Player Matchup

Odin
Odin
 
Odin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Baron Samedi
Baron Samedi
HeartG0ld
Baron Samedi
Level 151
God Stats
3W - 1L
2,052 SR
Queue Stats
64W - 60L
1,577 Elo+
Party 4
King Arthur
King Arthur
JoeyFatNuts
King Arthur
Level 145
God Stats
4W - 1L
1,642 SR
Queue Stats
117W - 84L
1,632 Elo+
Party 1
Kuzenbo
Kuzenbo
Rennobro
Kuzenbo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 44L
1,627 Elo+
Party 1
Zeus
Zeus
l Hexel l
Zeus
Level 147
God Stats
1W - 4L
1,468 SR
Queue Stats
94W - 93L
1,546 Elo+
Party 1
Team Averages
Level 138
1,633 SR
1,576 Elo+

VS

Team Averages
Level 138
1,536 SR
1,599 Elo+
Anubis
Anubis
Criptec
Anubis
Level 97
God Stats
1W - 0L
1,720 SR
Queue Stats
25W - 22L
1,565 Elo+
Party 3
Chaac
Chaac
Imperious212
Chaac
Level 150
God Stats
4W - 5L
1,566 SR
Queue Stats
246W - 175L
1,632 Elo+
Party 2
Nox
Nox
TheUnexisted
Nox
Level 160
God Stats
3W - 3L
1,343 SR
Queue Stats
381W - 307L
1,608 Elo+
Party 2
Olorun
Olorun
its just Kyle d
Olorun
Level 156
God Stats
3W - 6L
1,304 SR
Queue Stats
583W - 545L
1,612 Elo+
Party 2
Eset
Eset
thatsTHEstuff20
Eset
Level 129
God Stats
5W - 1L
1,745 SR
Queue Stats
168W - 128L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 7 / 8
7,071
707
3,270
12,312
13,629
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
HeartG0ld
Baron Samedi
17
4 / 2 / 5
9,022
902
12,266
10,796
5,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
JoeyFatNuts
King Arthur
12
3 / 6 / 4
7,606
761
6,363
13,536
7,273
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Rennobro
Kuzenbo
16
2 / 4 / 6
8,788
879
5,380
13,154
19,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
14
5 / 6 / 5
8,815
882
12,825
7,617
2,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Criptec
Anubis
16
10 / 3 / 11
9,616
962
14,518
12,017
6,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 3 / 14
9,245
925
14,955
12,324
14,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
1 / 1 / 19
8,651
865
3,507
8,099
7,787
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 4 / 14
8,825
883
8,773
12,641
5,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 15
8,471
847
10,923
7,307
4,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
98
14
Kills
25
25
Deaths
14
28
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
7
8
0.57
W
Anubis
Criptec
Anubis
10
3
11
5.17
L
Baron Samedi
HeartG0ld
Baron Samedi
4
2
5
3.25
W
6
3
14
4.33
L
King Arthur
JoeyFatNuts
King Arthur
3
6
4
0.83
L
Kuzenbo
Rennobro
Kuzenbo
2
4
6
1.25
W
1
1
19
10.5
W
5
4
14
3
L
Zeus
5
6
5
1.25
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,104
Damage
52,676
57,415
Taken
52,388
48,684
Mitigated
39,268
17,554
Healing
26,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,270
236
1,070
1,024
12,312
13,629
0
10,324
1,988
0
7,646
W
Anubis
Criptec
Anubis
14,518
492
1,391
2,528
12,017
6,382
930
8,021
3,996
28,470
0
L
Baron Samedi
HeartG0ld
Baron Samedi
12,266
609
4,533
6,202
10,796
5,457
0
4,552
6,244
31,353
0
W
14,955
917
1,561
3,887
12,324
14,793
418
4,974
7,350
0
24,833
L
King Arthur
JoeyFatNuts
King Arthur
6,363
831
651
1,735
13,536
7,273
0
10,899
2,637
0
10,569
L
Kuzenbo
Rennobro
Kuzenbo
5,380
1,980
0
2,060
13,154
19,871
22
8,165
4,989
11,863
0
W
3,507
144
1,453
1,573
8,099
7,787
928
5,453
2,646
13,764
0
W
8,773
3,411
6,126
5,177
12,641
5,806
1,943
6,267
6,374
17,011
0
L
Zeus
12,825
1,214
77
202
7,617
2,454
0
3,781
3,836
25,438
0
W
10,923
710
1,889
427
7,307
4,500
1,217
5,756
1,551
19,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,302
Gold Earned
44,808
94
Minions Killed
111
0
Camps Cleared
0
916,621
Distance Traveled
900,783
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,071
707
10
1
0
176,277
1
W
Anubis
9,616
962
28
3
0
154,821
1
L
Baron Samedi
9,022
902
45
5
0
205,205
1
W
Chaac
9,245
925
18
2
0
196,614
1
L
King Arthur
7,606
761
12
1
0
182,851
1
L
Kuzenbo
8,788
879
5
1
0
186,842
0
W
Nox
8,651
865
18
2
0
193,930
3
W
Olorun
8,825
883
20
2
0
160,570
0
L
Zeus
8,815
882
22
2
0
165,446
0
W
Eset
8,471
847
27
3
0
194,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role