Player Matchup

Bellona
Bellona
Cosmic_Panda1213
Bellona
Level 63
God Stats
2W - 3L
1,537 SR
Queue Stats
67W - 116L
1,373 Elo+
Party 2
Cthulhu
Cthulhu
ImaginaryRose
Cthulhu
Level 64
God Stats
30W - 30L
1,567 SR
Queue Stats
146W - 213L
1,375 Elo+
Party 2
Hel
Hel
SCRD
Hel
Level 25
God Stats
1W - 4L
1,248 SR
Queue Stats
40W - 66L
1,341 Elo+
Party 2
Team Averages
Level 51
1,451 SR
1,363 Elo+

VS

Team Averages
Level 107
1,589 SR
1,514 Elo+
Bastet
Bastet
 
Bastet
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
demonio1123
Baron Samedi
Level 86
God Stats
11W - 1L
1,767 SR
Queue Stats
238W - 213L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 0
8,477
706
7,851
19,431
15,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
10
1 / 7 / 1
7,289
607
7,743
15,878
9,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hel
SCRD
Hel
11
1 / 9 / 2
7,635
636
4,252
12,111
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
11 / 1 / 11
10,227
852
19,410
11,412
4,103
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
 
Vamana
13
2 / 2 / 19
9,662
805
6,079
15,028
16,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
demonio1123
Baron Samedi
14
11 / 1 / 9
10,187
849
13,742
9,325
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
63
4
Kills
24
24
Deaths
4
3
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
11
1
11
16.5
W
Vamana
 
Vamana
2
2
19
5.75
L
2
8
0
0.25
L
Cthulhu
1
7
1
0.21
L
Hel
SCRD
Hel
1
9
2
0.22
W
Baron Samedi
demonio1123
Baron Samedi
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,846
Damage
39,231
47,420
Taken
35,765
27,758
Mitigated
24,997
8,650
Healing
20,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
19,410
2,549
967
3,978
11,412
4,103
753
3,396
7,371
0
32,101
W
Vamana
 
Vamana
6,079
1,900
419
6,329
15,028
16,812
383
4,779
9,518
635
20,349
L
7,851
1,121
193
1,714
19,431
15,226
0
7,502
11,495
0
21,779
L
Cthulhu
7,743
637
181
797
15,878
9,231
0
3,332
12,294
21,106
0
L
Hel
SCRD
Hel
4,252
448
3,392
2,373
12,111
3,301
0
2,387
9,609
14,124
0
W
Baron Samedi
demonio1123
Baron Samedi
13,742
788
4,147
5,006
9,325
4,082
875
3,254
5,725
40,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,401
Gold Earned
30,076
84
Minions Killed
131
1
Camps Cleared
5
535,732
Distance Traveled
683,353
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,227
852
34
3
0
275,800
1
W
Vamana
9,662
805
33
3
2
192,634
0
L
Bellona
8,477
706
26
2
1
198,166
1
L
Cthulhu
7,289
607
29
2
0
177,967
1
L
Hel
7,635
636
29
2
0
159,599
1
W
Baron Samedi
10,187
849
64
5
3
214,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role