Player Matchup

Scylla
Scylla
AsapHefz-
Scylla
Level 89
God Stats
0W - 1L
1,548 SR
Queue Stats
11W - 18L
1,421 Elo+
Party 1
Anhur
Anhur
Lolz_AVATAR_
Anhur
Level 139
God Stats
0W - 1L
1,221 SR
Queue Stats
2W - 12L
1,199 Elo+
Party 1
Horus
Horus
xUnknown_SouIjah
Horus
Level 155
God Stats
0W - 1L
1,777 SR
Queue Stats
51W - 71L
1,474 Elo+
Party 1
Team Averages
Level 128
1,515 SR
1,365 Elo+

VS

Team Averages
Level 79
1,552 SR
1,468 Elo+
Merlin
Merlin
AussieMozi
Merlin
Level 48
God Stats
10W - 17L
1,428 SR
Queue Stats
70W - 161L
1,359 Elo+
Solo
Chaac
Chaac
FangedOstrich14
Chaac
Level 64
God Stats
47W - 114L
1,419 SR
Queue Stats
170W - 332L
1,378 Elo+
Solo
Chiron
Chiron
VVIICCAA
Chiron
Level 124
God Stats
14W - 6L
1,809 SR
Queue Stats
574W - 463L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AsapHefz-
Scylla
12
2 / 5 / 3
8,426
648
8,220
9,531
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 3 / 2
8,538
657
7,760
9,527
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 2
7,720
594
6,514
16,640
11,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AussieMozi
Merlin
12
1 / 3 / 9
8,485
653
8,323
6,247
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 9
8,851
681
6,665
13,625
11,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
VVIICCAA
Chiron
16
8 / 2 / 2
9,814
755
14,133
9,826
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
11
11
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
AsapHefz-
Scylla
2
5
3
0.7
W
Merlin
AussieMozi
Merlin
1
3
9
1.83
W
2
1
9
6.5
L
3
3
2
1.33
W
Chiron
VVIICCAA
Chiron
8
2
2
4.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,494
Damage
29,121
35,698
Taken
29,698
16,389
Mitigated
16,410
12,378
Healing
13,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AsapHefz-
Scylla
8,220
439
0
586
9,531
1,991
0
1,706
7,347
27,614
0
W
Merlin
AussieMozi
Merlin
8,323
429
0
340
6,247
1,643
0
1,681
4,439
23,200
0
W
6,665
597
223
7,835
13,625
11,333
41
3,859
9,361
0
19,246
L
7,760
3,176
0
429
9,527
3,385
33
1,639
7,262
0
31,234
W
Chiron
VVIICCAA
Chiron
14,133
4,785
546
4,662
9,826
3,434
202
2,935
6,547
0
54,149
L
6,514
3,064
3,572
7,791
16,640
11,013
25
3,955
11,537
0
13,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,684
Gold Earned
27,150
130
Minions Killed
163
5
Camps Cleared
8
752,966
Distance Traveled
793,216
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,426
648
50
4
2
242,561
3
W
Merlin
8,485
653
47
4
0
252,735
3
W
Chaac
8,851
681
21
2
0
275,149
0
L
Anhur
8,538
657
68
5
3
247,771
2
W
Chiron
9,814
755
95
7
8
265,332
5
L
Horus
7,720
594
12
1
0
262,634
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role