SR
Queue Stats
7W - 10L
1,420 Elo+
Solo
Serqet
Serqet
ThestickmasterX
Serqet
Level 120
God Stats
10W - 14L
1,435 SR
Queue Stats
30W - 44L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MagnusTata
Achilles
7
2 / 1 / 0
3,884
777
3,498
4,637
1,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chernobog
WIRSKY
Chernobog
6
1 / 0 / 4
3,837
767
2,313
2,015
518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
lANONYM0USI
Bacchus
5
2 / 0 / 2
3,708
742
1,564
2,679
1,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
misskarmaxo
Charybdis
5
1 / 1 / 2
3,319
664
2,162
2,486
324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 2
3,971
794
1,056
1,830
319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
1 / 1 / 0
3,590
718
2,914
2,403
454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Hazlely
Jormungandr
6
0 / 2 / 1
3,627
725
2,919
5,094
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Neith
Kamura123
Neith
2
0 / 0 / 0
2,742
548
0
541
110
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
4
0 / 2 / 1
3,481
696
1,023
4,453
1,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
1 / 2 / 0
3,352
670
1,712
3,366
771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
7
Kills
2
2
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
L
Jormungandr
Hazlely
Jormungandr
0
2
1
0.25
L
Neith
Kamura123
Neith
0
0
0
0
L
Athena
0
2
1
0.25
W
Achilles
MagnusTata
Achilles
2
1
0
2
L
1
2
0
0.5
W
Chernobog
WIRSKY
Chernobog
1
0
4
3
W
Bacchus
lANONYM0USI
Bacchus
2
0
2
3
W
Charybdis
misskarmaxo
Charybdis
1
1
2
2
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,593
Damage
8,568
13,647
Taken
15,857
4,435
Mitigated
4,695
6,485
Healing
5,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,914
2,672
0
819
2,403
454
0
398
2,005
0
19,638
L
Jormungandr
Hazlely
Jormungandr
2,919
1,627
0
1,743
5,094
2,299
0
106
4,620
14,076
0
L
Neith
Kamura123
Neith
0
0
0
261
541
110
0
112
429
0
3,172
L
Athena
1,023
479
418
1,089
4,453
1,061
0
1,169
3,284
4,070
0
W
Achilles
MagnusTata
Achilles
3,498
1,520
0
2,752
4,637
1,978
0
2,838
1,799
0
16,058
L
1,712
267
0
1,318
3,366
771
0
835
2,531
0
7,117
W
Chernobog
WIRSKY
Chernobog
2,313
1,482
0
859
2,015
518
0
466
1,423
0
17,636
W
Bacchus
lANONYM0USI
Bacchus
1,564
97
231
1,335
2,679
1,296
0
443
2,236
4,203
0
W
Charybdis
misskarmaxo
Charybdis
2,162
1,358
0
922
2,486
324
0
114
2,372
0
10,801
W
1,056
212
0
386
1,830
319
0
81
1,749
18,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,719
Gold Earned
16,792
145
Minions Killed
109
0
Camps Cleared
0
548,271
Distance Traveled
440,731
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,590
718
40
8
0
96,394
2
L
Jormungandr
3,627
725
32
6
0
99,995
2
L
Neith
2,742
548
3
1
0
29,554
0
L
Athena
3,481
696
12
2
0
105,834
2
W
Achilles
3,884
777
32
6
0
110,072
2
L
Serqet
3,352
670
22
4
0
108,954
2
W
Chernobog
3,837
767
34
7
0
104,797
1
W
Bacchus
3,708
742
10
2
0
117,164
1
W
Charybdis
3,319
664
23
5
0
98,021
2
W
Janus
3,971
794
46
9
0
118,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role